Disclaimer: I am in no way belittling the hard work that the guys and girls at Frontier who've busted their guts delivering the game. I <3 you guys!
I don't think I'm alone in my frustration with the UI in Planet Coaster, disregarding the obvious bugs / niggles, the Management screen in particular is a massive bugbear of mine, for generally the following reasons:
- too many clicks to do anything
- too much white space
- covers a large portion (75%!!!) of the screen so cannot 'do' things in the park with it open
- closes itself all the time
- doesn't remember what you were last looking at.
It's strange, it's almost been designed like a corporate web system, which is fine in of itself, but I can't help but feel the people who designed it haven't actually spent a good chunk time playing the game. It hinders / is in the way more than it helps.
So I spent much longer than I should have putting some concept screens together, see below. In no way are my suggestions foolproof or fully through through (resizable panels would be a bit difficult the more I thought about it!), but please use this thread to chip in your thoughts and get some ideas flowing, so we can help Frontier polish this aspect of the game right up!
imgur link:
http://imgur.com/a/2JMfX
Screens:
One again, thanks to all at Frontier, keep up the hard work!
UPDATE: 15th Nov 2016
Based on the kindly-provided feedback of the community I made a few adjustments, and just mocked up the kinds of things I want right now. Yes, I'm selfish like that.
I don't think I'm alone in my frustration with the UI in Planet Coaster, disregarding the obvious bugs / niggles, the Management screen in particular is a massive bugbear of mine, for generally the following reasons:
- too many clicks to do anything
- too much white space
- covers a large portion (75%!!!) of the screen so cannot 'do' things in the park with it open
- closes itself all the time
- doesn't remember what you were last looking at.
It's strange, it's almost been designed like a corporate web system, which is fine in of itself, but I can't help but feel the people who designed it haven't actually spent a good chunk time playing the game. It hinders / is in the way more than it helps.
So I spent much longer than I should have putting some concept screens together, see below. In no way are my suggestions foolproof or fully through through (resizable panels would be a bit difficult the more I thought about it!), but please use this thread to chip in your thoughts and get some ideas flowing, so we can help Frontier polish this aspect of the game right up!
imgur link:
http://imgur.com/a/2JMfX
Screens:







One again, thanks to all at Frontier, keep up the hard work!
UPDATE: 15th Nov 2016
Based on the kindly-provided feedback of the community I made a few adjustments, and just mocked up the kinds of things I want right now. Yes, I'm selfish like that.


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