My Homage to the USS Voyager - Preparing the DRX Harry Kim

Hi, everyone.

Originally posted in the Exploration section, but being an Xbox player this is probably the better place for it.

I'm currently preparing for a big journey. I know some of you have done something like this before, but I'm aiming to do this slightly differently.

I'll be exploring the Delta Quadrant, reflecting the journey of the USS Voyager from the TV series Star Trek Voyager, which saw an Intrepid Class star ship stranded 75,000 light years from Earth. The Voyager then began its grand journey, eventually reaching Earth after 7 years, with a few short cuts here and there.

But my ship will actually reflect the capabilities and design of the USS Voyager.

Allow me to introduce you to the DRX Harry Kim - an Anaconda, made by Faulcon deLacy. Here is the intended build. I know some of you will be more than a little bemused by it.

The Name: Harry Kim. Reflecting the young, eager and inexperienced Starfleet officer, my ship is mostly untested, not designed for long periods of deep space travel in an isolated region of space, hence the build. I also think he's one of the most underappreciated characters in Voyager.

The Build: The USS Voyager itself was actually designed as a long range exploration vessel. But long range to the Federation is 5,000 - 8,000 light years. Which is roughly the size of the Federation, so the ship would still have access to starbases and orbital docks, even if only intermittently. The vessel is also less powerful than a Galaxy Class vessel, but is better for cruising at warp. But despite its smaller design (343m in length) it's still a capable vessel. Equipped with a Duranium hull, which in Star Trek terms is extremely strong. So I've opted for the Military grade hull to reflect this.

Type-X phasers are the standard fit for most star ships in Star Trek, but we don't have phasers. The closest thing we have in Elite Dangerous are beam weapons, so the ship features those as primary weapons. Secondary weapons are often photon or quantum torpedoes. Voyager features several torpedo launchers, but the ones in ED are significantly less destructive. Additionally, the quantity of torpedoes is also problematic. Voyager is equipped with 38 torpedoes, but even the Anaconda would struggle to match that number, even if I outfitted every hardpoint with torpedoes. So I've opted for a single, Class 4 Plasma Accelerator as the plasma bolts are vaguely reminiscent of a Photon torpedo. More importantly, though, I can fire more of these and they're quite destructive.

More importantly, most of you will have reservations about the limited range of the ship, even though the Anaconda can be a decent explorer, I'm loading with weapons, shields, military hull, fighters and multiple SRV's. Remember, I'm building this to reflect the voyager, not maximise my jump range on Elite Dangerous.

In addition to this odd build I'll be doing a lot of exploring. After all, that's what Janeway and her crew did in the Delta Quadrant, despite trying to reach Earth.

The multiple SRV's represent crew members beaming down to a planet's surface, allowing me to explore. The ship launched fighters represent the multiple shuttles the Voyager has, allowing me to explore asteroid belts without fear of losing my precious Anaconda. The AFMU represents the various crew members th Voyager has, all going about their daily business maintaining and repairing the ship, but I'll also have a crew member on board to help out.

In addition to the current build I'll also be obtaining a Guardian FSD Booster. This will help top up my jump range to something practical, rather than making my ship the ideal explorer. And yes, I realise I would need to completely strip it out to fully exploit that capability.

Comments, questions and feedback are most welcome.

NOTE: As brought up in previous discussion, please be aware that this is not an effort to build a bespoke FSD monster, rather an authentic nod to the USS Voyager. That ship was completely unprepared for 7 years in the Delta Quadrant. My ship will be equally unprepared.

FDev: I realise this is a big ask. But I would love some relocation assistance in this matter after the New Year, possibly early February. Just as the Caretaker array relocated Voyager, I'd like to be relocated to a distant and random point in the Delta Quadrant. Once there, I'm on my own.

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Hi, everyone.

Originally posted in the Exploration section, but being an Xbox player this is probably the better place for it.

I'm currently preparing for a big journey. I know some of you have done something like this before, but I'm aiming to do this slightly differently.

I'll be exploring the Delta Quadrant, reflecting the journey of the USS Voyager from the TV series Star Trek Voyager, which saw an Intrepid Class star ship stranded 75,000 light years from Earth. The Voyager then began its grand journey, eventually reaching Earth after 7 years, with a few short cuts here and there.

But my ship will actually reflect the capabilities and design of the USS Voyager.

Allow me to introduce you to the DRX Harry Kim - an Anaconda, made by Faulcon deLacy. Here is the intended build. I know some of you will be more than a little bemused by it.

