My new Type-10 Minuet Miner

Well, since Void Opals and Painite are all the rage I thought to get back into mining. Long ago I traded in a Type-9 and mined in an Imperial Clipper before all the new mining toys came out. After they came out I went with a Python to use the new toys and take care of Selene Jean's obsession with Painite. Blowing up asteroids is pretty cool...for awhile. With all the resulting dust I tend to cough a lot.

When it came out I also purchased the Type-10, paint jobs and a ship kit but did not figure out a niche that all the other ships in the barn could do better. So I've decided let's make it a Painite miner. Here is the "startup" BUILD. I say startup because I only engineered as what was obviously needed then I have to go figure out what is really needed after learning how to fly it. An example is all those mining lasers to figure what actually works best. Nor do I need a Pulse Wave Analyser at the moment but added it to check out the Power Plant drain. The Type-10 can more than accommodate all the new mining toys. Also with a 1200 ton hull adding long range sensors are not a big deal on this ship. I like LR sensors but that is me.

Some Type-10 miners say that a fuel scoop is optional. With my modest engineering I used one plus a Guardian FSD booster just to keep the jumps down. Do they transfer the Type-10 to a Painite system after getting there with a Hauler? Turning off the fuel scoop the Type-10 can do about 240+ LY before refueling. Maybe much less much with a full load of Painite. Things to do and more skills to learn. I'm pretty good at avoiding interdictions but maybe I'll load up 10 tons of gold and submit before I carry a full load of Painite to see what happens without any offensive weapons.

After engineering 26 ships and making a lot of mistakes along the way I see many Type-10 mining builds on the Internet are lacking in so many ways. So here is a starter one we can discuss and build on. Anyway here is the ship. I went for gold bling just to upset live players should they ever see it and I know how to do that. I just left Jameson Memorial in Open mode and I guess those 6 open players couldn't believe what they were seeing.

UPDATE: Thanks to all the replies see page two of this thread for the updated Type-10 build. It is still a work in progress.

Regards

150633
 
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So much ship, so little cargo space... and such a small refinery.

I built and operate a Type-9 in the following configuration:
When I go mining, I mean it - and yes, it has a little tiny fuel scoop for emergencies. Only ever needed it once, but better to have it and not need it than need it and have to call the Fuel Rats.. especially with full hold of VO's or Pain.
 
So much ship, so little cargo space... and such a small refinery....
If mining for everything then yes we'll need a bigger refinery. If only looking for one item such as Painite and nothing else the smaller refinery the better. Then it opens up larger optional internal slots with 7-9 collector limpets quickly gathering them. Dial in the ship and it is an amazing credit making machine.

384 cargo in a Type-10 is not close to what a Type-9 can do with 720 cargo but it has so many advantages per hull and offensive weapons when installed. Dialed in right I'll be making 250 million per hour. How are you doing? This is not me figuring it all out. Look it up on YouTube.
 
Too many mining lasers. No weapons. Refinery too large. You don't need/want pulse wave analyzer. Bi-Weaves are probably better.
You missed the point. It is a startup build. Buy all the mining lasers, shoot some rocks, see what works then sell what doesn't work. Of course I don't need the PWA with this startup build. Once up to speed I'll probably go with engineered Prismatic shields after I test a few NPCs with standard shields while carrying 10 tons of gold to attract them. Better now than figuring it out later carrying a full cargo hold of Painite.

When I'm making millions I really hate giving a hired fighter pilot a cut...unless they are cute! Let me know if you find one. :)
 
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You missed the point. It is a startup build. Buy all the mining lasers, shoot some rocks, see what works then sell what doesn't work. Of course I don't need the PWA with this startup build. Once up to speed I'll probably go with engineered Prismatic shields after I test a few NPCs with standard shields while carrying 10 tons of gold to attract them. Better now than figuring it out later carrying a full cargo hold of Painite.

When I'm making millions I really hate giving a hired fighter pilot a cut...unless they are cute! Let me know if you find one. :)

Well, I picked up this one most recently:
Sai.jpg


This is my oldest one:
Lynch.jpg


And I don't seem to have a snip for my #2 handy, but but they're the closest to "cute" I've run into since we first got fighter pilots.

And I got your point, and I have seen what works, what does what, and what lets me do what I want. Pretty sure anyone who's mined has done the laser method plenty. Mine gives the opportunity to try them all, in the same run - or use them all in the same run, which I very often do.
 
Maybe move a collector to the size 3 refinery slot and bung in a size 4 refinery. Just to maximise module slots.

If you have any size 6 prismatic shields, they would work well in the interdiction - submit - wake scenario.

