Anyone tried letting the NPC command the mothership and see if things are different?
no, but seeing her miss her target for a full weapon cap from a few hundred meters doesn't fill me with confidence in letting her drive a real ship
Anyone tried letting the NPC command the mothership and see if things are different?
im regularly leaving my slf pilot in low cz/res (or as i call it npc kindergarden). its a little hard to judge as i think the fully engineered vette is pulling a lot of weight there, and every time its a bit different scenario, but it does feel like he is taking a bit more time than i was used to even on lower ranks...Anyone tried letting the NPC command the mothership and see if things are different?
mine use fixed and they seem happy to shoot warning shots until they run out of capacity frequently. that would indicate aiming is off... since counter measures wouldn't do anything about that.Might be worth testing with an SLF with a gimballed laser. That could determine whether it's the pilot that's missing (i.e. the gimballed laser will hit), or the aiming point is off (i.e. a gimballed laser will accurately target a point where the enemy isn't).
The last time I used mine, a few months ago, it was definitely better than a distraction I would sometimes send them in against a distant target which would be half dead or worse by the time I had lumbered into range. That was an Imperial Fighter with Fixed Beam Lasers and an Elite NPC pilot.mine use fixed and they seem happy to shoot warning shots until they run out of capacity frequently. that would indicate aiming is off... since counter measures wouldn't do anything about that.
eventually she does land shots. but yea...slf's are basically gnats. the best you can hope for is for them to distract some npcs for a while. the big ship will still be doing almost all the work.
Like I said they were still effective a few months ago.it does seem like that wasn't always the case... but at the same time, back in the day, a ship couldn't tank and do the dps it can these days, and that may be skewing the memory of just how effective slf's ever were.
I don't think so the effectiveness improved a lot when I changed from the Federal Fighter with Plasma to the one above but I had been Elite for a long time as had the SLF pilot.or maybe there's an inverse relationship between how on target the npc crew is with the human combat rank... as some sort of balance.. but that would be giving a lot of credit to an area fdev has ignored from the game's release (npc's scaling with player skill)
well, i'm not sure you'll get much sympathy for that.They were effective the day before the update since I was afk'ing in my Type-10. This bug combined with the system authority shooting you when they scan you has killed Afk'ing.
The last time I used mine, a few months ago, it was definitely better than a distraction I would sometimes send them in against a distant target which would be half dead or worse by the time I had lumbered into range. That was an Imperial Fighter with Fixed Beam Lasers and an Elite NPC pilot.
Like I said they were still effective a few months ago.
I don't think so the effectiveness improved a lot when I changed from the Federal Fighter with Plasma to the one above but I had been Elite for a long time as had the SLF pilot.
Not looking for sympathy. I have tendinitis and carpal tunnel from a lifetime of gaming and computer work so it helps with the carrier grind. I'm merely confirming when things broke since I sometimes left my Type-10 at a nav beacon fighting whomever attacked me to reduce damage to my wrist while getting a few bounties and some credits.well, i'm not sure you'll get much sympathy for that.
hrm. I've rarely (in recent memory) have seen my slf actually kill a ship or nearly kill one by itself. But npcs that attack me dont last very long and generally the slf is only attacking ships attacking me. So maybe i just haven't been the target player for using them lately. But i definitely have recently noticed that it shoots next to ships for no good reason and i always use fixed weapons for it. I just started role playing that my favored crew that i got when the feature was first released and have kept is just tired of flying RC toys. She wants a docked sidewinder to take out and finally die for real when exploded.
I think everyone has a quick excuse for their little exploits. However the NPC crew isn't an exploit. Players paid lots of credits, collected significantly reduced income and spent a lot of time to level crew.Not looking for sympathy. I have tendinitis and carpal tunnel from a lifetime of gaming and computer work so it helps with the carrier grind. I'm merely confirming when things broke since I sometimes left my Type-10 at a nav beacon fighting whomever attacked me to reduce damage to my wrist while getting a few bounties and some credits.
It definitely is a recurring theme with them. Especially mining. But yeah, an effective slf is not an exploit. Hell, afk is not an exploit either. It's not more efficient than exploration or exobiology, trading or mining. All it is is using turrets to tempt people to shoot you, while your ship is tough enough to survive on its own. It is the least efficient method of making money per hour.I think everyone has a quick excuse for their little exploits. However the NPC crew isn't an exploit. Players paid lots of credits, collected significantly reduced income and spent a lot of time to level crew.
Would you like to see that simply go poof by some decision by the devs? Or a stupid bug? Nullifiying player progress is a recurring theme in ED.
I think everyone has a quick excuse for their little exploits. However the NPC crew isn't an exploit. Players paid lots of credits, collected significantly reduced income and spent a lot of time to level crew. Would you like to see that simply go poof by some decision by the devs? Or a stupid bug? Nullifying player progress is a recurring theme in ED.
“Unfortunately”, security NPCs attacking a clean ship don’t suffer any consequences from unwarranted aggression(even without you carrying a wanted passenger). Nor do military ships interdicting you in war systems, outside of the conflict zones.That would, funnily enough, mean that the crime this cop at the station detected was his own :
Could be. The patch that caused the issue might not have mentioned in the notes what started the problem either.It wasn't in the patch notes, but I'm not complaining, if it's true.