My favorite exploit

Yeah, I used to do the whole "hire a Harmless ranked NPC and train them up to Master+" thing, but let's face it; I fly dangerously. After losing about 6 crew that I trained up from the bottom, I no longer bother.

Now I just hire an Expert NPC for 150K right before a combat run, and fire them right before I cash out. I never have to pay my crew more than that 150K base fee, and there is always the option to hire another minion. When I'm stacking missions and returning to cash out with 200M in mission payouts, it just makes more sense to do it this way than to pay a percentage to an NPC who might die any time.

FDev, if you want us to actually retain NPC crew and bother training them and paying them a percentage, they need to be life insured like CMDRs. There's no incentive hear to use crew for anything other than a once-and-done due to the way you've implemented things.
 

Robert Maynard

Volunteer Moderator
Yup - not an exploit - simply a pragmatic response to the leeching of revenue that NPC pilots engage in even when not onboard the ship.

I haven't kept an NPC "on staff" since losing my first - there's no incentive to train and retain something that will be lost in a single ship destruction.
 
(I'd welcome SLF Pilot insurance though. Perhaps we could use one of those new c1 slots for this? :unsure:)
That would be a good implementation of ironman mode. Add yet another C1 slot. 1E has 1 escape pod (equal to the current ship weight). 1D has 1 but is lighter. 1C has 2. 1B has 1 with higher integrity. 1A has 2 with high integrity. Very hard to destroy a class 1E, but possible. Players would have plenty of time to self destruct.

Do you be hardcore and play without it? More optional modules - or, for the people constantly complaining about hitpoints; more HRPs? Do you take them as insurance.

Include 1E with all ships. Class 1A is 500 million credits.

Edit: Better yet; make them a class 3 and very heavy. Removing it adds a lot of speed and range. Make it a tough decision.
 
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That would be interesting - a crew rescue pod. Give people something else to put in there other than another HRP ;)
good god, why are you suggesting to add yet ANOTHER bloat module, just add it to the insurance screen. Sheesh.

I don't know why people keep suggesting, module this and module that. It's alike a fetish at this point. Adding a module is more expensive dev time and money wise then adding it to an existing menu as another option. And simpler too.

NPC's should be treated no different then any other module on the insurance claim, call it a "Rescue Surcharge" or something but the love of god not another module to enable functionality in something that is so core to the game.

That would be a good implementation of ironman mode. Add yet another C1 slot. 1E has 1 escape pod (equal to the current ship weight). 1D has 1 but is lighter. 1C has 2. 1B has 1 with higher integrity. 1A has 2 with high integrity. Very hard to destroy a class 1E, but possible. Players would have plenty of time to self destruct.

Do you be hardcore and play without it? More optional modules - or, for the people constantly complaining about hitpoints; more HRPs? Do you take them as insurance.

Include 1E with all ships. Class 1A is 500 million credits.

Edit: Better yet; make them a class 3 and very heavy. Removing it adds a lot of speed and range. Make it a tough decision.

Every ship has escape pods, in fact if you look at the in game models there are several per ship, Anaconda has something like 8.
 
good god, why are you suggesting to add yet ANOTHER bloat module, just add it to the insurance screen. Sheesh.

I don't know why people keep suggesting, module this and module that. It's alike a fetish at this point. Adding a module is more expensive dev time and money wise then adding it to an existing menu as another option. And simpler too.

NPC's should be treated no different then any other module on the insurance claim, call it a "Rescue Surcharge" or something but the love of god not another module to enable functionality in something that is so core to the game.



Every ship has escape pods, in fact if you look at the in game models there are several per ship, Anaconda has something like 8.
Yeah, good eye. And those escape pods likely can hold more than 1 person.

Why are we stuck with just 1 crew?!
 
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