My detailed feedback after a week out

I've given plenty of feedback about the FSS from the moment it was revealed, and all throughout the various phases, the usual chorus was "wait until you can try it in beta", then once the beta came, "wait until you can try it in live". Now, I gave it a week in live, to decide if I'll stick with exploration or not, and give feedback to the developers on what kind of experience that was.

First off, a disclaimer. I realise this is a controversial subject, and my feedback will be for the most part negative, which some will probably not like. I mostly wrote this to share my feedback on the changes to something that I used to enjoy for a long while, in an unlikely hope that it'll at least reach somebody at FD. I'd welcome having discussions and/or advice here, but not starting arguments on personal opinions.
So, off-topic posts like "my opinion is different and I'm having fun" and nothing more - no advice, for instance - would be of no use. Frankly, I'm happy for you if that's the case - it's great if people keep exploring! - but that's hardly useful for me, and isn't really conducive to a discussion. I'd really rather the moderators didn't end up closing this thread, so if all you have to post is that you personally like the new system, please do so in other threads.
(This is also why I'm posting it here, and not in DD nor elsewhere: doing so would most likely be hopeless.)

By clicking the spoiler button, you acknowledge you've read this and agree to do so. (Nah, just kidding with the legalese :D)

Let's see then! I've read somewhere that the best feedback one can give to game developers doesn't focus on suggestions, alternatives and solutions: rather, on what playing something makes you feel, and why you think it does so. So unlike my previous posts about this, I won't be including stuff about what could be done; the developers know that better anyway.

  • The most exciting part was when I was "hyperdicted" as I accidentally went past the Pleiades. I have killed plenty of Thargoids before, and I wasn't prepared for this, so as I sat in my disabled ship and watched the three Cyclopes around, I didn't know if they'll kill me now or not. After all, I've killed a lot of Thargoids, and the game logs that. Thankfully, it turned out they didn't. But as it is, the most unexpected thing that happened out there was something unrelated to exploration.
  • I've played around 14 hours I believe, I enjoyed it only in some rare moments, and I didn't feel rewarded enough for the effort I put in. Sure, I got credits and tags, but I don't care about those. I found zero new content which's location wasn't already known. I also found no previously-unknown human, Guardian or Thargoid POIs, and nothing but bark mounds. Meanwhile, I've found five ELWs, two of which were in the same system, so apparently the above are more rare than some of the rarest bodies in the game.
  • Related to the above: By day 2, I've already often felt like I'm wasting my time. After all, I'm playing a tedious mini-game requiring little skill, which requires my attention, for no reward that matters to me. Why? Because I decided to stick to exploration for a week. Come day 5, I've felt that I can't wait for this to be over and get back to the bubble. I've explored since day one, and I think this was a first.
  • While I did find stuff that used to interest me before (but not really nowadays), even if I was "rushing" by the new standards, I progressed at least twice as slow as I did in the old system. Meaning I could have found more and felt rewarded more without the FSS.
  • Related to the previous point, I've noted this elsewhere, and can illustrate with two pictures: the FSS means that I can no longer realistically find rare system configurations, which I used to enjoy. It's practically impossible to do so now, since it would require scanning tens of thousands of systems completely. See this post for an illustrated example.
  • Nothing that anyone has found since the Chapter Four release has made me want to go out there and find my own. For most of it, watching the content on Youtube would suffice. This wouldn't apply to large stuff like Thargoid bases, new large wrecked ships and such: stuff that I might want to drive / fly around. But what has been found is small.
  • New proc. gen. environments probably would have kept me exploring much longer. The icy planet revamp would have been great, but well, it has been postponed indefinitely. I don't know if it alone will be enough to bring me back to exploration though.
  • Finally, I've had a What The F moment: multicrew. It turns out that your crew who helps you with getting through bodies faster isn't rewarded with anything: neither credits nor tags. I sincerely hope this isn't intended behaviour, but a bug, since from my experience, it appeared that there's real demand for joining multicrew exploration. I've never had to have a seat open for more than five minutes before someone joined. But since I realised there are no rewards for their help, I haven't hosted it.

Well, there we go then. I have a second account which I should still finish getting to Colonia, so that I can use it for other stuff, but unless there are new rewarding things to find, I don't feel it worth the need to put up with all the tedium from the FSS to go explore. The fact that the rest of the game is (mostly) better than ever makes this easier as well. Once I got back to the bubble and tried other activities there, I had more fun. (Once the BGS gets fixed, there should be even more.)

