MVU patrols are busted as well

They said in the livestream already that the MVU doesn't patrol, it only responds to a condition it can treat autonomously if its within the radius of the Ranger Post its assigned. It treats minor injuries and will heal them at critically low health. Entirely possible there is a bug at play causing the health to drop, but its hard to say without more details.
 
They said in the livestream already that the MVU doesn't patrol, it only responds to a condition it can treat autonomously if its within the radius of the Ranger Post its assigned. It treats minor injuries and will heal them at critically low health. Entirely possible there is a bug at play causing the health to drop, but its hard to say without more details.
After posting I played some more and it is definitely a bug. Even when the dinos are low on health the MVUs don't head over to do their job. This has to be a bug because this is a sandbox game with habitat requirements and combat turned off.
 
After posting I played some more and it is definitely a bug. Even when the dinos are low on health the MVUs don't head over to do their job. This has to be a bug because this is a sandbox game with habitat requirements and combat turned off.

I presume there are no diseases either, definitely sounding like you came across a bug though, so you should report that and hopefully this gets sorted promptly.
 
Nope, no disease either. Jens responded to my last post yesterday. I'll wait a little bit to see what happens for now, especially since the JWE2 team at Frontier seem to be really dedicated to fixing and improving the game. I'm normally not very hopefully about companies, but seeing how rapid Frontier has been working on fixes, I'm more confident about this being handled. I do wish dinos would still eat and drink when hunger and dehydration are off. This bug is still kinda game breaking but I at least noticed for me it's far less common in the campaign and Chaos Theory levels. In sandbox I'm wanting to make a virtual zoo for my friends, but I can't do a tour since I keep having to handle the dinos dying. Hunger and dehydration off makes the tour less interesting since most of the dinos don't do anything aside from wandering.
 
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Hey again! As I said in the previous thread, please add this to the Issue Tracker if you haven't already: https://issues.frontierstore.net/
Thanks. I put this here because at first I couldn't figure out how to do that. I've done it now. I think another comment I should add is that at least in my situation, this bug would not be as big of a deal if animals still could eat/drink when starvation/dehydration is turned off. For me I am trying to use this park for more educational purposes and when trying to record tours its not as interesting because the animals never eat. This is especially a problem for the carnivores and piscivores since feeders are the best way to get them into view. Is there a reason why those settings turn off their ability to eat? Is there any reason why the dinos can't be programmed to still get hungry but just not lose health?
 
If you build a second, separate Paleo Medical Facility, and assign a new MVU team to the Ranger Post, are they still struggling with reaching it?
I have 4 paleomedical facilities in my park. They all stay at their base even when I get a notification saying they've been dispatched.
 

Jens Erik

Senior Community Manager
Frontier
Got it, thank you for giving us more information. Please add as much information to your bug report as possible so the team can build a reproduction case.
 
I have a different issue. All of my mvu's go out and patrol. But the dinos get common colds and pneumonia because of stress from habitat issues... all say they'll get better over time but most of the time they just die. It's kinda cool the game says its stress related illness, but weird they die from having a cohabitation or not enough open space issues with a cold.
 

Jens Erik

Senior Community Manager
Frontier
I have a different issue. All of my mvu's go out and patrol. But the dinos get common colds and pneumonia because of stress from habitat issues... all say they'll get better over time but most of the time they just die. It's kinda cool the game says its stress related illness, but weird they die from having a cohabitation or not enough open space issues with a cold.
We made some tweaks to the disease system so some diseases are caused by territory issues instead of randomly. Fixing the territory issue will usually resolve these diseases though.
 
We made some tweaks to the disease system so some diseases are caused by territory issues instead of randomly. Fixing the territory issue will usually resolve these diseases though.
That's all well and good, but you gave dinos covid-19 simply because there territory needs aren't met? Even if comfort is off? That doesn't make much sense. Now you can't make smaller designed or mixed species paddocks AND activate disease because all the dinos will die from Covid-19? I had a Rex die in a huge paddock, I guess he died because he didn't have enough sand? 🤣 I don't think yall thought it all the way through. If they healed automatically n would just get sick for a while that'd be okay but they die from a cold with a 99.9% survival rate attached to it. 😆
 
That's all well and good, but you gave dinos covid-19 simply because there territory needs aren't met? Even if comfort is off? That doesn't make much sense. Now you can't make smaller designed or mixed species paddocks AND activate disease because all the dinos will die from Covid-19? I had a Rex die in a huge paddock, I guess he died because he didn't have enough sand? 🤣 I don't think yall thought it all the way through. If they healed automatically n would just get sick for a while that'd be okay but they die from a cold with a 99.9% survival rate attached to it. 😆
I see your point...but environmental stress killing animals in captivity isn't unrealistic. It's part of way no aquarium, even prestigious and ethical ones, cannot house a white shark in captivity for more than a short span of time. As a biologist with experience at a zoo, I do like the complexity involved in animal care in this game, it's mostly just the bugs.
 
I see your point...but environmental stress killing animals in captivity isn't unrealistic. It's part of way no aquarium, even prestigious and ethical ones, cannot house a white shark in captivity for more than a short span of time. As a biologist with experience at a zoo, I do like the complexity involved in animal care in this game, it's mostly just the bugs.

That's true but it's also a special case. And it's marine related it probably has something to do with great whites sensing ocean currents or the electromagnetic fields in the ocean or something. But take land animals.... horrible circus conditions and abuse, or fanciest zoo environment we can give them, in either case they don't due because their enclosure is too small. Chickens don't die because they dislike ducks and you put a duck in their fence lol. I like the feature just don't think the colds or pneumonia should kill them. Let it lower their rating, maybe lead to stress related fights that cause injury. But they should naturally heal like they're supposed to. Then they could get it again after a few mins... but then get over it. It does it when comfort is turned off, when that's off dislikes and terrain needs shouldn't be doing that. If comfort is on okay stress colds but again it shouldn't kill them.
 
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