My Adder is fast at 560m/s. The Clipper is even faster at 540m/s

That's not a mistake :p

Doing surface scan missions can get samey, so I've built quite a few different ships just for the purpose, to mix things up a bit.
The Adder boosts to 560 which is second only to my iCourier - but with only a 2A power distributor it's quite a long time between boosts, even with a G5 engine-focused distributor.
The Clipper, meanwhile, 'only' boosts to 540m/s but, because it takes so long to slow down, I'm boosting again before it dips under 515 m/s. That's fast. Constantly fast.

So those bases never take long to appear under my landing gear. Although it takes me ten minutes to slow down and turn to find it again o_O
 
That's not a mistake :p

Doing surface scan missions can get samey, so I've built quite a few different ships just for the purpose, to mix things up a bit.
The Adder boosts to 560 which is second only to my iCourier - but with only a 2A power distributor it's quite a long time between boosts, even with a G5 engine-focused distributor.
The Clipper, meanwhile, 'only' boosts to 540m/s but, because it takes so long to slow down, I'm boosting again before it dips under 515 m/s. That's fast. Constantly fast.

So those bases never take long to appear under my landing gear. Although it takes me ten minutes to slow down and turn to find it again o_O

In my Sidewinder "the Singularity" I've got a boost speed of 660m/s. However, for some reason (due to its mass maybe?) it rarely manage to reach the max in the time a boost lasts. Ships with more mass have no trouble reaching it for the most part. Could be something with the acceleration though... Or just a plain bug.
 
If you could see me with the Cutter sometimes sliding like crazy to make u turns at 300 meters altitude... [where is it]

560m/s for the Adder is bloody amazing for its size ! :eek:

Now what are excatly the performances of your iCourrier ? Just to know if i can hope to outrun you one day or not ! :p

Anyway we have to do this canyon running one day or another my dear ! (no need to look for a pretext to get rid of the challenge like the last time!). ^_~
 
I have also noticed that about the clipper. I did a bucky ball race in mine once and saw the rebuy screen at the back of the station several times.
 
If you could see me with the Cutter sometimes sliding like crazy to make u turns at 300 meters altitude... [where is it]

560m/s for the Adder is bloody amazing for its size ! :eek:

Now what are excatly the performances of your iCourrier ? Just to know if i can hope to outrun you one day or not ! :p

Anyway we have to do this canyon running one day or another my dear ! (no need to look for a pretext to get rid of the challenge like the last time!). ^_~

It's not really fast as Adders go. I only have G3 DDs (enhanced) and I'm carrying an SRV and shields.
And it wasn't an excuse! I get up at 5am and at midnight I'm pushing it as it is! I know my motto is eat, sleep, Elite, repeat but sleep has to be in there somewhere...

The Courier's specs are classified. It's a pure combat build

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My fastest ship is the Orca with G5 DD thrusters, top speed is 465, boost is 57x.
I'm not even using D class modules, all A class.
Only problem is when I come out of SC I hardly have time to request landing permission and throttle down in time :D

I wanna try to crank up my Adder too now, it already has enhanced performance thrusters, Palin here I come :)
 
It's not really fast as Adders go. I only have G3 DDs (enhanced) and I'm carrying an SRV and shields.
And it wasn't an excuse! I get up at 5am and at midnight I'm pushing it as it is! I know my motto is eat, sleep, Elite, repeat but sleep has to be in there somewhere...

The Courier's specs are classified. It's a pure combat build



My iEagle is only for the race, no weapons : hey i said canyon runing ! Not WipeOut ! I'm off ! ><

Anyway my "Arctic Bunny" speed is 566m/s and 755m/s boost (i made it with cardboards so each time i rub a little it's fireworks !!). :p
 
You think that's fast? My Cutter once got over 20,000m/s. ...IN REVERSE! I even redded out during a turn, despite being in deep space.

...what do you mean bugs don't count?!

Okay, fine... Had a Dolphin (or was it a DBS/X?) with back-to-back boosting that was one of the fastest ships I owned, but I can't recall just how fast it was, and can't really check the ship now to find out.
 
Yeah indeed the dolphin is a fast ship too.

But doing a racing Clipper is somewhere original and crazy ! I though it was something to do with the small ones only.

Must be very dangerous to fly in a canyon ! ? :O
 
Pft who cares about boost speeds. What's that Adder's max cruising speed?

I don't yet have the Engineers to maximise--- well, anything, really, but certainly not cruising speed. I do want to make my shiny new FDL into a fancy, and fast, bubble runabout, so hopefully I can access the Engineers who'll allow me to do that.

Currently my fastest is the Dolphin, certainly boosted (though it's probably nowhere close to 560).
 
Pft who cares about boost speeds. What's that Adder's max cruising speed?