All this also made me near-certain that I'll resign from DW2, but I'd rather wait on making that decision until it actually starts. A month can be plenty of time, after all. I might still do the CGs, but that won't be because of exploration, but in spite of it.

Now, don't get me wrong, exploration before didn't require much in the way of skills either, and was rather tedious too: the crucial difference is that while still tedious, it didn't require my attention much, and since even if I found nothing interesting, I always progressed towards my goals at a decent pace, it didn't make me feel like I was wasting my time. There's also that scanning a system feels a step back: it's more tedious, not less.
But if I'm flying somewhere now, I do it much slower.
It might have still been worth it if we got plenty of the promised new content and they were rewarding, but what's there so far is pretty lacking for me. There are no new environments to explore, just some new tidbits to find.

However, there are some positive things at least. I love the sounds of the FSS, the audio team has once again done stellar work. This stands in stark contrast with the overall poor quality of the interface and the implementation.
Also, I do like the arrows and how they come together or apart when you tune. That part is nicely done.
Finally, I appreciate that I can leave the DSS interface and go do other stuff while my probes are still heading towards the surface. At least I don't need to waste time doing nothing but staring at the streaks so that I can move on.


So. Some numbers to underscore my points. I've spent a week of real time exploring, in terms of playtime, around 12-14 hours I think. If anyone should say that's too low, bear in mind that would have been enough to complete a short video game. During this time, I've been to a bit over 500 systems (filtered to KGBFOA).

Here's what I found:
- 0 new Guardian / Human / Thargoid POIs
- 0 biological POIs that weren't bark mounds
- 1 "new" Lagrange cloud, but that was right outside Colonia
- 0 new lifeforms, or anything in any region

As for rare bodies, for comparison:
- 7 newly discovered Ammonia Worlds
- 5 newly discovered Earth-like Worlds, including a system containing two (around different stars)

Note that going through 500 systems would have taken me a bit under seven hours in the old system. I would have spent time exploring some of those, of course. Put another way: I could have visited nearly twice as many systems, quickly made up my mind whether it would be worth looking at in detail, and most likely would have found more stuff.

Instead, I've scanned about 300 HMCPs, 220 Icy and 220 Rocky bodies each, 50 Metal Rich bodies, and found nothing of interest to me on any of them. That's a bit under 800 bodies scanned, for nothing which felt like a reward to me: it should come as no wonder that after a couple of days in, most of the time I felt like I was wasting my time. Sure, I got credits and tags, but as I said, I don't care about those.

Would I have found more if I spent more time on it? Sure, I suppose I would have. Would it have been worth the time required to do so? Certainly not for me. I don't think the reward in the end would have offset missing out on having fun for who knows how much time.

After all this, which was mostly negative, there is another question: having seen what we got, what instead would I have liked? Honestly, my best-case but still realistic scenario would have been to just stick with the ADS and system map, and highlight on it the bodies that have POIs. Then it'd take the new DSS to identify said POIs, and a search zone to locate them. (By the last one, I mean the mechanic seen in some missions.) Instead, what we have is a clunky and out-of-place FSS turret mini-game, that takes me out of my ship and into some oddly-blue parallel universe. It even made me glad that I didn't buy a VR headset yet, because from what I've seen from trying out one, it probably would be a decidedly bad experience, and that would have put me off of exploration even more.

But even in this hypothetical scenario, a lack of new content would have soon made me go back to the bubble and have fun with the new stuff there.
However, I wouldn't say things are hopeless. I realise that a lot of work has gone into the backend (mostly the exploration part of the Codex), so there are some good new foundations here, and perhaps even more importantly, I believe that most of the issues above could be fixed without breaking things for people, unlike what has been done to exploration in Chapter Four. The FSS would need not a replacement, but an alternative - or alternatives. If using a faster method would involve more danger associated with it, I'd happily do so. Those who didn't want added danger from the "big honk" could still use the FSS. But honestly, it would be great if I felt I wanted to get the scans done sooner not because then I could finally move on, but because the Thargoids might come for me if I took too long.

Well, in any case, the specifics however would most likely depend on what gameplay will come with atmospheric planets - whenever those will be. So, who knows. I'd rather they came sooner, but hey, I can wait. After all, I have gotten a huge amount of enjoyment from the game already, and outside of exploration, I still continue to do so.

