my mission board is basically dead

Have you ever considered WHY there's a sudden, massive, change in the missions that are available?

Elite was always classified as a "Space trading game".
It's getting to the point where ED has almost eradicated the trading element of the franchise.

Er there's nothing to stop you trading - buying commodities in one system and then selling them in another system! ;-)

OK there's not the same profits to be had as for doing delivery missions - but that's not really "trading" so...

I get the general point about the mission boards which for some reason seem to get broken EVERY time there's an update, but that's almost become a tradition now, and I'm sure it'll get fixed "Soon". Probably.
 
If you are consistently failing to see certain mission types (or paying little) compared to other people, then don't blame RNG.

Instead look at 'hidden' causes like your Reputation with the mission-giving Factions (and their aligned Power), the State those Factions (e.g. War), system Security & Government type, etc.

The way the BGC (background sim) affects missions varies quite a lot between different versions of the game, so just because you USED to get lots of missions at some system, doesn't guarantee it'll continue to do that when there's a major update to the game.
 
Again: Local rep is very important for higher payouts. Hopping from one system to the next across the bubble wont work, except for trading of course.
 
It really does amaze me some of the answers that some have given. I can understand the OP entirely. I was moving around a bit, helping out with some BGS stuff in systems I hadn't really been in before so I wasn't allied. In working the BGS I was only working for one or 2 factions and I can say the mission board gets pretty poor when you do that. In flying to other system as I was doing data delivery missions I saw a lot of low paying missions (as expected). Once freed of these tasks I decided to go over to the Tun/LHS 535 area to see what I can find mission wise where I have been allied with almost every faction.

My first trip into Tun in a T9 was a waste of time as almost every mission was to small /medium pads or was paying like 1.5 million credits to move 2000 units or a little more to source 2400. I went to LHS 535 and found quite a few decent paying wing (transport) missions, but only few well paying non-wing transport missions. If I wasn't in the T9 I would have passed up the wing missions as they would be tedious to do in even a Python.

I'm sorry, the amount of non wing missions is really poor unless you are fully allied and running a ship with high tonnage capacity. Wing mission payouts if you are not allied tend to be really low for the amount of time it takes to complete them as a solo ship. As far as someone asking if no one knows how to play the game without doing missions is just incredibly stupid. I used to play that way and got really tired of using 3rd party software so that I could get decent payouts for my time. Also, if the mission board won't reliably hand out missions, why have a mission board at all?

The other thing that I question is the new, in game, trading info. It works quite well if you are going to try and sell something to another system and you've been flying around that area quite a bit. But because the import data doesn't include quantities it's virtually useless. Nothing like looking at an import profit of 1500 credits only to fly there in your T9 and find that they only have 10 units...

All of this brings me to another thought. I remember a while back one of the Devs or maybe Braben had stated that they were surprised that people tend not to venture out very far in the galaxy. I got the impression that they were a bit dismayed by this. If that's the case, the current way missions are handed out and the amount being paid only reinforces that behavior. Why move around when you won't get good paying missions? How long before the Devs understand that a fairly large section of the players (I would bet it's a significant majority) want to get paid well for the time they play and that amount is quite a bit higher than the current, non-allied, payouts are.
 

verminstar

Banned
If you are consistently failing to see certain mission types (or paying little) compared to other people, then don't blame RNG.

Instead look at 'hidden' causes like your Reputation with the mission-giving Factions (and their aligned Power), the State those Factions (e.g. War), system Security & Government type, etc.

The way the BGC (background sim) affects missions varies quite a lot between different versions of the game, so just because you USED to get lots of missions at some system, doesn't guarantee it'll continue to do that when there's a major update to the game.

And this explains the saturation of wing missions in both modes how exactly?

Again: Local rep is very important for higher payouts. Hopping from one system to the next across the bubble wont work, except for trading of course.

Allied with every faction...board still a joke...the rep factor makes zero difference despite what others are claiming ^
 
All of this brings me to another thought. I remember a while back one of the Devs or maybe Braben had stated that they were surprised that people tend not to venture out very far in the galaxy. I got the impression that they were a bit dismayed by this. If that's the case, the current way missions are handed out and the amount being paid only reinforces that behavior. Why move around when you won't get good paying missions? How long before the Devs understand that a fairly large section of the players (I would bet it's a significant majority) want to get paid well for the time they play and that amount is quite a bit higher than the current, non-allied, payouts are.
Yes, this. Being Allied should do some good, absolutely ... but at the moment it mainly encourages finding a nice spot and sticking to it.

