What is the difference between the image in VR mode in the Reverb G2 helmet and in the Pico 4 Ultra helmet?
The Reverb G2 helmet has a better image in the center for two reasons:
1) Due to the uncompressed image being used via a DisplayPort cable.
2) Because the field of view (FOV) is smaller: - with the same number of pixels, there will be more pixels by one degree.
However, the Reverb G2 has Fresnel lenses. Therefore, to the left, right, top and bottom of the image center is the image it stops being sharp and is inferior to Pancake lenses (such as the Pico 4 Ultra helmet and the Quest 3 helmet).
If the graphics card is not too powerful, then both advantages will be insignificant due to the poor image from the games, as there will be no "WOW" effect from either DisplayPort or Pancake lenses.
And the image can be bad because of a bad wireless router that has a low speed over Wi-Fi (you have to set a low bitrate and a low resolution).
I'm going to respectfully challenge a bit of this:
To my eyes, which are probably just different to yours, I think the centre view of the P4U is superior to the G2, however they're very close for quality - maybe it's just a preference thing for us?
Re. the graphics card. WMR cannot offload post processing like CAS or upscaling to the G2 whereas the P4U does, and will unless you stop it, so the P4U requires
less GPU horsepower than for the G2 as you can render it at a lower resolution on the GPU, with no CAS and let the P4U do all this for you whilst the GPU gets on with the next frame. What difference that makes in practice, would need some proper testing.
'And the image will be bad because of the wireless router'. Might I ask why we are comparing Displayport to wireless rather than Displayport to USB-C? The USB-C cable is already thinner and lighter and less stiff than the G2 DP cable. The P4U natively supports USB-C.
The one negative about the P4U streaming is that, if I use a really high upscale resolution and set the streaming bit rate to <200Mbit ( pointless from what I can see but hey ), then I can get a 2-3ms hit on frame times because of the encode overhead on the PC GPU.