So my dinos keep losing health for no reason. I tried getting around this by sending out MVU teams on patrol. Big problem though...they won't patrol!
After posting I played some more and it is definitely a bug. Even when the dinos are low on health the MVUs don't head over to do their job. This has to be a bug because this is a sandbox game with habitat requirements and combat turned off.They said in the livestream already that the MVU doesn't patrol, it only responds to a condition it can treat autonomously if its within the radius of the Ranger Post its assigned. It treats minor injuries and will heal them at critically low health. Entirely possible there is a bug at play causing the health to drop, but its hard to say without more details.
After posting I played some more and it is definitely a bug. Even when the dinos are low on health the MVUs don't head over to do their job. This has to be a bug because this is a sandbox game with habitat requirements and combat turned off.
Thanks. I put this here because at first I couldn't figure out how to do that. I've done it now. I think another comment I should add is that at least in my situation, this bug would not be as big of a deal if animals still could eat/drink when starvation/dehydration is turned off. For me I am trying to use this park for more educational purposes and when trying to record tours its not as interesting because the animals never eat. This is especially a problem for the carnivores and piscivores since feeders are the best way to get them into view. Is there a reason why those settings turn off their ability to eat? Is there any reason why the dinos can't be programmed to still get hungry but just not lose health?Hey again! As I said in the previous thread, please add this to the Issue Tracker if you haven't already: https://issues.frontierstore.net/
I have 4 paleomedical facilities in my park. They all stay at their base even when I get a notification saying they've been dispatched.If you build a second, separate Paleo Medical Facility, and assign a new MVU team to the Ranger Post, are they still struggling with reaching it?
Alright, got it. Just to check, have you installed any mods?I have 4 paleomedical facilities in my park. They all stay at their base even when I get a notification saying they've been dispatched.
We made some tweaks to the disease system so some diseases are caused by territory issues instead of randomly. Fixing the territory issue will usually resolve these diseases though.I have a different issue. All of my mvu's go out and patrol. But the dinos get common colds and pneumonia because of stress from habitat issues... all say they'll get better over time but most of the time they just die. It's kinda cool the game says its stress related illness, but weird they die from having a cohabitation or not enough open space issues with a cold.
That's all well and good, but you gave dinos covid-19 simply because there territory needs aren't met? Even if comfort is off? That doesn't make much sense. Now you can't make smaller designed or mixed species paddocks AND activate disease because all the dinos will die from Covid-19? I had a Rex die in a huge paddock, I guess he died because he didn't have enough sand?We made some tweaks to the disease system so some diseases are caused by territory issues instead of randomly. Fixing the territory issue will usually resolve these diseases though.
I see your point...but environmental stress killing animals in captivity isn't unrealistic. It's part of way no aquarium, even prestigious and ethical ones, cannot house a white shark in captivity for more than a short span of time. As a biologist with experience at a zoo, I do like the complexity involved in animal care in this game, it's mostly just the bugs.That's all well and good, but you gave dinos covid-19 simply because there territory needs aren't met? Even if comfort is off? That doesn't make much sense. Now you can't make smaller designed or mixed species paddocks AND activate disease because all the dinos will die from Covid-19? I had a Rex die in a huge paddock, I guess he died because he didn't have enough sand?I don't think yall thought it all the way through. If they healed automatically n would just get sick for a while that'd be okay but they die from a cold with a 99.9% survival rate attached to it.
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I see your point...but environmental stress killing animals in captivity isn't unrealistic. It's part of way no aquarium, even prestigious and ethical ones, cannot house a white shark in captivity for more than a short span of time. As a biologist with experience at a zoo, I do like the complexity involved in animal care in this game, it's mostly just the bugs.