My analysis of longer hyperspace jump times

Note: heavily edited because I am bad at math. (I divided by 0.45 instead instead of 45 seconds.... doh)

Since upgrading to 2.2 I noticed the hyperspace jump-time seems significantly longer. Based on pre-2.2 notes I took and compared to what I am seeing now I have arrived at an unfortunate conclusion.

Analysis
1. My pre-2.2 Anaconda with level 4 FSD range, well equipped had a 40ly jump range. I went to Sag A*, Jaques and back and observed that I was able to cover 1,000ly in as little as 19 minutes if I was absolutely efficient in scooping (7A scoop) and jumping as soon as the FSD cooled down.

45 seconds jump to jump (best case)
1,000ly / 40 = 25 jumps
25 * 45s = 19 minutes best possible time (not 12 as I had before!)


2. Now, my current level 5 FSD Anaconda with level 5 FSD range upgrade has a 55ly jump range.... great right!? This ought to be way faster to go 1,000ly right? Actually NO!

With the added 10 seconds I am observing on jump sequence time;

1 minute jump to jump (best case)
1,000ly / 55 = 18 jumps
18 * 1 minute = 18 minutes (only minute faster for the additional 15ly jump range)



Conclusion
The added 10 seconds to jump sequence negates the advantage of my additional 15ly jump range I added to my Anaconda
 
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Since the beta, and continuing into live, some players are experiencing this additional 10 seconds in hyperspace for every jump. Some apparently are not...

There's a thread about it here.

I bug reported it in beta and asked whether it was intentional, but there are bigger issues to solve I suspect, and I never got a reply past "We'll look into it, thanks".
 
I like the new hyperspace loading screen. Watching the target system growing as you approach it really adds to the immersion imo. In terms of travel time, I haven't really noticed a difference. Maybe I just got lucky.
 
I read about this thing on the beta forum back then, and of course wasn't looking forward to experiencing that.
It never happened to me, so apparently i'm one of the lucky few/many this has passed by.
Hope it's being fixed for those affected, that would annoy the heck out of me.
 
An Added 10 seconds or more and random disconnects ever since 2.2 dropped, good thing I don't have a little over 18k ly to go in a 17,2 ly Sidey.


Oh wait I do...


I'm not a happy puppy atm...
 
25 x 45 seconds is 1,125 seconds. That's almost 19 minutes, not 11. You divided by 100 instead of 60. :)

thanks WillFrog... I fixed it, I divided by 0.45 instead of 45. This wouldn't be an issue if the world would just adopt metric time :)

Anyway - it's still bad, just not as bad as I thought.
 
I've had longer jump times since 2.1... which funnily enough was about the time my old GPU died on me and I had to fall back on a old HD 5770 I had sat around as spare parts.

And longer pretty much everything since 2.2. Station menu loading, outfitting screen transitions, commodity market opening, galaxy/system map opening, dropping out of supercruise... everything was taking a whole lot longer.


Then this week I finally got around to getting a new RX 470 to replace the ancient 5770 (given that Amazon are doing a £10-30 price cut on all RX series cards atm, so £185 for a normally £215 GPU was too tempting an offer to pass up), and poof. All gone. No more menu delays, no more freezes on dropping from supercruise, jumping to other systems happens promptly (rarely more than 6-7 seconds to go to another system, 10 seconds is about the maximum time it takes now)... it's just all gone.


Some people have posted threads recently mentioning server problems and weird delays, putting the problems on network related causes. But given I was experiencing heavy loads on menus, changing systems and dropping from SC, but then it all just went away the moment I upgraded my GPU, I do have to wonder if the causes to seemingly unrelated things are actually Frontier indirectly introducing some issue somewhere that is simply bottlenecking hardware even in what would appear to be undemanding areas but is causing some common problem for different parts of the game.
 
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Then this week I finally got around to getting a new RX 470 to replace the ancient 5770 (given that Amazon are doing a £10-30 price cut on all RX series cards atm, so £185 for a normally £215 GPU was too tempting an offer to pass up), and poof. All gone. No more menu delays, no more freezes on dropping from supercruise, jumping to other systems happens promptly (rarely more than 6-7 seconds to go to another system, 10 seconds is about the maximum time it takes now)... it's just all gone. ... went away the moment I upgraded my GPU, I do have to wonder if the causes to seemingly unrelated things are actually Frontier indirectly introducing some issue somewhere that is simply bottlenecking hardware even in what would appear to be undemanding areas but is causing some common problem for different parts of the game.