That's that then. Thanks for reading, and I hope this wall of text was of some use to someone!
 
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im with you 100% The furthest i managed was 3kly since 3.3 launch - struggling to continue as it feels... pointless?

i too echo alot of your sentiments above, we removed the ADS because it was too easy yet the FSS is a glorified Sat Nav with more credits and tags per hour than anything prior to this.

it doesn't feel like im exploring and even the codex has been implemented in the most difficult way possible geared around tags rather than usability, why it dont show you the closest space anomaly is bizarre but the first discovery of a fumerole some 4kly away is somehow interesting?

like you say - YouTube it and move on :(

Alas my backup was mining - but somehow my favourite ships to mine with have been struck off the list due to lack of seismic charges in C1

So yeah what now? i just wish this was a paid update then i would have had a choice in the matter :x
 
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While I'm enjoying the new FSS system more than tagging the old way, I totally understand. I know I'm missing out on a lot of what's out there, due to the lack of up-front map information, and for a lot of explorers that was necessary for finding what interested them.

I hope FDev listens to the feedback about ideas around adding some sort of mapping module as an optional upgrade to the honk to restore mapping capability to it. The idea of added danger (such as from aliens) is an interesting one. I'm sure there are many who would find that exhilarating.
 
I can relate to most of OP, summed up in this:

  • Related to the above: By day 2, I've already often felt like I'm wasting my time. After all, I'm playing a tedious mini-game requiring little skill, which requires my attention, for no reward that matters to me. Why? Because I decided to stick to exploration for a week. Come day 5, I've felt that I can't wait for this to be over and get back to the bubble. I've explored since day one, and I think this was a first.
I'm just visiting one last place totally unrelated to Notable Phenomena for a few screenshots (this is what the new content feel like, really, Screenshot Simulator DLC), and then I'm heading back. 30kly so far in a Mamba and nothing found at all. That'll be about 60kly then. Unacceptable.

And the worst part is that it didn't even feel that long. Soon enough I was back in my usual routine (what made me avoid the game for almost whole of 2018) and with the help of YouTube, NEtflix, the forums and Discord, I'm pulling the kylies with about 7s per jump with my eyes on the game.

So yeah, parking the ship soon, then tagging along for DW2 with zero expectation. Once again the community will be my content.

There are good things in Chapter 4, that's certain, but the 'exploration' part is a misnomer. It's a release about tourism.
 
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30kly so far in a Mamba and nothing found at all. That'll be about 60kly then. Unacceptable.
That puts my 12 KLY to shame.

What you say is true. Been checking lots of POIs, and they're all fields of somethings. Only interaction is picking up some materials among them.

The POIs had to carry the update for me, that was the carrot at the end of the stick. But after dozens of carrots I got sick of them.
 
marx - thanks for summing it up so nicely. Unfortunately, it very much describes my own experience and how I felt along the way.

This whole thing could make one angry if it wasn't a game... Which leaves me just disappointed - with that undying glimmer of hope that this again is just a placeholder or stepping stone towards something more engaging/exciting in a galaxy/future far, far away.
 
I haven't logged much gameplay, and so far I am simply enjoying the upgraded visuals in VR.
Having said that, I also had no great expectations as this update was about how to look for stuff, not what we can find - core gameplay mechanics.

At the end I will play for the nice locations I will (hopefully) find during DW2. Let's face it, being beautiful is best a procedural galaxy can deliver, premade POI assets will be consumed quite quickly, always. And this is why atmospheric landing will be a game changer. because it opens up a lot of combinations for beauty.

One thing is certain, the days of finding ELWs around M class stars is over.
 
Here's what I found:
- 0 new Guardian / Human / Thargoid POIs
- 0 biological POIs that weren't bark mounds
- 1 "new" Lagrange cloud, but that was right outside Colonia
- 0 new lifeforms, or anything in any region

As for rare bodies, for comparison:
- 7 newly discovered Ammonia Worlds
- 5 newly discovered Earth-like Worlds, including a system containing two (around different stars)

30kly so far in a Mamba and nothing found at all. That'll be about 60kly then. Unacceptable.


Another anecdotal data point: I'm not sure of the actual distance I've traveled in these last 7 days, but I can probably extract a number from EDD or something. Probably in the ballpark of 40-50 kly (EDIT: Actually it's about 78 kly so far). I've found one proto-lagrange cloud system, with crystals and no other life in it. No other biology. I'm not carefully checking each planet for POIs, but of the ones I've looked at, they've all been geological. I'm not traveling to or in nebulae, just through open space.

