My biggest criticism of the Thargoid War Narrative - Lack of story justification for rebalances.

I personally find the Thargoid war/narrative to be utterly non engaging. It just feels disconnected from the actual game. I can't quite put my finger on it but I have never felt any way about it .
Might be because the very first thing they did was turning 'goid combat into a no-skill slug fest.
Kind of hard to feel engaged when all you do is reverskiing as the gimbals aim for you.
 
Kind of hard to feel engaged when all you do is reverskiing as the gimbals aim for you.
Easy to throw out as a blanket statement. Those "peashooters" are completely laughed off by a Hydra and it is - with the non-engineered AX multicannon, at least - basically impossible or outright tedious to exert a Medusa by yourself(also already shows its limit at a Basilisk). If anything, most people I see still use the Guardian weaponry for Thargoid combat and it is very far from having devolved into "no-skill slugging". The entry barrier has simply been lowered by allowing the option of gimbals for newer players to it.

I say that having used both myself. So I'm not just coming out of nowhere with it. And, to go nitpicking, if you just "reverski as the gimbals aim for you" with no further input, you will quickly just get destroyed by anything other than a Cyclops(which is a pitifully easy target once you have the basics down, fixed or gimballed weapon loadout alike).

On topic - I think that the narrative reasonings for the rebalances aren't so much absent as left for the player to make out(up?) why they occurred. EG - difficulty dropping quickly after the initial week(s) of invasion when more Titans arrived, because of Thargoids spreading out between them(I believe there was a GalNet around the time saying that exact thing or hinting at it, too). Likewise, the spires potentially* offer an insight into why the invasion kind of stalled out on the Thargoid side(not that it really was ever that much of a threat, which might've been on purpose), and I guess why it picked up again toward the end of last year.

*I say potentially because I'm really still not sure what their purpose is supposed to be. As it is, they primarily just seem to be a tool for humans to make system cleanup around the inner core of a control sphere easier. And not in a particularly understandable way, from the lore perspective... which part of Orthrus getting slaughtered in the tens of thousands at a spire makes the hundreds of thousands - possibly exaggerated - Thargoid ships in I don't know, Eoto(back when they held it) decide to just... vanish? Similarly a point could be made to how Titans with less spires really don't seem to be off any worse than the ones with more than half a dozen. (Oya with two really just seemed to be constrained by actual target availability, rather than capability. And whatever the 30 panic alerts were ...)

Also reminds me how tissue sampling reigns supreme even though there's no obvious effect it has on Thargoid ships beyond inconveniencing them slightly. If instead it had a combat-boosting effect in the systems where it is used... (alongside more modest progression value, maybe)
 
Also reminds me how tissue sampling reigns supreme even though there's no obvious effect it has
That scout dying the "death by 1,000 cuts" (or flying off aterward without any apparent ill effect) obviously demoralises the whole Thargoid hive... Much worse than being killed, apparently!
 
Easy to throw out as a blanket statement. Those "peashooters" are completely laughed off by a Hydra and it is - with the non-engineered AX multicannon, at least - basically impossible or outright tedious to exert a Medusa by yourself(also already shows its limit at a Basilisk). If anything, most people I see still use the Guardian weaponry for Thargoid combat and it is very far from having devolved into "no-skill slugging". The entry barrier has simply been lowered by allowing the option of gimbals for newer players to it.

I say that having used both myself. So I'm not just coming out of nowhere with it. And, to go nitpicking, if you just "reverski as the gimbals aim for you" with no further input, you will quickly just get destroyed by anything other than a Cyclops(which is a pitifully easy target once you have the basics down, fixed or gimballed weapon loadout alike).

And here I thought lazily drifting backward was all I needed. Silly me; you'd think I'd know better after a few thousand hours of playing this game...

FDev took the only pve content that took some skill and focus, and turned it into a no-skill slug fest.
The anti-guardian field was a bad idea.
The hunters having it was worse.
And when we now, finally, can "Shield" our guardian weapons, it also mean we nerf the guns by 20%.
Improving ax multi cannons and missiles was a good choice, but every other one they made has been so bad its like they've been trying to make the game worse on purpose.

If they wanted to adjust guardian weapons they should have started with removing premium ammunition. (Something they should do for every gun anyway.) And if they wanted new players to more easily start doing thargoid combat they should have made the in-game resources for how to get what you need way, and I mean WAY, more intuitive.
 
I believe when the guardian AI shows up they'll know how to do the next war properly. 😏

o7
I also hope that the Thargoid storyline is coming to an end this year. Maybe keep some Thargoid infested regions to spice up travelling but I am looking forward to another storyline such as the Guardian AI or even better, more than just one big storyline.
Storylines don't always have to be huge and or synchronized. The authors and devs could start something with the Guardian AI with another slowly developing story such as revisiting project Dynasty or something in Colonia in the backburner which would make long distance travel interesting. E.g. find certain lifeforms or artifacts in far reaches of the galaxy. Anyway, my pet peeves would be more lost civilizations, a thriving robotic & AI civilization and maybe a planet or asteroid sized plant intelligence.
 
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