Greetings,
Years playing this game I have lots of engineered combat ships both PvE and PvP. Long ago before engineering existed I came up to speed with pilot skills in a Vulture and later on with an FAS. This week I got a little sentimental missing flying it and went with an engineered Vulture build. I used materials I'll have to replenish. The problem with engineering is that they cost the same in materials whether flying a Sidewinder or a Cutter. Oh well.
To get somewhere in a Vulture it will need a fuel scoop and maybe a fuel tank especially when trying to totally engineer it with effects flying to all the engineers. Then add in the combat build getting to a combat sector. At 169 it has the best maneuverability of any ship in the game (the Sidewinder has 168) but it goes down with serious combat engineering.
Comparing an engineered awesome high speed Imperial Courier using beams the Vulture will have a little more firepower, better maneuverability and lots better shield and hull protection. With 545m/s boost it is an entry level for PvP game play...well my opinion. Others may have more dedicated builds and I welcome them on this thread.
Long ago posting my Vulture someone replied that it looked like a space lobster. I loved it thus renaming the ship. Note that the ship kit adding the bumper I selected only adds a little more than the stock view. I've never had a problem with it in combat. But it is just my build giving other players a few options to consider. Enjoy the game building yours.
Still Frontier has issues to deal with. Taking a snapshot of my Vulture for this thread showing all the colors works at medium range. Getting up close and then black enters the paint job. I didn't submit a ticket because I'm too busy playing the game for now. Maybe some moderator will tell a Dev about it.
Regards
Years playing this game I have lots of engineered combat ships both PvE and PvP. Long ago before engineering existed I came up to speed with pilot skills in a Vulture and later on with an FAS. This week I got a little sentimental missing flying it and went with an engineered Vulture build. I used materials I'll have to replenish. The problem with engineering is that they cost the same in materials whether flying a Sidewinder or a Cutter. Oh well.
To get somewhere in a Vulture it will need a fuel scoop and maybe a fuel tank especially when trying to totally engineer it with effects flying to all the engineers. Then add in the combat build getting to a combat sector. At 169 it has the best maneuverability of any ship in the game (the Sidewinder has 168) but it goes down with serious combat engineering.
Comparing an engineered awesome high speed Imperial Courier using beams the Vulture will have a little more firepower, better maneuverability and lots better shield and hull protection. With 545m/s boost it is an entry level for PvP game play...well my opinion. Others may have more dedicated builds and I welcome them on this thread.
Long ago posting my Vulture someone replied that it looked like a space lobster. I loved it thus renaming the ship. Note that the ship kit adding the bumper I selected only adds a little more than the stock view. I've never had a problem with it in combat. But it is just my build giving other players a few options to consider. Enjoy the game building yours.
Still Frontier has issues to deal with. Taking a snapshot of my Vulture for this thread showing all the colors works at medium range. Getting up close and then black enters the paint job. I didn't submit a ticket because I'm too busy playing the game for now. Maybe some moderator will tell a Dev about it.
Regards
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