The Name: Harry Kim. Reflecting the young, eager and inexperienced Starfleet officer, my ship is mostly untested, not designed for long periods of deep space travel in an isolated region of space, hence the build. I also think he's one of the most underappreciated characters in Voyager.

The Build: The USS Voyager itself was actually designed as a long range exploration vessel. But long range to the Federation is 5,000 - 8,000 light years. Which is roughly the size of the Federation, so the ship would still have access to starbases and orbital docks, even if only intermittently. The vessel is also less powerful than a Galaxy Class vessel, but is better for cruising at warp. But despite its smaller design (343m in length) it's still a capable vessel. Equipped with a Duranium hull, which in Star Trek terms is extremely strong. So I've opted for the Military grade hull to reflect this.

Type-X phasers are the standard fit for most star ships in Star Trek, but we don't have phasers. The closest thing we have in Elite Dangerous are beam weapons, so the ship features those as primary weapons. Secondary weapons are often photon or quantum torpedoes. Voyager features several torpedo launchers, but the ones in ED are significantly less destructive. Additionally, the quantity of torpedoes is also problematic. Voyager is equipped with 38 torpedoes, but even the Anaconda would struggle to match that number, even if I outfitted every hardpoint with torpedoes. So I've opted for a single, Class 4 Plasma Accelerator as the plasma bolts are vaguely reminiscent of a Photon torpedo. More importantly, though, I can fire more of these and they're quite destructive.

More importantly, most of you will have reservations about the limited range of the ship, even though the Anaconda can be a decent explorer, I'm loading with weapons, shields, military hull, fighters and multiple SRV's. Remember, I'm building this to reflect the voyager, not maximise my jump range on Elite Dangerous.

In addition to this odd build I'll be doing a lot of exploring. After all, that's what Janeway and her crew did in the Delta Quadrant, despite trying to reach Earth.

The multiple SRV's represent crew members beaming down to a planet's surface, allowing me to explore. The ship launched fighters represent the multiple shuttles the Voyager has, allowing me to explore asteroid belts without fear of losing my precious Anaconda. The AFMU represents the various crew members th Voyager has, all going about their daily business maintaining and repairing the ship, but I'll also have a crew member on board to help out.

In addition to the current build I'll also be obtaining a Guardian FSD Booster. This will help top up my jump range to something practical, rather than making my ship the ideal explorer. And yes, I realise I would need to completely strip it out to fully exploit that capability.

Comments, questions and feedback are most welcome.

NOTE: As brought up in previous discussion, please be aware that this is not an effort to build a bespoke FSD monster, rather an authentic nod to the USS Voyager. That ship was completely unprepared for 7 years in the Delta Quadrant. My ship will be equally unprepared.

FDev: I realise this is a big ask. But I would love some relocation assistance in this matter after the New Year, possibly early February. Just as the Caretaker array relocated Voyager, I'd like to be relocated to a distant and random point in the Delta Quadrant. Once there, I'm on my own.
can scotty not just beam you up?
 
Love the RP/homage to Voyager. Good luck. I doubt FD will teleport you to the middle of nowhere, but stranger things have happened. Build looks good. Doesn’t matter it is is t meta built to maximum. It’s the fun that counts. You see more with shorter range anyway.
 
Love the RP/homage to Voyager. Good luck. I doubt FD will teleport you to the middle of nowhere, but stranger things have happened. Build looks good. Doesn’t matter it is is t meta built to maximum. It’s the fun that counts. You see more with shorter range anyway.

Exactly!
 
I hope FDev come up with the assistance you need. Its a great idea.

Are you not taking any repair Limpets with you? You could swap out the Size 4 Cargo Rack for one which could simulate engineering repairing the hull to compliment the staff attributed to the AMFU. Also I would change out the D rated Fuel Scoop to an A rated as there is no weight change.

Fly safe Cmdr's
o7
 
I hope FDev come up with the assistance you need. Its a great idea.

Are you not taking any repair Limpets with you? You could swap out the Size 4 Cargo Rack for one which could simulate engineering repairing the hull to compliment the staff attributed to the AMFU. Also I would change out the D rated Fuel Scoop to an A rated as there is no weight change.

Fly safe Cmdr's
o7

Thanks for the advice. I'll look at my loadout
 
Hi, everyone.

Originally posted in the Exploration section, but being an Xbox player this is probably the better place for it.

I'm currently preparing for a big journey. I know some of you have done something like this before, but I'm aiming to do this slightly differently.