So based on that... what GPU's are people using that experience the delay? I have a GTX 560 TI, high to ultra settings for most, get 60fps usually, slows down to 30fps in stations and even less than that on planet surface.
 
Hyper jumps are longer than in 2.1 but they vary in length. I noticed that some jumps were significantly longer than others. Sometimes when you enter hyperspace you can already see the target star at the end of the tunnel. And it doesn't seem to be in direct relation to the jump length. Maybe it's a loading issue, I don't know, since on Xbox One everything takes forever in this game. But I've also heard (don't ask me where, I don't remember) that Thargoids have the ability to rip us out of a hyper jump, so that may be a gameplay mechanic that's enabled by these longer jumps.
 
My hyperspace jumps are usually 10 sec longer as well.
I noticed that it is only longer when jumping into a system with
landable planetoids. Anyone else see this?
 
I've had longer jump times since 2.1... which funnily enough was about the time my old GPU died on me and I had to fall back on a old HD 5770 I had sat around as spare parts.

And longer pretty much everything since 2.2. Station menu loading, outfitting screen transitions, commodity market opening, galaxy/system map opening, dropping out of supercruise... everything was taking a whole lot longer.


Then this week I finally got around to getting a new RX 470 to replace the ancient 5770 (given that Amazon are doing a £10-30 price cut on all RX series cards atm, so £185 for a normally £215 GPU was too tempting an offer to pass up), and poof. All gone. No more menu delays, no more freezes on dropping from supercruise, jumping to other systems happens promptly (rarely more than 6-7 seconds to go to another system, 10 seconds is about the maximum time it takes now)... it's just all gone.


Some people have posted threads recently mentioning server problems and weird delays, putting the problems on network related causes. But given I was experiencing heavy loads on menus, changing systems and dropping from SC, but then it all just went away the moment I upgraded my GPU, I do have to wonder if the causes to seemingly unrelated things are actually Frontier indirectly introducing some issue somewhere that is simply bottlenecking hardware even in what would appear to be undemanding areas but is causing some common problem for different parts of the game.

I don't think it is related to the GPU.
My PC has seen since 2.0 a GTX570, a GTX770 and now my newest one the GTX1070 and it went slower from one update to the next.
A trip to Shinrarta Dezhra which is 8 jumps away feels now like a trip to Robigo in the old times.
It is REALLY annoying and keeps me from doing long travels. :(
Frontier PLS FIX IT ASAP [ugh][blah][cry]

Or maybe....
All who experience the delay are damned and marked to be the first thargoid victims. All who doesn't experience the delay are fine....
 
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My hyperspace jumps are usually 10 sec longer as well.
I noticed that it is only longer when jumping into a system with
landable planetoids. Anyone else see this?
My understanding is that the hyperspace jump animation is displayed while system data is being downloaded and the server is setting up an instance. I have a GTX 980Ti and have seen hyperspace jumps last nearly a minute sometimes. I think it's related to server load and network connection/traffic. Sometimes the hyperspace animation will terminate after a minute or so with a connection lost message. The animation seems to end more quickly when I play late at night.

During the animation, I think your GPU is busy building the system's skybox (the background with stars, nebula, the milkyway, etc.), so a low-powered GPU could cause the animation to take longer (to cover the longer initialization/drawing time). I think 2.2 downloads more system data, so that could be part of the slowdown. It makes sense that a system with only a few planets and moons would download faster than a system with lots of objects.

Try reducing the graphics quality; I moved from Ultra to High Quality and got a better framerate and it reduced the fps drop when coming out of supercruise near a station. I didn't see much of a quality drop either; nothing noticeable anyway.
 
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I guess longer loading time is a good tradeoff if I look at the gains while in the system :) better textures and no more FPS drop near planets that are landable.
 
The loading times should be reduced to - if possible at all thanks to the silly architecture - to 3 seconds or better less. Not that we have to wait minutes to arrive at destinations in super cruise when nothing happens, no I have to look at a terrible boring screen and numbers counting up every fu time I do a jump. Especially in VR this becomes terrible boring because I can't read or do something else on my second screen. So I stopped using my Rift with Elite if I play at all.
 
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I just assumed the longer jump time was intentional. Very annoying. Yes its cool to watch the first 3 times, after that is boring.
 
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