TheMegaTurnip
Banned
Ah ok, thanks for clearing that up. By using p2p, amongst other things, your computer blue screens. And sometimes you struggle to get into an existing instance, or don't like being instanced with somebody on a higher latency link (even if there are no other populated instances available).
And by not using a client-server model, FD are in the dark about who are playing the game, as there is noway of communicating statistics to anybody but the peer group. Glad that's sorted.
You do know that Elite does use central servers right? Whilst a lot of mulitplayer stuff goes direct peer to peer, there is still a connection open to central servers. And if you lose that connection you get booted out of the game.
I get the feeling the main gripe is people on naff connections ruining some ganking. But even that could be solved quicker with a "minimum latency & loss" option (if that isn't already considered), rather that completely rewriting the netcode.
Bluescreen on Ps4 < Fatal app error.
Also as far as I know the central server deals with nothing more than the BGS an the localisation for NPC's stations ETC, all player traffic is Peer 2 Peer.
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