I'll be exploring the Delta Quadrant, reflecting the journey of the USS Voyager from the TV series Star Trek Voyager, which saw an Intrepid Class star ship stranded 75,000 light years from Earth. The Voyager then began its grand journey, eventually reaching Earth after 7 years, with a few short cuts here and there.

But my ship will actually reflect the capabilities and design of the USS Voyager.

Allow me to introduce you to the DRX Harry Kim - an Anaconda, made by Faulcon deLacy. Here is the intended build. I know some of you will be more than a little bemused by it.

The Name: Harry Kim. Reflecting the young, eager and inexperienced Starfleet officer, my ship is mostly untested, not designed for long periods of deep space travel in an isolated region of space, hence the build. I also think he's one of the most underappreciated characters in Voyager.

The Build: The USS Voyager itself was actually designed as a long range exploration vessel. But long range to the Federation is 5,000 - 8,000 light years. Which is roughly the size of the Federation, so the ship would still have access to starbases and orbital docks, even if only intermittently. The vessel is also less powerful than a Galaxy Class vessel, but is better for cruising at warp. But despite its smaller design (343m in length) it's still a capable vessel. Equipped with a Duranium hull, which in Star Trek terms is extremely strong. So I've opted for the Military grade hull to reflect this.

Type-X phasers are the standard fit for most star ships in Star Trek, but we don't have phasers. The closest thing we have in Elite Dangerous are beam weapons, so the ship features those as primary weapons. Secondary weapons are often photon or quantum torpedoes. Voyager features several torpedo launchers, but the ones in ED are significantly less destructive. Additionally, the quantity of torpedoes is also problematic. Voyager is equipped with 38 torpedoes, but even the Anaconda would struggle to match that number, even if I outfitted every hardpoint with torpedoes. So I've opted for a single, Class 4 Plasma Accelerator as the plasma bolts are vaguely reminiscent of a Photon torpedo. More importantly, though, I can fire more of these and they're quite destructive.

More importantly, most of you will have reservations about the limited range of the ship, even though the Anaconda can be a decent explorer, I'm loading with weapons, shields, military hull, fighters and multiple SRV's. Remember, I'm building this to reflect the voyager, not maximise my jump range on Elite Dangerous.

In addition to this odd build I'll be doing a lot of exploring. After all, that's what Janeway and her crew did in the Delta Quadrant, despite trying to reach Earth.

The multiple SRV's represent crew members beaming down to a planet's surface, allowing me to explore. The ship launched fighters represent the multiple shuttles the Voyager has, allowing me to explore asteroid belts without fear of losing my precious Anaconda. The AFMU represents the various crew members th Voyager has, all going about their daily business maintaining and repairing the ship, but I'll also have a crew member on board to help out.

In addition to the current build I'll also be obtaining a Guardian FSD Booster. This will help top up my jump range to something practical, rather than making my ship the ideal explorer. And yes, I realise I would need to completely strip it out to fully exploit that capability.

Comments, questions and feedback are most welcome.

NOTE: As brought up in previous discussion, please be aware that this is not an effort to build a bespoke FSD monster, rather an authentic nod to the USS Voyager. That ship was completely unprepared for 7 years in the Delta Quadrant. My ship will be equally unprepared.

FDev: I realise this is a big ask. But I would love some relocation assistance in this matter after the New Year, possibly early February. Just as the Caretaker array relocated Voyager, I'd like to be relocated to a distant and random point in the Delta Quadrant. Once there, I'm on my own.

Good luck CMDR .. what a fantastic idea, one of my all time favourite shows EVER! i really hope FDEV help you with your request..that would be so amazing, keep an eye out for the fluidic space short cuts on your way back,and watch out for the " year of hell " if you meet any unknowns when out there..
 
Love the idea, but I do have to ask;

- why fit an ADS if by the time you are ready to go it will be redundant?
- are you sure about the D rated thrusters? Don't land on a high G planet if you're keeping them.
- as others have said, why the D rated fuel scoop? B would be much better. (I would fit a 7A scoop ;) )
- why fit an interdictor? Who, in the Delta Quadrant are you going to interdict?
- why the 4H SRV hanger, something wrong with the 4G one?

Oh! and a tip... fit a Point Defence in the bottom utility slot, it'll protect your cargo hatch from hatch breaker limpets.. assuming they have such things in the Delta Quadrant ;)
 
I assume the d-rated scoop is to indulge his desire to stare into a sun for 30 minutes at a time ;). And immersion to simulate being totally unprepared for the trip even though he knows what he’s doing. Respect, I wouldn’t do it. I can’t even take the DBX on long trips because it can’t fit a big enough scoop for me.
 
