Not Yet! Only Fdev knows what tomorrow will bring.Just as well the same thing doesn't go for Anacondas, right?
Not Yet! Only Fdev knows what tomorrow will bring.Just as well the same thing doesn't go for Anacondas, right?
I'm curious as to how would FC's effect the server, when there are thousands possibly tens of thousands player's since first launch some who haven't played in days, weeks, months or even years; All with at least one ship or more parked somewhere which doesn't effect the server's.The argument most people make for upkeep is usually that there needs to be a way to clean up the servers so that there aren't unused fleet carriers lying around everywhere. This is a fair point and I agree with that; but upkeep costs arent the way to effectively deal with this problem. There are two different ways to handle this problem. 1 Have the upkeep so excessively high that barely anyone can afford one or 2 have it very low. The problem with having a low upkeep is that it defeats the purpose. Say someone buys a fleet carrier, then drops enough money to keep it running for the next few months. When the time limit is almost up they can come back do a quick mining run to get the upkeep back up then take off again for a few months. The carrier is still just sitting there unused taking up server resources. Even though the owner isn't doing anything. Likewise there is the possibility that a random Cmdr could drop by and redeem some bounty vouches or cartography data thereby extending the deadline potentially another few months while the owner isnt even there anymore.
I would propose that upkeep costs be removed and a timer be placed on each carrier that starts every time a player logs out. When it reaches 0 taking say 2 or 3 weeks at which point the carrier deactivates and becomes a signal source that only appears for the owner until they can log in and reactivate it. Furthermore in place of the upkeep a percentage of all profits from the carrier should be deducted to compensate the crew in the same way we compensate the SLF crew. Also the price of maintenance could be increased.
I realize Fdev are wanting to increase player activity and if the upkeep was meant to accomplish that then I would suggest doing that with ARX. There are many ways to so this such as increasing the weekly cap or offering ARX as prizes for community goals to name a few.
My idea is that when they are deactivated they will only appear as a signal source to the owner so it will only exist as an instance for that player. In theory if it worked like that it shouldn't have much effect if there are thousands of deactivated FCs floating around out there.I'm curious as to how would FC's effect the server, when there are thousands possibly tens of thousands player's since first launch some who haven't played in days, weeks, months or even years; All with at least one ship or more parked somewhere which doesn't effect the server's.
I agree, though we the player's don't have the figures available; There are a LOT of explorer's which park in the void for days, weeks, months and longer, between play sessions. What's the difference?My idea is that when they are deactivated they will only appear as a signal source to the owner so it will only exist as an instance for that player. In theory if it worked like that it shouldn't have much effect if there are thousands of deactivated FCs floating around out there.
Another thing too. Apparently the server can handle dozens and dozens of FC's parked in a single system so idk what the big deal is anyway.I agree, though we the player's don't have the figures available; There are a LOT of explorer's which park in the void for days, weeks, months and longer, between play sessions. What's the difference?
Another thing too. Apparently the server can handle dozens and dozens of FC's parked in a single system so idk what the big deal is anyway.