I don't disagree but I don't want to have to play the interdiction game half a dozen times en route or submit over and over to swat flies. I'd be all for lots more combat that wasn't so financially punishing if you took even 1% hull damage in a large ship. If you take a major beatdown, sure, pyrrhic victories should be expensive. Otherwise cleaning the clock of a souped-up Cobra with a 2000 cr bounty that managed to inflict 15000 cr damage is going to make trading less appealing, and right now that's the only way to realistically afford better equipment in a reasonable time. Exploring would just go completely to hell if an hour spent scanning a system turns into a loss because an Eagle managed to get through your shields.
I get where you are coming from. (I've had some nasty prangs in an asp and a clipper
But we aren't talking about all systems becoming nightmarish - just nil sec anarchy.
Trade routes that must already be researched would then require taking system politics/security into account.
Profits should also be more likely when risking the anarchy sectors for trade - less traders willing to risk a run there means higher supply and demand figures as no one is willing to go there!
Players who like it safe will have to stick to high sec areas - less profit as you are following the trodden path; but less risk as no one is shooting at you!
I also like to think that any endeavour which sees your bank account increasing whilst staying alive as a successful one!
Increasing the difficulty shouldn't cause people to stop playing - it should make them play differently, even if that means slowing the rate of asset accumulation or expectations thereof.
Of course what it actually does is causes people to complain instead of learn and adapt!
I don't know why the world is all about instant success and gratification these days, but unfortunately it seems to be :S