Is this not more a demonstration of how effective seeker missiles are against hull oriented builds?
See it seems to be missed here...
The kicker... As far as I understand it, is that the NPC crewmembers are considerably over effective when compared to the rest of the AI logic.
It's not by a small margin either. It's by a cocking enourmous one. It is'nt so noticable if the crew member is in a big ship, but they have an inhuman accuracy with all the laser weaponry on the little anklebiters that get spat out by the mothership. Couple that with the SLF's obcene lack of a hard cap to thier HPVs on thier weapons they are indeed capable of soloing players.
That is the aspect I find is the one that most needs to be changed. As the guns on SLF's are smaller than those on the Eagles, yet deal thier full damage all the way up to the biggest hulls making them an effective click win vs any smaller ship who has'nt got thier targeting down, or even up to things like the FAS or Chieftan range because they tend to only have skinny shielding, erefore the SLF can eat massive chunks of hull off said player.
Vs an fully engineered Viper 4 hull tank (Something that is more than capable of being able to facetank at least a decent bit of the firepower from a big ship (Say about 2800hull), actually looses hull at a very much higher rate from the SLF than it will do from say, a Corvette.
This is a GLAIRING balance issue.