Hi, everyone.
Originally posted in the Exploration section, but being an Xbox player this is probably the better place for it.
I'm currently preparing for a big journey. I know some of you have done something like this before, but I'm aiming to do this slightly differently.
I'll be exploring the Delta Quadrant, reflecting the journey of the USS Voyager from the TV series Star Trek Voyager, which saw an Intrepid Class star ship stranded 75,000 light years from Earth. The Voyager then began its grand journey, eventually reaching Earth after 7 years, with a few short cuts here and there.
But my ship will actually reflect the capabilities and design of the USS Voyager.
Allow me to introduce you to the DRX Harry Kim - an Anaconda, made by Faulcon deLacy. Here is the intended build. I know some of you will be more than a little bemused by it.
The Name: Harry Kim. Reflecting the young, eager and inexperienced Starfleet officer, my ship is mostly untested, not designed for long periods of deep space travel in an isolated region of space, hence the build. I also think he's one of the most underappreciated characters in Voyager.
The Build: The USS Voyager itself was actually designed as a long range exploration vessel. But long range to the Federation is 5,000 - 8,000 light years. Which is roughly the size of the Federation, so the ship would still have access to starbases and orbital docks, even if only intermittently. The vessel is also less powerful than a Galaxy Class vessel, but is better for cruising at warp. But despite its smaller design (343m in length) it's still a capable vessel. Equipped with a Duranium hull, which in Star Trek terms is extremely strong. So I've opted for the Military grade hull to reflect this.
Type-X phasers are the standard fit for most star ships in Star Trek, but we don't have phasers. The closest thing we have in Elite Dangerous are beam weapons, so the ship features those as primary weapons. Secondary weapons are often photon or quantum torpedoes. Voyager features several torpedo launchers, but the ones in ED are significantly less destructive. Additionally, the quantity of torpedoes is also problematic. Voyager is equipped with 38 torpedoes, but even the Anaconda would struggle to match that number, even if I outfitted every hardpoint with torpedoes. So I've opted for a single, Class 4 Plasma Accelerator as the plasma bolts are vaguely reminiscent of a Photon torpedo. More importantly, though, I can fire more of these and they're quite destructive.
More importantly, most of you will have reservations about the limited range of the ship, even though the Anaconda can be a decent explorer, I'm loading with weapons, shields, military hull, fighters and multiple SRV's. Remember, I'm building this to reflect the voyager, not maximise my jump range on Elite Dangerous.
In addition to this odd build I'll be doing a lot of exploring. After all, that's what Janeway and her crew did in the Delta Quadrant, despite trying to reach Earth.
The multiple SRV's represent crew members beaming down to a planet's surface, allowing me to explore. The ship launched fighters represent the multiple shuttles the Voyager has, allowing me to explore asteroid belts without fear of losing my precious Anaconda. The AFMU represents the various crew members th Voyager has, all going about their daily business maintaining and repairing the ship, but I'll also have a crew member on board to help out.
In addition to the current build I'll also be obtaining a Guardian FSD Booster. This will help top up my jump range to something practical, rather than making my ship the ideal explorer. And yes, I realise I would need to completely strip it out to fully exploit that capability.
Comments, questions and feedback are most welcome.
NOTE: As brought up in previous discussion, please be aware that this is not an effort to build a bespoke FSD monster, rather an authentic nod to the USS Voyager. That ship was completely unprepared for 7 years in the Delta Quadrant. My ship will be equally unprepared.
FDev: I realise this is a big ask. But I would love some relocation assistance in this matter after the New Year, possibly early February. Just as the Caretaker array relocated Voyager, I'd like to be relocated to a distant and random point in the Delta Quadrant. Once there, I'm on my own.
Originally posted in the Exploration section, but being an Xbox player this is probably the better place for it.
I'm currently preparing for a big journey. I know some of you have done something like this before, but I'm aiming to do this slightly differently.
I'll be exploring the Delta Quadrant, reflecting the journey of the USS Voyager from the TV series Star Trek Voyager, which saw an Intrepid Class star ship stranded 75,000 light years from Earth. The Voyager then began its grand journey, eventually reaching Earth after 7 years, with a few short cuts here and there.
But my ship will actually reflect the capabilities and design of the USS Voyager.
Allow me to introduce you to the DRX Harry Kim - an Anaconda, made by Faulcon deLacy. Here is the intended build. I know some of you will be more than a little bemused by it.
The Name: Harry Kim. Reflecting the young, eager and inexperienced Starfleet officer, my ship is mostly untested, not designed for long periods of deep space travel in an isolated region of space, hence the build. I also think he's one of the most underappreciated characters in Voyager.
The Build: The USS Voyager itself was actually designed as a long range exploration vessel. But long range to the Federation is 5,000 - 8,000 light years. Which is roughly the size of the Federation, so the ship would still have access to starbases and orbital docks, even if only intermittently. The vessel is also less powerful than a Galaxy Class vessel, but is better for cruising at warp. But despite its smaller design (343m in length) it's still a capable vessel. Equipped with a Duranium hull, which in Star Trek terms is extremely strong. So I've opted for the Military grade hull to reflect this.
Type-X phasers are the standard fit for most star ships in Star Trek, but we don't have phasers. The closest thing we have in Elite Dangerous are beam weapons, so the ship features those as primary weapons. Secondary weapons are often photon or quantum torpedoes. Voyager features several torpedo launchers, but the ones in ED are significantly less destructive. Additionally, the quantity of torpedoes is also problematic. Voyager is equipped with 38 torpedoes, but even the Anaconda would struggle to match that number, even if I outfitted every hardpoint with torpedoes. So I've opted for a single, Class 4 Plasma Accelerator as the plasma bolts are vaguely reminiscent of a Photon torpedo. More importantly, though, I can fire more of these and they're quite destructive.
More importantly, most of you will have reservations about the limited range of the ship, even though the Anaconda can be a decent explorer, I'm loading with weapons, shields, military hull, fighters and multiple SRV's. Remember, I'm building this to reflect the voyager, not maximise my jump range on Elite Dangerous.
In addition to this odd build I'll be doing a lot of exploring. After all, that's what Janeway and her crew did in the Delta Quadrant, despite trying to reach Earth.
The multiple SRV's represent crew members beaming down to a planet's surface, allowing me to explore. The ship launched fighters represent the multiple shuttles the Voyager has, allowing me to explore asteroid belts without fear of losing my precious Anaconda. The AFMU represents the various crew members th Voyager has, all going about their daily business maintaining and repairing the ship, but I'll also have a crew member on board to help out.
In addition to the current build I'll also be obtaining a Guardian FSD Booster. This will help top up my jump range to something practical, rather than making my ship the ideal explorer. And yes, I realise I would need to completely strip it out to fully exploit that capability.
Comments, questions and feedback are most welcome.
NOTE: As brought up in previous discussion, please be aware that this is not an effort to build a bespoke FSD monster, rather an authentic nod to the USS Voyager. That ship was completely unprepared for 7 years in the Delta Quadrant. My ship will be equally unprepared.
FDev: I realise this is a big ask. But I would love some relocation assistance in this matter after the New Year, possibly early February. Just as the Caretaker array relocated Voyager, I'd like to be relocated to a distant and random point in the Delta Quadrant. Once there, I'm on my own.
