My Engineered combat Vulture

Greetings,

Years playing this game I have lots of engineered combat ships both PvE and PvP. Long ago before engineering existed I came up to speed with pilot skills in a Vulture and later on with an FAS. This week I got a little sentimental missing flying it and went with an engineered Vulture build. I used materials I'll have to replenish. The problem with engineering is that they cost the same in materials whether flying a Sidewinder or a Cutter. Oh well.

To get somewhere in a Vulture it will need a fuel scoop and maybe a fuel tank especially when trying to totally engineer it with effects flying to all the engineers. Then add in the combat build getting to a combat sector. At 169 it has the best maneuverability of any ship in the game (the Sidewinder has 168) but it goes down with serious combat engineering.

Comparing an engineered awesome high speed Imperial Courier using beams the Vulture will have a little more firepower, better maneuverability and lots better shield and hull protection. With 545m/s boost it is an entry level for PvP game play...well my opinion. Others may have more dedicated builds and I welcome them on this thread.

Long ago posting my Vulture someone replied that it looked like a space lobster. I loved it thus renaming the ship. Note that the ship kit adding the bumper I selected only adds a little more than the stock view. I've never had a problem with it in combat. But it is just my build giving other players a few options to consider. Enjoy the game building yours.

Still Frontier has issues to deal with. Taking a snapshot of my Vulture for this thread showing all the colors works at medium range. Getting up close and then black enters the paint job. I didn't submit a ticket because I'm too busy playing the game for now. Maybe some moderator will tell a Dev about it.

Regards

149047

149048
 
Last edited:
I'm thinking of a Vulture too, i think that it's the way to go if you want the best possible combat ship in small size.

A gave a look at the build. Why gimballed lasers and not fixed ? Why Efficient and not Long range ?

How does that build manages heat generation ? Is putting termal vent on lasers enough ?
 
I don't think your Vulture knows what it is...some odd module choices there imo :D
Using bi-weaves over prismics will give you a much better ship:


Hard as a Honey Badger!

EDIT: This is very personal, but I've always hated that red community paint job. Always reminds me of someone who has drank 10 pints of wine, eaten some cheesy chips, then thrown up everywhere.

@CMDR John Luke Paperbone
How does that build manages heat generation ? Is putting termal vent on lasers enough ?
My build generally runs between 0% and 10% heat using thermal vent on the beam.
 
Last edited:
The problem with engineering is that they cost the same in materials whether flying a Sidewinder or a Cutter.
That's true per module, and also if you're talking about core internals. But if you're engineering the optionals, hardpoints and utilities on a Cutter, you'll burn through absurdly more mats than you ever could on a Sidey.
 
I'm thinking of a Vulture too, i think that it's the way to go if you want the best possible combat ship in small size.

A gave a look at the build. Why gimballed lasers and not fixed ? Why Efficient and not Long range ?

How does that build manages heat generation ? Is putting termal vent on lasers enough ? [/quote}
If flying a Vulture and you always hit the target then fixed weapons adds 14 DPS using two beams. Is it really worth it deselecting a target with gimbal weapons and hitting them while they are generating chaff? Going with long range beams on a Vulture are ideal but the problem is the power plant and the distributor are going to have problems with this. You are going to have to give something up with the rest of the build in shields and armour including a Prismatic shield build. Pilots who know how to fly a Viper won't be all that concerned.

Heat generation on a Viper is higher than similar class ships but if a pilot knows what they are doing it is the least of their worries.
QUOTE]
 
I'm thinking of a Vulture too, i think that it's the way to go if you want the best possible combat ship in small size.

A gave a look at the build. Why gimballed lasers and not fixed ? Why Efficient and not Long range ?

How does that build manages heat generation ? Is putting termal vent on lasers enough ?
If flying a Vulture and you always hit the target then fixed weapons adds 14 DPS using two beams. Is it really worth it deselecting a target with gimbal weapons and hitting them with fixed weapons while they are generating chaff? Going with long range beams on a Vulture are ideal but the problem is the power plant and the distributor are going to have problems with this. You are going to have to give something up with the rest of the build in shields and armour including a Prismatic shield build. Pilots who know how to fly a Viper won't be all that concerned.

Heat generation on a Viper is higher than similar class ships but if a pilot knows what they are doing it is the least of their worries. The Viper is close and personal. Enjoy the moment. Don't try to add more engineered weapons than it is capable of using them.
 
Last edited:
I guess it's almost a trope but the Vulture really does punch above it's weight.

I put a heap of effort into building/engineering/testing my build but I was never sure what weapons to put on it so I just stuck a laser and an MC on it "for now".
Thing is, whenever I'm flying it, it never feels underpowered or short of firepower.

I've taken missions that it really had no business being capable of (wing assassination missions etc) and it always seems to get the job done.
It always gives me that "god mode" feeling, like you get when you're flying a fully engineered Cutter or Corvette.

I'm almost afraid to change any of the modules/weapons now, in case I've found some kind of magical balance that'll be ruined if I change anything.


d32qyET.png
 
I don't think your Vulture knows what it is...some odd module choices there imo :D
Using bi-weaves over prismics will give you a much better ship...Bi-weaves

EDIT: This is very personal, but I've always hated that red community paint job. Always reminds me of someone who has drank 10 pints of wine, eaten some cheesy chips, then thrown up everywhere.
I agree that bi-weaves, standard and prismatics all have their purpose depending upon how we play the game. The problem is players deciding upon one shield given their game play and never considering another alternative. Welcome to the ED Forum.

As for the red community paint job feel free to attack me in Open play. Whoever wins we meet at a pub, drank an ale and discuss five years of playing ED until the bartender throws us out!
 
I don't hesitate to take on dangerous or elite NPC's in any sort of ship in my Vulture. Finally got put in my place by a CMDR('s) during the combat CG though. I got interdicted on my way back to port and promptly attacked. I never lose an interdiction if I fight it but not this time, it happened really fast. I turned to fight and got a few licks in but they must have gotten scared because their 2 buddies showed up and ganged up on me. I tried to run but they blowed me up real good. I was already banged up pretty bad from the CZ or I may have had a chance to escape the pvp encounter. Luckily my Vulture is one of the cheaper rebuys that I have.
 
I agree that bi-weaves, standard and prismatics all have their purpose depending upon how we play the game. The problem is players deciding upon one shield given their game play and never considering another alternative. Welcome to the ED Forum.

As for the red community paint job feel free to attack me in Open play. Whoever wins we meet at a pub, drank an ale and discuss five years of playing ED until the bartender throws us out!
Lol. Deal! As long as we don't drink pints of wine then have take away cheesy chips :D
Usually prismics are backed up with SCBs...I do have a 2nd Vulture that does have a prismic shield and 2 SCBs...but I prefer the biweave build as I can stay in the fight longer. Same shield strength as yours, less power, much faster recharge time...but at the end of the day it's all down to personal preference.

Biweave/Prismic Shield tank build:

I tried to run but they blowed me up real good. I was already banged up pretty bad from the CZ or I may have had a chance to escape the pvp encounter. Luckily my Vulture is one of the cheaper rebuys that I have.
Take a look at my build above. It can easily survive a gank attack by 3 fully engineered war ships, cutters, FDLs...you name it. I use it to sometimes troll tank gankers until they get bored of interdicting me in their wing of 3 or 4 :)
 
Last edited:
We need a squadron called The Lobster Mobster's Mob now...
With enough Vultures and experienced pilots they could mess up a wing of griefers hanging around at an engineering planetary station going to a menu logout to survive.
 
Back
Top Bottom