my mission board is basically dead

-Mining - back upcoming week.
-Skimmers - Back upcoming week.
-Planet scans usually give me 1.2-2.0mill per mission.
-Data delivery has never given me more than 100k, usually 25-75k roughly, boom maybe 150+ every blue moon.
-Usually have a handfull or two of solo cargo missions (fetch and delivery).
-Wing missions are a plenty, usually around 50% of the board. I don't complain, since I do the cargo and assassination missions solo, MEF heaven.
-non CZ massacre missions are a joke indeed. 2-5mill for killing over 200 targets within 24hrs is just plain stupid, and I'm being nice here.

All in all, this is RNG at its best. Some will have lots of something, others not...

Mads


And is that acceptable to you? That other players, simply as a matter of luck, are having a less enjoyable experience than you?


I love when people put words in your mouth.


Have a good evening o7
 
Have noticed the same OP at many stations. I'm allied with most station owning factions in engineer systems as I usually acquire materials by doing missions. It appears that most missions with higher end material rewards are now exclusively wing based. It's a right old state tbh, this patch has quickly descended into complete malfunction for me.
 

Deleted member 38366

D
Oddly, the Data Courier Missions can be quite profitable now. But that only kicks in when they offer their boosted Time Bonus payments.
Same for the Kill-Rewards offered when you get a series of Hostile Ships. Data Courier Missions still happen to attract these like flies for some reason.
Technically - if in the right Ship - one can make a surprisingly good bunch of Credits from a Stack of Courier Missions if one takes the time for Combat. Otherwise, any Small Ship will do.
But some stacking is needed, although Data Missions literally offer themselves for that.

Other than that, the Palladium/Gold/Silver 180ton Cargo Missions still exist. Upto ~9.8M Cr for a single-hop Mission of Palladium. Requires a Boom State Faction in an Extraction Economy, though.
 
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the ""exploit" trolls complain when new people can get stuff as easily as they were able to in the past so they complain about good stuff
 
I'm going to make a post about this soon™... but during the Socho community goals, I noticed how blindingly quick and responsive the mission boards were.

Why?

There's roughly only 3-6 missions per faction offered. "That's terrible" you might think, but it's blindingly fast (at least 10 times faster) compared to your "typical" mission board which generates 10-15 per factions.

Repeated threads like this further highlight the need for FD to implement mission boards that let us at minimum request only a *category* of missions to be procedurally generated, or at most, something that lets the user define what specific mission templates for which factions we want generated.

Why?

- With 100-120 missions generated per board and a cap of being able to accept at most 20 missions, instantly 75-80% of that server load is wasted.
- Of those missions generated, people will always be choosy. Conditions to date are:
--- Too many wing missions for those that don't want them
--- Too many long-range missions for those that don't want them (arguably fixed, by removing them everywhere except tourism economies :/ )
--- Only wanting missions from a specific faction (whether that's for BGS Influence, Rep grind, or something else)
--- Only wanting missions for a specific fitout (Combat, trading, other)
--- Only wanting missions of a specific type (Stacking primarily, but also the biggest reason why luxury cabins on liners are wasted fittings; there's never enough luxury-class passengers to justify them

.... so once you consider that, the utility of those generated missions is more like 5% use (and 95% waste)

Speaking personally, things that make me just stop playing are:
- No relevant missions from my faction of interest
- No missions of the variety I'm after (e.g if in a trade ship, and only combat/salvage missions, which is a pretty common occurrence)

If, instead of a single mission board, you select through (per-faction) categories of board *before* actually procgenning the missions, you'll end up with a selection of 12 missions of the correct category.
i.e
- Click "missions"
- Select the faction you're interested in (Not mandatory)
- Select one of "Combat (assassination, massacre, skimmers, powerplants, wetwork), Trade (hauling, trading, donating, mining, courier), Specialist (Salvage, cargo recovery, surface scanning), Criminal (all criminal variants)^, VIP Passengers, Bulk Passengers
- Board procedurally generates 12-20 missions of that category.

Categorisation like this:
- Minimises, but doesn't completely eliminate stacking, as stacking like missions is valid
- Minimises mission generation waste
- Massively increases mission board efficiency and response times; and ultimately
- Gives some assurance that when a player comes online, activities relevant to what they want to do are available.

There are most definitely kinks in the categorisations I'm putting up (should mining be a separate category? Should the categories be broken down further?)... this isn't an end product, just a viable path to a solution.