"D-Rated Fuel Scoop"
Curious to know Why? RP?
The voyager made it home before space madness... lol....
"Self-destruct sequence activated!"
I really would not recommend this...
 
Love the idea, but I do have to ask;

- why fit an ADS if by the time you are ready to go it will be redundant?
- are you sure about the D rated thrusters? Don't land on a high G planet if you're keeping them.
- as others have said, why the D rated fuel scoop? B would be much better. (I would fit a 7A scoop ;) )
- why fit an interdictor? Who, in the Delta Quadrant are you going to interdict?
- why the 4H SRV hanger, something wrong with the 4G one?

Oh! and a tip... fit a Point Defence in the bottom utility slot, it'll protect your cargo hatch from hatch breaker limpets.. assuming they have such things in the Delta Quadrant ;)

It's not a final build but I'll answer your questions.

1. The ADS was installed before the new update but I'll be replacing it with something else once the update rolls out.

2. The original plan was to keep some of the fixtures and fittings fairly basic, but the Voyager was a state of the art ship at the time.

3. This goes with the above response, so I may upgrade.

4. The voyager crew have the ability to utilise a lot of technology. In fact Star Trek commonly involves a lot of 'technobabble' used to overcome pretty much any situation. I don't have that luxury and as such must cater for all situations.

5. I believe it's all down to power consumption, but I'll have to check.
 
4. The voyager crew have the ability to utilise a lot of technology. In fact Star Trek commonly involves a lot of 'technobabble' used to overcome pretty much any situation. I don't have that luxury and as such must cater for all situations.

Well... the installation of an interdictor would indicate that you plan on being aggressive? That was not the way Voyager was now was it? They would more often than not react to a situation, rather than provoke one, or has the United Federation of Planets suddenly changed in to a gang of thugs and I missed the memo?

And if power consumption is a concern, disable the SRV bay whilst flying and enable it again when you land... thus no power consumption until it is actually required.
 
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It's not a final build but I'll answer your questions.

1. The ADS was installed before the new update but I'll be replacing it with something else once the update rolls out.

2. The original plan was to keep some of the fixtures and fittings fairly basic, but the Voyager was a state of the art ship at the time.

3. This goes with the above response, so I may upgrade.

4. The voyager crew have the ability to utilise a lot of technology. In fact Star Trek commonly involves a lot of 'technobabble' used to overcome pretty much any situation. I don't have that luxury and as such must cater for all situations.

5. I believe it's all down to power consumption, but I'll have to check.

Was going to suggest leaving the srv powered down until you land then when your thrusters shut down you'd have plenty of power. then i remembered a clip error posted where he'd recalled his ship and it crashed straight into the planet because the Ship turned on modules he didn't have power for on it's approach so maybe not
 
Well... the installation of an interdictor would indicate that you plan on being aggressive? That was not the way Voyager was now was it? They would more often than not react to a situation, rather than provoke one, or has the United Federation of Planets suddenly changed in to a gang of thugs and I missed the memo?

And if power consumption is a concern, disable the SRV bay whilst flying and enable it again when you land... thus no power consumption until it is actually required.
Better to have the capability and not need it, even voyager had to use force from time to time.
 
Well... the installation of an interdictor would indicate that you plan on being aggressive? That was not the way Voyager was now was it? They would more often than not react to a situation, rather than provoke one, or has the United Federation of Planets suddenly changed in to a gang of thugs and I missed the memo?

And if power consumption is a concern, disable the SRV bay whilst flying and enable it again when you land... thus no power consumption until it is actually required.

Better to have the capability and not need it, even voyager had to use force from time to time.

I'm definitely not planning on being aggressive. Think of the Interdictor as the crew using an inverse tachyon beam or something else to disable another ship's engines, allowing them to catch up. Or when the Enterprise-D needed to stop or at least slow the advance of the Borg cube prior to Wolf 359. In the end they forced the ship to stop via the use of away team on the cube.

This isn't for me to swan around in the delta quadrant with an Anaconda pulling people out of Supercruise just for the fun of it. That's not why I'm doing this trip. Besides, the chances of me encountering anyone are extremely remote. The indiertictor simply represents another capability.

As for power consumption, once I've finished tinkering I'll have to review my power consumption. I'll probably head out for a few 'Sea Trials' for the ship to see what it's like. And then I'll adjust where necessary, just as they would for the USS Voyager before she gets to leave the Utopia Planitia ship yards orbiting Mars.
 
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