But the point I wanted to bring up is this... Should biological surface POIs and space biology be commonplace? I'd like to find some occasionally, but I also feel like it should be rare enough that it's somewhat special to run across it. Geology should be everywhere, and now that's easy to access, and so we mostly ignore it. But where's the right balance? It seems right now most of the biology is common in a few specific places, and either absent or extremely rare everywhere else.

While I've been disappointed not to find any yet too, I also don't want us to lose sight of rarity potentially being a good thing too. For instance, glowing gas giants are very special, because they're incredibly rare. The number of known cases is still in the single digits. That puts them into "winning the lottery" rarity. We probably want to find cool new things a little more often than that, but how much before it's just skipped over as too common?

I don't know where the best balance is. I'm just raising this as a point of further discussion.
 
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Well, this is exactly what I feel about the new exploration system and more generally, about Elite Dangerous.
It has become hollow, boring and time wasting. Very unfortunate, because ED is one of the best nice looking game I played.

I just resigned from DW2, and definitely retired from ED.
 
First off, a disclaimer. I realise this is a controversial subject, and my feedback will be for the most part negative, which some will probably not like.

I usually don't mind negative feedback, as long as it doesn't sound like, "Only stupid brain dead people like the FSS!" (unless done tongue-n-cheek, which I myself have been guilty of). If I like something, and I happen to really like the new exploration tools, then I'll usually post on a thread like this to bring balance to what Frontier developers are reading as they peruse the forums. It's nothing personal, and I've already made my more detailed arguments in other threads, so I just leave my "Hey it's Mikey, and I like it!" post here and move on.

iu
 
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Yes, exploration gameplay now is essentially making selfies in our new galactic xeno-zoo.

There are many things i like about this game and still login almost every day. But there is nothing for me to in it. The only gameplay options are shooting things and making screenshots. I am not excited about either of these.

Looking forward to hear from FD about their plans for the next expansion season.
 
Another anecdotal data point: I'm not sure of the actual distance I've traveled in these last 7 days, but I can probably extract a number from EDD or something. Probably in the ballpark of 40-50 kly. I've found one proto-lagrange cloud system, with crystals and no other life in it. No other biology. I'm not carefully checking each planet for POIs, but of the ones I've looked at, they've all been geological. I'm not traveling to or in nebulae, just through open space.

But the point I wanted to bring up is this... Should biological surface POIs and space biology be commonplace? I'd like to find some occasionally, but I also feel like it should be rare enough that it's somewhat special to run across it. Geology should be everywhere, and now that's easy to access, and so we mostly ignore it. But where's the right balance? It seems right now most of the biology is common in a few specific places, and either absent or extremely rare everywhere else.

While I've been disappointed not to find any yet too, I also don't want us to lose sight of rarity potentially being a good thing too. For instance, glowing gas giants are very special, because they're incredibly rare. The number of known cases is still in the single digits. That puts them into "winning the lottery" rarity. We probably want to find cool new things a little more often than that, but how much before it's just skipped over as too common?

I don't know where the best balance is. I'm just raising this as a point of further discussion.

Not all biologicals seem to be just around nebulae. The anemones seem to be in pretty much any class B star system with the right type of landables in it. Some types of them are only in O class stars. Someone just managed to pip me to the codex entry for those ones in Vulcan Gate about an hour ago. I'm finding the codex quite helpful for clues as to where to look for some, even though for others it seems bugged, or more vague.

Also, when I've looked at the reported systems for objects that are anectocdotally confined to nebulae for different regions, sometimes the reported system is not near one.
 
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I found brain trees once, some bulbous thing I can't recall the name of once and bark mounds everywhere.....seriously, they're like craters.
Have done close to 40 kly I think, and the "exciting" stuff was all day one in the trip in the Norma expanse.

Completionists will find stuff. I found two different biologicals on the same body. Also two geologicals on one body. But that was day one, when visiting all 20 sites was potentially fun. Now I get sad face if there's more that half a dozen.
Simple fix here would be to add a count of the different types so at least you know if it is still worth searching.

What I find now, is I mostly jonk. I'll check the wave thing, of there's a WW I'll probably scan, if there's only a couple of bodies, I might think about it. The FSS just isn't that satisfying to me. I don't hate it, but it doesn't thrill me either.

