I played ~100h solo and had amazing fun. I loved it. Amazing game. Yesterday i started playing open, because everyone said it's much more fun. I had two "encounters" with players.
1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.
2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.
I'm not going to play open anymore [edit: when trading]. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.
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Disclaimer: This post does not claim to provide a representative sample of the overall open-play experience.
Also, the devs are aware of the ramming problem and are working on a solution:
1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.
2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.
I'm not going to play open anymore [edit: when trading]. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.
---------edit----------
Disclaimer: This post does not claim to provide a representative sample of the overall open-play experience.
Also, the devs are aware of the ramming problem and are working on a solution:
Hello Commanders!
A couple of comments about ramming and griefing to add to the discussion:
Ramming is not something we particularly want to encourage. As a desperate gambit during a combat encounter it's fine ("ramming speed!"), but as a path of least resistance and as a way of bypassing the crime system in my opinion it is undesirable. I guess by this definition it is sliding into exploitation/griefing territory. So we are looking at ways we can address such issues.
One thing we're considering is an update to collision system to limit the ability of smaller (and normally faster, more manoeuvrable) ships to cause damage to larger vessels. We will also investigate ramming crimes around starports. It's worth calling out though that this is quite a tricky issue to solve in a fair manner, so no ETA.
On a related note, when you spool up the FSD to make a hyperspace jump or to enter super cruise you are not locked into a straight flight path until the final five seconds. During this countdown you are also invulnerable, so if you believe yourself to be at risk of being rammed you can manoeuvre until the last moment. It's not a foolproof answer, but it can sometimes help.
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