My one major disapointment as an 84er

This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.

I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).

I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).

Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?

In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.

I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.

I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.

As another 84er this is exactly how i feel too. I like the game but it is yet to capture the danger of the original.
 
It had to be said that in original elite I was pooing myself regularly on dangerous routes and you really breathed a sigh of relief when you docked safely.

Original ELITE when having to jump into a Dangerous / Anarchy system was "I've got a very bad feeling about this"
Todays ELITE when having to jump into a Anarchy system is "Meh"
I really haven't felt the nervous / hesitant emotions I used to feel in this update of the game at all.
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Also in todays ELITE I can take down a pilot (NPC) with an Elite rank just as easily as one with the Novice Rank. at least that's how it feels.
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Elite Dangerous feels more like Elite Whimpykid at the moment.
 
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What I would expect to happened: The little git is Elite, and his ship not only outdoes mine in maneuverability by a huge marging, but is also boosts faster and is around the same speed during normal flight. I'd expect him to stick to my fat, juicy like a frenzied leech, slowly whittling me down with his peashooters until I supercruise away with my proverbial tail between my legs.

What actually happened: I engaged and soon enough I've bested him in a straight up maneuvering contest. No fancy tricks, certainly no FA-off shenanigans. Not even reversing my thrusters to keep the more agile but weaker ship in my sights while letting my superior shield and firepower do the job. Just straight up turning with him, using my vertical and lateral thrusters to cancel out my inertia as I turn and managing my speed and power distribution. And I didn't even do a particularly good job of either. If the little was "Elite" at anything, it sure wasn't combat.

Conclusion? At least the "Master" rank NPCs and above need some serious tweaking. Even killing the Elite Anacondas become routine rather than exciting soon enough. Leave the lower rated NPCs where they are to serve as fodder for newbies, with Competent and Expert ranked ones being there to force them to gradually get better. Would probably be a good idea to make the bounties scale up a bit more at the higher levels if they would actually become a challenge. Also, I'd much like to see NPCs start moving more in groups. The only ones I can think of at the moments that do it are the merchant ships with Sidewinder escorts. Pirate packs could also help alleviate the problem with combat occupations largely evening out in profits from the Viper/Cobra and onwards, since income appears more so limited by the number of targets you find, and bigger ships should be better able deal with multiple attackers as you wipe them out one by one.

Couldn't agree more. After I killed my first Novice Anaconda in a Cobra I was actually quite proud of myself even though I didn't find it particulary difficult. Though I got lucky. When I took on one of those 150k Hunter/Killer missions and found out my target was an Elite Anaconda, I considered running before the fight started and abandon the mission. Nevertheless I threw caution to in the wind (having had a shield and hull upgrade shortly before) and attacked thinking I could always boost and SC out when it got too bad. What I found out was, that I had little problem with the Anaconda. Attack fast, retreat when own shields get low, boost in and attack fast again. That way I wore him down. Took a while but it wasn't very dicey. Sustained some 15% hull damage all in all when once I didn't back out fast enough after he killed my shields.

Summary for me: I should never have survived. That's like a WW2 gun battle between a battleship and an escort destroyer: sure the destroyer is faster and more maneuverable, but even if they both had the same weapons range (as in ED) the destroyer most likely wouldn't have made it through the second attack. (or if you prefer it in SciFi terms: Star Destroyer vs. Millenium Falcon or Romulan Warbird vs. Runabout)

In a way it was quite a shock: I would have expected a bunch of fully equipped Anacondas to be able to take on a space station in firepower. But even with a measly little multi purpose Cobra I'm not afraid anymore of the mighty Anaconda. What does that tell me?
- Why would I need a bigger ship since I don't trade?
- Who (apart from a station and other CMDRs) should I be afraid of anymore? If an Elite Anaconda is no real danger, the rest are just a nuiscance. Insignificant insects to be crushed ...
 
I agree with this thread, the game does need to scale up a lot, skill wise. This is one of those difficult things to balance these days, though, because niche simulator-type games like this easily risk being condemned for being 'too hard'.

Still though, a lot more work could be done in this regard. Trading scales up, nothing else really does.

Though, just some constructive criticism for the OP... don't use vague "clickbait" topic titles. Your criticism about the game was in regard to the game's difficulty. You could have easily stated that in the topic title rather than the equivalent of "You won't believe this one weird thing an original elite player hates about Elite: Dangerous!!!"
 
I agree with this thread, the game does need to scale up a lot, skill wise. This is one of those difficult things to balance these days, though, because niche simulator-type games like this easily risk being condemned for being 'too hard'.

I think that thinking is wrong though. Sure some may quit, but it becomes a "thing" to stay. Look at a game like EvE for example. Its "hard" but people will stay playing for years. Easy games go back to the unplayed pile. I ended up quitting eve, not because of any difficulty but due to the direction they took it from being playable by solo and small groups to blob lag fests. Difficulty can be mastered.
 
