PvP My NPC Pilot Mariela Merrill just soloed a real player, NPC Pilot capability discussion

NPC's are fairly effective in a PVP fight it would seem, has anyone does any testing to see just how effective NPC pilots can be in a fight vs players.
[video=youtube_share;5ZUBv23HY_o]https://youtu.be/5ZUBv23HY_o[/video]
 
Is this not more a demonstration of how effective seeker missiles are against hull oriented builds?

I wasn't flying the Corvette but no not really, most of the time the seeker was too far away when fired and expires before reaching the target.
 
So an NPC in a fully engineered Corvette with an active commander-controlled SLF won against a Chieftain?

Not sure, if I should be impressed...
 
Yeah, I fought a buddy's NPC-piloted Vette with my Python and was whooping on it lol.

Even with inflated defense stats and firepower, NPCs are still potatoes, it just took a little longer to take it down.

NPC missile spam is still real, so maybe that played a factor here. That, or the player needs work. Big, sweeping turns after a joust, occasionally ending up in another joust-- Vette's gonna tear anyone up who sits in front of it.
 
See it seems to be missed here...

The kicker... As far as I understand it, is that the NPC crewmembers are considerably over effective when compared to the rest of the AI logic.

It's not by a small margin either. It's by a cocking enourmous one. It is'nt so noticable if the crew member is in a big ship, but they have an inhuman accuracy with all the laser weaponry on the little anklebiters that get spat out by the mothership. Couple that with the SLF's obcene lack of a hard cap to thier HPVs on thier weapons they are indeed capable of soloing players.

That is the aspect I find is the one that most needs to be changed. As the guns on SLF's are smaller than those on the Eagles, yet deal thier full damage all the way up to the biggest hulls making them an effective click win vs any smaller ship who has'nt got thier targeting down, or even up to things like the FAS or Chieftan range because they tend to only have skinny shielding, erefore the SLF can eat massive chunks of hull off said player.

Vs an fully engineered Viper 4 hull tank (Something that is more than capable of being able to facetank at least a decent bit of the firepower from a big ship (Say about 2800hull), actually looses hull at a very much higher rate from the SLF than it will do from say, a Corvette.


This is a GLAIRING balance issue.
 
See it seems to be missed here...

The kicker... As far as I understand it, is that the NPC crewmembers are considerably over effective when compared to the rest of the AI logic.

It's not by a small margin either. It's by a cocking enourmous one. It is'nt so noticable if the crew member is in a big ship, but they have an inhuman accuracy with all the laser weaponry on the little anklebiters that get spat out by the mothership. Couple that with the SLF's obcene lack of a hard cap to thier HPVs on thier weapons they are indeed capable of soloing players.

That is the aspect I find is the one that most needs to be changed. As the guns on SLF's are smaller than those on the Eagles, yet deal thier full damage all the way up to the biggest hulls making them an effective click win vs any smaller ship who has'nt got thier targeting down, or even up to things like the FAS or Chieftan range because they tend to only have skinny shielding, erefore the SLF can eat massive chunks of hull off said player.

Vs an fully engineered Viper 4 hull tank (Something that is more than capable of being able to facetank at least a decent bit of the firepower from a big ship (Say about 2800hull), actually looses hull at a very much higher rate from the SLF than it will do from say, a Corvette.


This is a GLAIRING balance issue.

Kinda makes me want to see how the AI would fair in a 5 railgun Crusader, to be honest. A rail-boating 'Conda. Hmm.
 
I actually tried something similar. I put an elite npc in a quad rail gunship. It's a bit absurd to watch. They don't miss with the rails but they do underutilize the other weapons.
 

Deleted member 38366

D
NPCs are quite effective, for as long as the Target does not Chaff (a small but catastrophic bulld error on that weakly shielded Chieftain... looked like an ineffective PvE or lulz build (?) ) or if they have access to alot of fixed Weapons (NPC Aimbot).
 
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