People would do this anyway, of course - nice to have somewhere to call home, keep all your ships close together, etc. - but it does end up hurting the "wandering mercenary" lifestyle that used to be a big part of the previous games.
 
And this explains the saturation of wing missions in both modes how exactly?
Allied with every faction...board still a joke...the rep factor makes zero difference despite what others are claiming ^

Higher local reputation unlock missions, easy to check on every mission board.
But Pville has a point concerning missions for smaller or medium sized ships.
 
current state of play on any mission board at any station i go to:

* no mining (removed)
* no skimmers (removed)
* low paying planet scans with inevitable bounties attached
* very low paying data delivery missions, even when i have maxed out bars with factions (we're talking 10 to 25k per mission tops)
* zero solo cargo missions.
* wing missions everywhere, maybe 70 to 80% of the board, and they all pay a fraction of what solo cargo missions would pay except now with 4 or 5 trips attached.
* pirate hunts that give about 2 million for killing up to *two hundred and something* ships in 24 hours.

i'm currently left doing passenger missions, which i find dull as anything, but they at least pay a reasonable amount for time spent playing.

is everyone's board like this? i realise we won't have skimmers or mining back yet, but wow, the rest of the board seems a total mess since beyond dropped.
You have missions on your board? That's probably an exploit. Hopefully someone will video it and it will be nerfed. It's ruining my immersion.
 
OP. You've just had bad luck and victim to RNG. Try other systems/stations, there are loads of missions out there for solo players.

I think so too. Just need to find a good location and keep working it. My home system is a refinery system and they're always shipping out gold and silver. When the main faction is in a boom state I usually see shipping missions for 2-7mil each and bulk passenger transport for about the same. Sometimes I'll see a transport mission for 10mil but I'm near a spot 132,000ls out. Plus I almost never see wing missions. But the system next door is almost all wing missions and the one near that is almost all data missions to Colonia. So again it looks like it comes down to getting lucky on a good spot and wait for a boom state.
 
Last edited:
even when i have maxed out bars with factions (we're talking 10 to 25k per mission tops)
Missions aren't just about reputation and credits - they can also be used for an influence effect. Many (if not most) data missions also come with an influence +++ option, which makes them very attractive for pushing a faction.
zero solo cargo missions.
Is the faction in boom? What economy is it? (terraformers are terrible for delivery missions, for instance.) Is it in a state in another system that might affect mission generation, such as lockdown or famine/outbreak? The problem I had today was deciding which solo cargo missions to take to maximise influence while making some credits for my T-10 Defender fund.
wing missions everywhere, maybe 70 to 80% of the board, and they all pay a fraction of what solo cargo missions would pay except now with 4 or 5 trips attached.
There are a lot of wing missions, but at the same time I'm still seeing 10+ missions that I can feasibly do solo.
pirate hunts that give about 2 million for killing up to *two hundred and something* ships in 24 hours.
I've also seen solo versions today of these missions that don't have quite such a high requirement for kills.

is everyone's board like this? i realise we won't have skimmers or mining back yet, but wow, the rest of the board seems a total mess since beyond dropped.
Not the ones in my region, at least. I would point you to the BGS and ask you to look at the states your faction is in in your home system and any other systems they've expanded into.
 
Extremely dedicated players who have a lot of time to study the subtle effects of the BGS and know how to find the hot spots to make good money have no problems with the mission board. However, more casual players who maybe have an hour to kill and just want to find a good mission to make progress in the game are struggling.

I can identify with the OP here. I’d like to see the missions sytem be a bit friendlier to casual players and offer a better sense of progression to these players. The next few months my time in the game is very constrained, and when I get busy IRL I often don’t feel like logging it at all because it is hard to accomplish anything in this game in an hour.

I don’t think anyone wants easy mode, but it should be much easier to find decent and useful missions in this game that match your level of experience and the capabilities of your ship. Not crazy bonanza missions, but missions that feel like you are advancing in the game at a reasonable rate.

I really hope we get a focused feedback session on the missions system soon.
 
this game seriously needs a mission finder like the one in Eve, the fact we get these kind of threads since launch where people cant find missions they want to play is soddy design imho.
 