The only real decision you need to make in your setup is whether to fight or flight.. Otherwise you're good to go.
 
Regarding your "startup" build, what I do not understand: Why not put one 3A Collector Limpet Controller from size4 to size3 slot (there is no size4 limpet contoller anyway) and use the size4 slot for a larger refinery?
 
So much ship, so little cargo space... and such a small refinery.

I built and operate a Type-9 in the following configuration:
When I go mining, I mean it - and yes, it has a little tiny fuel scoop for emergencies. Only ever needed it once, but better to have it and not need it than need it and have to call the Fuel Rats.. especially with full hold of VO's or Pain.

What's the point of fitting a big refinery when you're only mining one type of ore?
Sure, you get to carry an extra handful of ore in the extra refinery slots but, meh.

And, if anything was going to put me off mining, it'd be trying to gather 720t of ore with only 4 collectors.
 
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If mining for everything then yes we'll need a bigger refinery. If only looking for one item such as Painite and nothing else the smaller refinery the better. Then it opens up larger optional internal slots with 7-9 collector limpets quickly gathering them. Dial in the ship and it is an amazing credit making machine.

384 cargo in a Type-10 is not close to what a Type-9 can do with 720 cargo but it has so many advantages per hull and offensive weapons when installed. Dialed in right I'll be making 250 million per hour. How are you doing? This is not me figuring it all out. Look it up on YouTube.

The larger refinery can act as storage for additional ores. Those 8 bins on that class 3 can hold 800% more ore, or 8 more tons. The 10 bins of a Class 4 can hold 1000% more ore, or an additional 10 tons - so a truly Full Load for me is 730 tons.

If you're selling at 797,394 Cr/ton, that's 582,097,620 Cr for a Full Load vs. 574,123,680 or 7,973,940 Cr difference.
 
What's the point of fitting a big refinery when you're only mining one type of ore?
Sure, you get to carry an extra handful of ore in the extra refinery slots but, meh.

And, if anything was going to put me off mining, it'd be trying to collect 720 of ore with only 4 collectors.

It's actually quite effective, since ore will despawn if not collected soon enough, and your distributor will drain/heat will build up and you'll need to stop for a minute or three anyways.

And I don't go mining to see how quickly I can strip a ring. I go mining to put up my feet, watch some Netflix and relax doing next to nothing except making credits - lots of them.
 
This is the build for a universal miner i was contemplating. Or the variant in which i replace the sub-surface launcher with another mining laser.
I also wanted cheap - so pulse turrets instead of beams.

But I gave up eventually.
384 tons are not enough for Painite while kinda are too much for Void Opals (i did VO in a Cutter - took me a full Sunday to fill it up)

I have to admit that l really like the industrial lines of T10, but it really is missing some internals and... well... I do Painite in a Cutter and Void Opals in a Clipper.
 
I guess it means you'll have some jazz on in the background whilst you're mining in that thing :)
Even more than that. I have an Orchestra. I love killing NPCs if they bother me while listening to gentile tunes.

 
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My Mining Cutter. 3 mining lances fitted, plus weapons of course, 9 collector limpets, 2 prospectors, 512t cargo space, decent shields, fuel scoop. The mining lances' 2-km range let me mine other nearby viable asteroids while waiting for the collectors to finish up with the one I've already depleted.

Mining Cutter
 
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Looking at your T10 build :

454 MJ shields is NOT SURVIVABLE in OPEN. Type-10 is not able to be missed when firing so it needs at least 1000MJ shields to tank it and get out of there. Try this(Coriolis shortlinks are acting up again, sorry) :

  • Power plant changed to armored/double braced should be able to dispense with MRP and focus on the hull. Remember to FLY TOWARDS OPPONENT so you dont expose the drives/FSD during escape if your shields go down. Hull is pretty beefy now, T10's main strength is its hull, use it.
  • Shield is now engineered and provides 2000MJ shielding enough to escape/evade and fly safely in open
  • Weapons are for NPC pirates only, dont try and fight a well-armed ganker, the ship strategy is tank/escape
  • You only need a minimum refinery as its normally 1 item you are refining, no need for a larger one if you are painite hunting as normally you will set all other mineables(osmium etc) to ignore and eject them if they do get refined.
  • Docking Computer ? One module I can honestly say in almost 3k hours played I have never used once. Get rid of this and learn to fly, you wont regret it. Start FA-on, do FA-off exercises every day and slowly move onto it.