I somewhat think they got things backwards. We used to have the overview of the system instantly and now we don't. As beauty is in the eye of the beholder, it's like we've gone from spotting a beautiful thing and then going to touch it, to using braille first.
Then for planets it used to be impossible luck, and now we have a god probe. Personally, I think the "find the thing" effort should have been planetside.
My ideal would have been to keep the system map, and by all means have the FSS to do the detailed scans.
And instead of precise locations appearing with the probe, let there be some searching.... Some mix of the SRV wave scan and the FSS blob thing perhaps. This would also allow differentiation of signal types, thus avoiding having to visit every single location only to find they're all bark mounds.

Anecdotally....1st and 2nd moon of gas giants have the mounds. I haven't kept notes though to see what types of giant.
 
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Nice feedback - Haven't got out of the bubble enough to really need to use the FSS constantly since the update yet, but I have a lot of similar opinions.

The nicest features of the new system is that it provides some much needed discovery tools to find USS across an entire system, surface poi's which were basically invisible before, and the ability to find persistent mining areas of value. Really nice pluses.

But... I have nothing good to say about the implementation of the fss. I cannot believe that in a game that was pretty much designed from the ground up as a VR platform, with almost everything integrated into the cockpit systems, that they have given us a tool that:

1. Entirely removes us from the cockpit to use it
2. Is a dead - flat - 2 dimensional representation of where we were actually just flying.

It is pretty much the biggest immersion killer I've seen in the game yet. The sad sorry fact is that it just does not fit into the existing environments of this utterly gorgeous game they have created.
I'm not a great fan of the mini game either - I'd rather be steering my ship towards planets of interest - but if I could do it from the cockpit I would be a lot more inclined to live with it.

I"m also of the opinion that if I have scanned a system and picked up signals, even if I don't know what those signals are yet, I should be able to target them and fly towards them. Ie they should be discoverable as signal source points I can target from my cockpit view.

I hope they modify it. I really hope they actually integrate it into the cockpit. We need this to work, and feel natural, and most of all, be fun. Its not there yet.
 
It should be noted that you can *easily* tell what kind of planetary bodies are in a system by glancing at the FSS scanner. They all have very specific frequencies. So an ELW, for example, will always have the same frequency, no matter what.

It's simple: Everything left of center is not worth it. Everything right of center will give good credits. And you can spot these just as quickly as before when you had to open the system map to find them. And if you do find them, it takes all of 10 seconds to spot them and scan them for the same credit reward that used to require a flyby. Also, it appears the main stellar bodies in a system are automatically scanned rather than you having to do so.

As for finding interesting and unusual objects ... I'm not sure how it was any easier before 3.3. In fact, I'd say it was much harder since now you can spot them in the scanner instead of just randomly coming upon them. Hell, by mapping worlds with probes, you can now tell *exactly* where they are on a planet rather than hoping someone has coordinates to offer.

All in all, the changes make me MORE excited for DW2 than even before. But hey, to each their own.
 
@ Kenneth McGrew: funny you should mention mining. I tried core mining out just now, having heard of a gold rush, and honestly, searching for those fissured asteroids was more fun than searching for stuff via the FSS is. Yet you could even argue it's simpler: all you do is fly your ship, periodically send out pings and interpret the signals and take a look at possible candidates up close. But it doesn't mark targets in green for you ("hey look, this is an ELW"), and while flying your ship, you have to pay attention and be alert. Even if it took longer to find a suitable 'roid, it didn't feel stressful or forced to me.
Whatever team did the mining update should be tasked to do something for the next exploration update too. (Although I'll admit that the mining tool classes are weird.)

@ Qohen Leth: exploring that much in a Mamba? Respect :D Why not take it out to combat though? I rather enjoyed the ship in the new combat zones.

@ Kaybe: About rare and interesting combinations. Much has been said over this, so I'd rather not repeat myself and/or others. It's not about body types, mind you. However, allow me to demonstrate instead.

Here is the system map for M36 Sector RI-T c3-5, listed on the GMP as "Five Emperors". It's an extremely rare configuration, and I've been in 50,000 systems before finding one.

One glance and I immediately knew I found something special.

Now, courtesy of Spaceman Si, here's how the system's FSS graph looks:

You can no longer see at a glance that you found something interesting. Just your usual bunch of HMCP / Rocky / Icy planets. You yourself have said that these aren't worth it, and I would have most likely missed it as well in this new system. This is just one example of relevant information we used to have being hidden behind having to scan everything. The point has often been summed up as such: in order to be able to decide whether a system might be worth looking at in detail, now you have to scan all the bodies first.