I don't yet have the Engineers to maximise--- well, anything, really, but certainly not cruising speed. I do want to make my shiny new FDL into a fancy, and fast, bubble runabout, so hopefully I can access the Engineers who'll allow me to do that.

Currently my fastest is the Dolphin, certainly boosted (though it's probably nowhere close to 560).

With the FDL's jumprange you're not going to get anywhere very fast, not even with a G5 engineered fsd, it's only class 4.
G5 dirty drives makes it into a formidable agile hunter though.
 
With the FDL's jumprange you're not going to get anywhere very fast, not even with a G5 engineered fsd, it's only class 4.
G5 dirty drives makes it into a formidable agile hunter though.

The Grind to get access to Palin is a headache though....
 
Kinda makes me wonder how fast it really is :p
From memory I'd say my courier max speed is 621m/s And my shields are over 760 and extra resistant.
I never carry weapons on that one tho. A pure scouting/UA transport ship. I don't think even the thargoids could keep up with it.. well lets just hope so.
I build that ship out of boredom. Personally I find the DBX to be more convenient.. I can get anywhere within a couple of jumps. It's much slower, shields are crappy, but I jump over 45ly with all the modules I really need.
Ps: also the best ship for farming cracked industrial firmware.
 
Clipper can halt its own momentum just fine, just needs a little encouragement - simply turn yourself 180 degrees and boost while flying backwards, she'll come to a stop in no time. Fa-off is an option during the turning stage if you want to maintain the same flight path.
 
With the FDL's jumprange you're not going to get anywhere very fast, not even with a G5 engineered fsd, it's only class 4.
G5 dirty drives makes it into a formidable agile hunter though.
I'm just about fine with the current [crappy] jump range of a little over 20Ly, but the speed I was referring to was under normal propulsion.

I've just shoved G3 cleans on the thrusters at the moment to refine the performance, as for a work-in-progress local touring build the penalties of dirties weren't something I wanted to incur.
 
The Grind to get access to Palin is a headache though....

True, but once you experience the true power of the dark si.....I mean G5 dd thrusters, you forget about that grind pretty quick.
My Conda feels like another ship with them and my favourite the Python became only more awesome.
 
I'm just about fine with the current [crappy] jump range of a little over 20Ly, but the speed I was referring to was under normal propulsion.

I've just shoved G3 cleans on the thrusters at the moment to refine the performance, as for a work-in-progress local touring build the penalties of dirties weren't something I wanted to incur.

What penalties of dirties, the heat?
The heat caused by DDs are way over rated, especially by those who don't have DDs.
The only ship that caused me trouble with DDs was the Beluga, that thing runs hot even using stock modules.
Oh and the Hauler with enhanced thrusters and G5 DDs.
 
What penalties of dirties, the heat?
The heat caused by DDs are way over rated, especially by those who don't have DDs.
Perhaps, but I'm not willing to give DD's a punt as even G3 (which is my best drive grade at the moment) mats are a relative premium for me of late (and I hate sourcing new mats... ).

Heat management is always a major concern for me with builds, and with something like a FAS running beams - particularly in more prolonged encounters - I don't want even a few more percent of heat to bother me. Speed isn't much of a boon in combat, and the FAS is better when it's nimbler, and cooler.

Looking at DD G3's from my current - fairly reasonable - cleans roll the swing on heat management is between 152% or 89%. That looks disastrous, frankly, particularly with this ship. Even if what you suggest is true (that the penalty is overrated), I still don't want to run hotter.

Given I don't really intend to do much fighting in the FDL (maybe save submitting and fighting to the odd interdiction), I might go for dirties with that, particularly once I've gotten used to how it handles, as I've barely flown it yet (I was at 99% FNA ranking, so I'm in Winters' backyard in Fed ships looking for a navy mission).

...though a reasonable roll at G3's is really only a very temporary stopgap until I can access 4's and 5's, so min-maxing 3's is a bit of a waste of time. Given my bias towards running cooler (I am primarily an explorer who spent most of their time in an ice-cold DBX), for now I prefer cleans.

The only ship that caused me trouble with DDs was the Beluga, that thing runs hot even using stock modules..
Heh, given I intend to fly one of those that's going to take some getting used to. Dolphin aside I don't care about conventional speed in passenger ships, so the Beluga will almost certainly have clean drives whenever I want to spend some time ferrying passengers around.

(the slowness of the response, btw, was because I wanted one of my ships on the Engineering screen)
 
It all comes down to personal taste I guess.
I rather have a FDL speedboat with some heat efficient weapons, two efficient beams and some short range blaster multycanons with some non heat producing effects work good for me.

I was like you at first and thought the G5 thrusters weren't worth the hassle to get access to Palin.
Untill I made the time and went for it anyway, I'll never regret that I did.
Especially for the larger ships like Conda, Corvette and Cutter G5 drives are great, although the Cutter still moves around like a tectonic plate.
 
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