As far as fuel scoop goes, use one to get to/from a station near where you are mining, then change it for a collector limpet controller, do the same on way back to where you want to sell your Painite. Collectors really make your life easier and more the better. This is what I do, anyway.

My T9 painite mining ship is here :

Main advice I give anyone when making a build is to : FULLY SPECIALISE THE BUILD TO THE ROLE THE SHIP MUST PLAY. Dont put pulse wave analysers on a ship that is not going core mining. Dont go exploring in an FDL, dont bring a T6 to the battlefield. Choose the right ship/build for the role, design it in Coriolis.io, load up EDEngineer, gather the mats, build the ship, profit. That is my 2 cents anyway.

Any my core mining ship is here : https://coriolis.io/outfit/federal_...hBmVoDgCwgKYEMDmAbFIQEYIiQpSg=&bn=Manic Miner

There is definitely room for improvement in this design and its not fully engineered. For Core Mining a big factor is lateral thrusters as you are going to be moving around the asteroid to place the charges so the Corvette is the best of the big 3 for this use case. I dont get how PPL use the Cutter in this role, when I tried using it was a truly miserable experience compared to Corvette, had difficulty matching rotation of many asteroids and time is cut really fine vs normally loads to spare/relax in Corvette.

Signing off,

CMDR Gavin786
 
This is the build for a universal miner i was contemplating. Or the variant in which i replace the sub-surface launcher with another mining laser.
I also wanted cheap - so pulse turrets instead of beams.

But I gave up eventually.
384 tons are not enough for Painite while kinda are too much for Void Opals (i did VO in a Cutter - took me a full Sunday to fill it up)

I have to admit that l really like the industrial lines of T10, but it really is missing some internals and... well... I do Painite in a Cutter and Void Opals in a Clipper.
The Type-10 can be a great mining ship or I hope so. I have the credits and the engineering mats to build the perfect Cutter mining ship but I have this affection for the Type-10 making it useful. Go figure.
 
Looking at your T10 build :

454 MJ shields is NOT SURVIVABLE in OPEN. Type-10 is not able to be missed when firing so it needs at least 1000MJ shields to tank it and get out of there. Try this(Coriolis shortlinks are acting up again, sorry) :

You find a job-lot of reinforced SBs somewhere?

-15% thermal resistance isn't that great.
 

Deleted member 182079

D
My mining T10 has only 256t of cargo, which is plenty and just about ok for making me get bored of mining at the end of the session. 200m credits per mining run give/take.

Has about 1k shields, 4k hull, turrets to defend itself from pirates and is fitted for all mining eventualities. Also sports 4 point defenses for those pesky hatch breakers (and potential missiles although I've only lost shield once, and that was because I mined in a High RES at the time).

Still prefer mining in a smaller ship though... Cobra, Viper, Krait. Small cargo size = no boredom.
 
Your mining tools are like what I use except I use a 5b collector controller atm, but I only use two 2d mining lasers for those 7 collectors. I can burn a roid to depletion a minute or two before those collectors finish. I use that time to launch some more prospectors until the chunks are on-board. I had a seismic charge launcher but stored it because busting the few roids that have deep core minerals takes too much time imho. I also use a PWA and keep an abrasion blaster on board for those surface deposits. I like to be prepared.

However, I'm using a Beluga instead of a T10 atm. I have a T10 I'm going to try with mining this week.

GL HF Miners

edit: my mistake, 2D mining lasers not 2A
 
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Your mining tools are like what I use except I use a 5b collector controller atm, but I only use two 2A mining lasers for those 7 collectors. I can burn a roid to depletion a minute or two before those collectors finish. I use that time to launch some more prospectors until the chunks are on-board. I had a seismic charge launcher but stored it because busting the few roids that have deep core minerals takes too much time imho. I also use a PWA and keep an abrasion blaster on board for those surface deposits. I like to be prepared.

That's the same philosophy I have.
Basically, get the roid depleted quickly and then spend the "dead" time launching prospectors etc.

Thing is, I'm not really sure fitting more defensive weapons would acually help a T10 much.
You remove one of the C2 mining lasers, perhaps, and fit... what?

It's not DPS that's going to cause problems for a T10 while defending itself.
It's time-on-target.
There's probably not a lot of point in fitting a high DPS weapon like a rail or PA cos you won't hit anything and you'll probably struggle to land shots with a frag cannon.
Maybe a torpedo launcher would, at least, deter attackers while you make your escape?

Personally, I think the best way to defend against a serious attack in a T10 is to get the hell outta there ASAP, rather than relying on weapons at all.
The main use for the weapons on a mining T10 is for melting smaller ships that bother you when you first arrive in a ring.
 
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