As for Biologicals: my main beef isn't that they're too common, it's that they are too common around nebulae and all bark mounds there. What rarity and distribution would be a good idea is a good question: looking at the Codex again, and hearing from some people, it seems that regions tend to have a few specific kinds only, but those are fairly common in the search range. I don't mind having to go to, say, class B stars with metal-rich planets to find anemones, but it's odd that one region would have them and another wouldn't. They do appear to have arbitrary borders for the most part, after all.
I wouldn't mind it if the space life mostly sprung up around areas where aliens have been. Would make sense, and would also help us narrow down areas to search (let's not forget that some organic like brain trees are already indicators of a Guardian area nearby), as opposed to hand-fed rumours. (Of which we have none so far... Whoops.) However, the problem here is that for this to work, regions would have had to be hidden at the start and only revealed as Commanders would have discovered stuff. I suppose that wasn't really an option then.
 
For traveling where it is that you want to "set up camp" and explore an area, it is not optimal to say the least. Once arriving and putting in in econo mode scanning most systems fully, it is a money mint. Just what the original complaint was for the previous system. Here is what I have been up to (about 30kly out and in econo mode having arrived where I wanted to be.)

iYQ0v8O.jpg

EDSM is showing about 225m Cr and I have read elsewhere in the forum that the real numbers seem to be about 3 to 4 times that amount. Money mint. But, I'm not a really explorer anyway.

Just keep that magic "God's eye" telescope working. I can just imagine something like the Hubble but bigger sticking out of my ship zooming in on those 500kls small moons. Yeah.
 
@ Kenneth McGrew: funny you should mention mining. I tried core mining out just now, having heard of a gold rush, and honestly, searching for those fissured asteroids was more fun than searching for stuff via the FSS is. Yet you could even argue it's simpler: all you do is fly your ship, periodically send out pings and interpret the signals and take a look at possible candidates up close. But it doesn't mark targets in green for you ("hey look, this is an ELW"), and while flying your ship, you have to pay attention and be alert. Even if it took longer to find a suitable 'roid, it didn't feel stressful or forced to me.
Whatever team did the mining update should be tasked to do something for the next exploration update too. (Although I'll admit that the mining tool classes are weird.)

@ Qohen Leth: exploring that much in a Mamba? Respect :D Why not take it out to combat though? I rather enjoyed the ship in the new combat zones.

@ Kaybe: About rare and interesting combinations. Much has been said over this, so I'd rather not repeat myself and/or others. It's not about body types, mind you. However, allow me to demonstrate instead.

Here is the system map for M36 Sector RI-T c3-5, listed on the GMP as "Five Emperors". It's an extremely rare configuration, and I've been in 50,000 systems before finding one.

One glance and I immediately knew I found something special.

Now, courtesy of Spaceman Si, here's how the system's FSS graph looks:

You can no longer see at a glance that you found something interesting. Just your usual bunch of HMCP / Rocky / Icy planets. You yourself have said that these aren't worth it, and I would have most likely missed it as well in this new system. This is just one example of relevant information we used to have being hidden behind having to scan everything. The point has often been summed up as such: in order to be able to decide whether a system might be worth looking at in detail, now you have to scan all the bodies first.


As for Biologicals: my main beef isn't that they're too common, it's that they are too common around nebulae and all bark mounds there. What rarity and distribution would be a good idea is a good question: looking at the Codex again, and hearing from some people, it seems that regions tend to have a few specific kinds only, but those are fairly common in the search range. I don't mind having to go to, say, class B stars with metal-rich planets to find anemones, but it's odd that one region would have them and another wouldn't. They do appear to have arbitrary borders for the most part, after all.
I wouldn't mind it if the space life mostly sprung up around areas where aliens have been. Would make sense, and would also help us narrow down areas to search (let's not forget that some organic like brain trees are already indicators of a Guardian area nearby), as opposed to hand-fed rumours. (Of which we have none so far... Whoops.) However, the problem here is that for this to work, regions would have had to be hidden at the start and only revealed as Commanders would have discovered stuff. I suppose that wasn't really an option then.



Yep, that is pretty cool. Just one of the things you miss unless you fully scan every system you pass through. Shame that.
 
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