I think what he actually said was it was easy for them to make the AI too much of a challenge - I believe he used the word 'unbeatable'. The real problem was to make NPCs beatable yet still challenging, as if there was a reactive pilot at the controls rather than just a few lines of code.

Really they should have difficulty settings, Easy, Normal, Hard, and then Dangerous.
 
I think what he actually said was it was easy for them to make the AI too much of a challenge - I believe he used the word 'unbeatable'. The real problem was to make NPCs beatable yet still challenging, as if there was a reactive pilot at the controls rather than just a few lines of code.

I'd like to know what the devs have left in the locker though. While it probably would be a little dull to get instagibbed by impossibly accurate laser fire every time you came up against an elite NPC, it'd be nice to see what they consider the very best they can do.

I've been blown up by some pretty well known CMDRS over the last few months. I learnt more about the Cobra Mk iii in terms of relative turn rates and weapon spreads in one 5 minute dice with Cmdr Neon Raven than I did racking up 500+ NPC kills. I'd like to see how close the devs can get.
 
Ok I just found out that my post above that there was nothing to be afraid anymore, was not entirely correct ... I just had a very nasty fight with an Elite Python NPC that I interdicted. That was much more of a challenge than the Elite Anacondas. The Python is about as maneouverable and fast as the Cobra, but much better armed and armoured. Thus I was constantly turning and fighting to keep it in my sights while the Python's turrets were hammering at my shields (and later at my hull). So a turning match like against an ASP is out of the question. Once you lose her from sight you really have a problem. The tactic I used against the Anacondas didn't work at all either because it's much more difficult to keep a safe to recharge the shields. Also it is almost impossible to keep close to the enemy's hull outside the firing arcs of many defensive weapons. The beast had so much firepower that she dropped my shields (B) with the second volley. So if you get close you can't stay close or outmaneouver her and get hit point blank. And from a distance all the Python's weapons will hit you at the same time.
End result: with 25% hull left I boosted away and went into supercruise. Damage to the Python was approx 65% Hull and 70% Power Plant left, while the shields had just come back up.

So beware of Elite Pythons. (or maybe give me a hint who to deal with them more successfully) :)
 
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This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.

I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).

I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).

Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?

In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.

I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.

I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.

I mentioned something to this effect in another thread. The 8-bit versions had the right mix of trade, combat, missions and open-ended exploration.

BTW, I played Elite on the speccy and C64 and I don't remember encountering a single bug.
 
In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. .

Yea i remember that, i used to avoid them like the plague at the start of the game.

It's not even a consideration now :(
 
Another 84er agreeing totally with the OP.
I used to feel some excitement taking cargo into anarchy, as it guaranteed a fight and represented a very real possibility of destruction.

Now i dont even bother checking what a system is - it's just a bus route to me. :(
 
Well if it's worth to add: I'm not an 84er. I wasn't even alive in 1984. Didn't play FE2 or FFE when it came out either.
In real life, I want to succeed. Doing so makes me happy. I want to ''win'' things, but game worlds are not reality.
Here, challenge is fun, loosing is fun, and overcoming your challenges is even more fun. Winning everything means no more loosing, and no more challenges. That is not fun. That is boring.
To pseudo-paraphrase JFK: We play games, not because they are easy, but because they are hard!
 
This is an online game so they can't scale the difficulty to you alone as the could in precious iterations. I would have thought that instanced areas like USS and extractions sites could generate enemies to give a challenge to whatever you are flying though
 
Ok I just found out that my post above that there was nothing to be afraid anymore, was not entirely correct ... I just had a very nasty fight with an Elite Python NPC that I interdicted. That was much more of a challenge than the Elite Anacondas. The Python is about as maneouverable and fast as the Cobra, but much better armed and armoured. Thus I was constantly turning and fighting to keep it in my sights while the Python's turrets were hammering at my shields (and later at my hull). So a turning match like against an ASP is out of the question. Once you lose her from sight you really have a problem. The tactic I used against the Anacondas didn't work at all either because it's much more difficult to keep a safe to recharge the shields. Also it is almost impossible to keep close to the enemy's hull outside the firing arcs of many defensive weapons. The beast had so much firepower that she dropped my shields (B) with the second volley. So if you get close you can't stay close or outmaneouver her and get hit point blank. And from a distance all the Python's weapons will hit you at the same time.
End result: with 25% hull left I boosted away and went into supercruise. Damage to the Python was approx 65% Hull and 70% Power Plant left, while the shields had just come back up.

So beware of Elite Pythons. (or maybe give me a hint who to deal with them more successfully) :)

You could kite it from afar with four gimballed multi-cannons, or one beam/pulse laser and three gimballed multi-cannons. Using a 7/7 or 5/5 shield cell bank you should be able to take it out easily.
 
I have died 7 times so far

Killed by a Human CMDR: 1x
Killed by NPC: 2x
Killed falling asleep and crashing into random crap: 4x
 
I agree there needs to be a bigger range of dangerous situations. Maybe warzones should have the highest profits and a very high risk to go with it. Step it up above anarchy.
 
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