Extremely dedicated players who have a lot of time to study the subtle effects of the BGS and know how to find the hot spots to make good money have no problems with the mission board. However, more casual players who maybe have an hour to kill and just want to find a good mission to make progress in the game are struggling.
I'm as busy as anyone else - I have a family and a job. It's a question of attention in instances like this. I play the BGS, so I always look carefully at faction states anyway. I suspect that there might be a combination of factors, outside the bugged mission archetypes being withdrawn, that have contributed to the OP's impression. I don't do hot-spots or exploits by the way - I'm a homebody and work with several factions within a 35LY radius. I only ever really leave that area to do engineering, short-range exploration, or participate in focussed activities with my player faction.

I can identify with the OP here. I’d like to see the missions sytem be a bit friendlier to casual players and offer a better sense of progression to these players. The next few months my time in the game is very constrained, and when I get busy IRL I often don’t feel like logging it at all because it is hard to accomplish anything in this game in an hour.
I understand this completely - I have work commitments that make me a lot busier for half the year. With that said, it's entirely possible to make decent cash/rep/influence gains in an hour-or-thereabouts given a good relationship with a faction (really easy to gain right now - pal up with a faction before 3.0.3 drops on Tuesday is all I can say), the right economy, and a ship that can land on medium pads. In my experience, the best-paying missions are usually from outposts in extraction and refinery economies: They produce the highest value commodities, which strongly affects the base multiplier for the mission reward under normal circumstances. Agris can be really good too when there is a famine nearby. The same is true for industrial economies when there is an outbreak within a few jumps (say 30LY?).

I don’t think anyone wants easy mode, but it should be much easier to find decent and useful missions in this game that match your level of experience and the capabilities of your ship. Not crazy bonanza missions, but missions that feel like you are advancing in the game at a reasonable rate.
A T6 (3-4Mcr A-rated) is a fine delivery runner. 96t cargo will open up good delivery opportunities (44t and 88t) from extraction outposts to outposts in other systems. The only other ship that's actually better for such high-profit missions is the Python, as it can run with >250t of cargo allowing you to stack two or even three of them. With regard to mission availability, choose rep +++ or rep +++++ mission rewards until you hit friendly. When you reach that status, the rewards get much more lucrative. Indeed, I'd even say do that until you get to allied - you can only lose minor faction rep by abandoning/failing missions or shooting their ships, so it's the goose that lays the golden eggs. Completing delivery missions also pushes the faction you took the mission from into a boom state, where mission rewards can be even better.

Basically, faction relationships and economy types underpin the rewards you receive. Choose a good one, and you'll make reasonable money pretty easily (although, of course, definitions of "reasonable" do vary!)

I really hope we get a focused feedback session on the missions system soon.
The mission system can always be improved. The latest patch made a huge difference to playability in that you can select the most appropriate reward for your goals. I absolutely love not having 4t of articulation motors foisted on me and attracting interdictions that only waste my time.
 
Last edited:
current state of play on any mission board at any station i go to:

* no mining (removed)
* no skimmers (removed)
* low paying planet scans with inevitable bounties attached
* very low paying data delivery missions, even when i have maxed out bars with factions (we're talking 10 to 25k per mission tops)
* zero solo cargo missions.
* wing missions everywhere, maybe 70 to 80% of the board, and they all pay a fraction of what solo cargo missions would pay except now with 4 or 5 trips attached.
* pirate hunts that give about 2 million for killing up to *two hundred and something* ships in 24 hours.

i'm currently left doing passenger missions, which i find dull as anything, but they at least pay a reasonable amount for time spent playing.

is everyone's board like this? i realise we won't have skimmers or mining back yet, but wow, the rest of the board seems a total mess since beyond dropped.

Why even do missions? I go weeks without doing any missions. You can make much more working for yourself. Go smuggle illegal Goods into a station, you can make about 6 million per run in a cutter or type 9.
 

verminstar

Banned
Why even do missions? I go weeks without doing any missions. You can make much more working for yourself. Go smuggle illegal Goods into a station, you can make about 6 million per run in a cutter or type 9.

And theres me thinking the cutter was rank locked behind a wall of missions...learn something new every day on these forums ^
 
And theres me thinking the cutter was rank locked behind a wall of missions...learn something new every day on these forums ^
The Type 9 can now haul 700t easily.

Sure, it doesn't look like an 80s tennis shoe (more like a horseshoe crab), but yeah.
 
Last edited:
Back
Top Bottom