Ok I did some more analisys of Sammarco's words on the dev update about 2.3. And I compared them to the following concept art:
It seems that all the clues are just under our eyes.
From Sammarco:
"The gunner role allows a crewmember to take control of all turreted weapons on the ship. They do not need to jump between turret views though."
He mentions "turret views", although there's
no need to switch between turrets. So my suspect is there will not be direct turret views in game, infact:
"Using a third person interface, they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons."
Here he talks about
third person interface, not third person
view this brings me back to the concept art, where we see a commander sitting in the gunner station in the middle of a GUI(?) looking at something that looks like a 3D holographic reticule representing a turret firing at a 3D holographic ship.
"They also have access to two “quick slot” fire buttons, in addition to normal fire groups, that they can customize with modules, allowing them more options for activating weapons and scanners.
Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction."
Here I see more clues that point to a head-on graphic interface, very similar to the actual Helm's GUI, that simulates everything in 3D holograms.
Well, I guess my concerns are mostly gone by now. I like the idea to be sitting near the pilot, in the ship's cockpit, immersed in VR and playing the game just like we are used to.
Fingers crossed (both hands)