^ Frankly, it'd be awesome if Criminal/illegal missions were only available if you were accessing the station under anonymous protocols, i.e you have a fine/bounty at that station controller (unless anarchy control), or if you were hostile (allow docking when hostile using anonymous protocols!). It'd also be cool if criminal missions accessed via this mechanism *targeted* the different factions in the system, rather than supported them like the normal mission board
 
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Have you ever considered WHY there's a sudden, massive, change in the missions that are available?

Elite was always classified as a "Space trading game".
It's getting to the point where ED has almost eradicated the trading element of the franchise.

funnily most missions are kinda "trading". But why is no one trading? well because we need those missions to be valuable to carry cargo around. maybe if FD would just buff prices that regular trading is worth it, we would be back at trading. If ontop of that "renown" with factions would alos eb based on our trading with them we wouldn't need missions to be done for profit and reputation.
 
Repeated threads like this further highlight the need for FD to implement mission boards that let us at minimum request only a *category* of missions to be procedurally generated, or at most, something that lets the user define what specific mission templates for which factions we want generated.
That would be really nice. Even if it were just a filter, it would be an improvement.
 
Things seem pretty normal in my region of space, am having to turn down trucking missions,the ship quickly gets maxed with 752 tonnes of cargo space, all 1 jump routes under 10LY.

All Gold, Silver and Alien tech out here. You make a killing without having to board hop or use exploits. For some strange reason I have never been hyperdicted, that essentially is the only risk when hauling the Alien tech.

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^ Apart from the Xeno stuff, the boards in my region look very similar, which is why I suspect there's something else affecting the boards for the OP, like a lockdown or a conflict.
 
^ Apart from the Xeno stuff, the boards in my region look very similar, which is why I suspect there's something else affecting the boards for the OP, like a lockdown or a conflict.

i dunno, i'm making 50ly hops across the bubble, working up to max bars galore at various systems and stations all over the place since beyond dropped and no matter the location, system state, or anything else, i still get the same lack of solo missions and (compared to the screen above) utterly terrible credit payouts, even for boom states.

the one thing i am seeing today that i haven't before, is the station i'm in is offering data missions for 2 million each....for flying to colonia or somewhere else that's about 22,000ly away. meanwhile everything local to me is of course tempting me with 8000cr data missions, the usual assortment of wings everywhere, and those "kill 200 ships for 2 million" things.

i did not have this problem pre beyond, so eh dunno what else i can add really. if it is a problem on the games end, hopefully it'll be addressed because otherwise beyond is great.
 
the one thing i am seeing today that i haven't before, is the station i'm in is offering data missions for 2 million each....for flying to colonia or somewhere else that's about 22,000ly away.
If you stack twenty of them up - most Tourism stations will have some - that's about 40 million on arrival, plus exploration data which will be another 20-200 million depending on how fast you go and how much you scan (plus another few million in early delivery bonuses ... yeah, you can take a week, but once you get to the destination system they'll pay another 400k for delivery in the next 20 minutes...)

Tourism systems also sometimes have some nice one-way passenger missions to Colonia or a nearby system which pay better than the data ones.

Then, you'll be in Colonia, where the mission boards are pretty decent all round, with a wide variety of types. A few outlying or unusual systems are a bit weaker, but you'll have options. I am Allied with basically everyone, which helps, of course - your exploration data from the trip can be used to get started on that.
 
i dunno, i'm making 50ly hops across the bubble, working up to max bars galore at various systems and stations all over the place since beyond dropped and no matter the location, system state, or anything else, i still get the same lack of solo missions and (compared to the screen above) utterly terrible credit payouts, even for boom states.

the one thing i am seeing today that i haven't before, is the station i'm in is offering data missions for 2 million each....for flying to colonia or somewhere else that's about 22,000ly away. meanwhile everything local to me is of course tempting me with 8000cr data missions, the usual assortment of wings everywhere, and those "kill 200 ships for 2 million" things.

i did not have this problem pre beyond, so eh dunno what else i can add really. if it is a problem on the games end, hopefully it'll be addressed because otherwise beyond is great.
If I may ask (and not in an attempt to stat-shame you), what are your various ranks?

I'm one rank off elite in all three categories, and just never see this lack of missions unless I'm basically unknown to the faction or they're in a bit of a BGS mess - perhaps it's a rank thing?
 
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