My opinion on what FD need to do now.

If you read though 'stalkers' responces from the start of the thread, I genuinely feel like I was attacked, but hey, I'm a big boy and wont lose no sleep over it. So to me, I posted then got shot down for my opinion. I will still say what I think. I wll not attack nor belittle anyone if I can help it, but I payed the same for the game as did any of you, you will NOT bully nor intimidate me, I will have my say and you will all listen, or do not read my posts.
 
Everyone "gets" what you are saying and in other games you would be right. what you dont get is that you bought elite, a game where pvp is possible but it is a small part of the game. this isnt some balanced esport where the primary goal is competative play

Either/Or arguments are unnecessary and short sighted. The game has 4 billion systems, you could have a thousand all to yourself if you wanted to.

Instead, FD decided that mode switching be allowed, which obviously undermines open play. It was a completely unnecessary thing to do largely because of how Elite works (huge space, non linear travel, etc.).

They caved in to irrational fear on the open/solo merge. They also axed offline. It was and will continue to be a poor decision that removed a lot of "content" (needing to escort traders, all kinds of stuff) and limited the scope of what you encounter in game. It also makes open the pvp playground as there's no other reason to do anything else there.

Also, no need to balance system security or stuff like that. They just said "screw it" and did this instead. It's sad what was lost to this if you think about it.
 
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Take control of your own starship in a cut-throat galaxy.

Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.

This does not say what you say.

Its a cut through universe out there

How the HELL do you expect anything to be intresting if you guys do not let the universe Eco to live?!?!?!?!?

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TRADERS (SOLO) > PIRATES > (COOP) > BOUNTY (COOP) - get it?

Do whatever it takes (change to solo if you lose your bottle)

WHY should I not have bought this game?

How DARE ANY of you tell me this 'isnt right for me', I will tell the devs what I want! I payed 40 pounds too you self entiltled people.
 
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If you read though 'stalkers' responces from the start of the thread, I genuinely feel like I was attacked, but hey, I'm a big boy and wont lose no sleep over it. So to me, I posted then got shot down for my opinion. I will still say what I think. I wll not attack nor belittle anyone if I can help it, but I payed the same for the game as did any of you, you will NOT bully nor intimidate me, I will have my say and you will all listen, or do not read my posts.

You can post on here as much as you want and nobody will try to "shut you up" but the point is moot. Elite ist not what "you" wish it to be or what "we" wish it to be, Elite is a game that was developed by FD for the sole purpose to build a game THEY wanted to play. And in that game PvP is pretty much irrelevant even if it is possible. The fact that the next implemented feature are Wings, a multiplayer-feature for cooperative play should make that obvious.

So, posting on here and in some way demand a betterment for a PvP style of play is really pointless.
 
Hi commanders! :)

1) Make Trading very profitable. This is the start of the food chain. Traders should be able to hire 'bots' to defend their ships throughout their run. Or pay more for experianced human players. "damn, protection costs x amount, means I wont make as much", but then they get ATTACKED by pirates! Glad they spent that extra money now as they see their 'escort' see off the pirates.

3) Bounty hunting. Works fine. Somtimes the hunters become the hunted.

4) FSD cool down needs to INCREASE A LOT. When you jump into a system, there should be no quick escape. In eve, people use 'scouts' to see if there is danger BEFORE their jump, emulate this.

.

1) No. Because solo mode exists, it will just mean trading is even more OP and your eco-system will never work on that basis alone. As long as solo exists, an eco system cant even start to exist.

2) Works fine? You can never catch pirates because you cant slow them down, i have killed 100's of players and never died. Why? Noone can go faster than me, therefore noone can catch and kill me

3) Sure. But there really needs to be a better system. Like a real risk/reward system in EVE. high risk in nullsec, high reward. EVery space in ED is EXACTLY THE SAME!
 
I thought this was obvious that changes would need to be made by the devs, really, I am not even going to discuss how it could be achieved.

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Anyways, its been fun guys, amazed that this game with so much protential is going to be dumbed down IMO by people that should really just play truck simulator, but hey, bad investment for me and a lot of others. Such an amzing sim they were building too, just to have people go from a to b, I appriciate the responces but it really has just made me feel worse tbh. Laterz ... Maker
 
They caved in to irrational fear on the open/solo merge.

Can't believe I'm getting drawn in again, but they did not cave in to anything on this. It was part of the pitch from day one of their Kickstarter, and the reason that many of us pledged heavily: this is what we wanted from the game. It undermines nothing; it is a foundation. It is one that most people here want and like (source: every poll ever taken here on the subject. Every. Single. One.). And it is working just fine.
 
T

How DARE ANY of you tell me this 'isnt right for me', I will tell the devs what I want! I payed 40 pounds too you self entiltled people.


not at all YOU are the one insisting the game is broken and intimating the devs do not know what they are doing.

I on the other hand just want what i bought, and what we have now is maybe a little rough at the edges essentally it is fine.

some of your other points i agree with. I WISH you were right about the combat logging but it is apparently tougher than it 1st looks to stop due to p2p network - and a full on server option is out due to costs (and before you suggest it a monthly fee has been suggested before too and is even less popular than mode switching ;) )

i think it may have been you who said a killer should not be able to pay off their own bounty for murder either....... if so i agree with that too = at least not for a set amount of time anyway.

but the issue is, and as i said you make a valid point from a pvp point of view, but if you were to have your way, then the game would be boned from how i play it. tought one to please all.......
 
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I thought this was obvious that changes would need to be made by the devs, really, I am not even going to discuss how it could be achieved.

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Anyways, its been fun guys, amazed that this game with so much protential is going to be dumbed down IMO by people that should really just play truck simulator, but hey, bad investment for me and a lot of others. Such an amzing sim they were building too, just to have people go from a to b, I appriciate the responces but it really has just made me feel worse tbh. Laterz ... Maker

Bye. Shame you decided not to spend time finding out what people actually wanted; it might have made you feel better. Perhaps you might come back later and give it a go.
 
2) Combat logging.

If you 'dissconect', or if you 'pull your cable', there should be a FULL ONE MINUTE pass where your ship is simply floating in space. No excuses and no mercy, no exceptions. There is no exceptions in any other game like this, FD, you are trying to -foot around the people who wreck this game. TRADERS NEED TO ACCEPT THAT THEY ARE PLAYING 'OPEN' AND TAKE THE ROUGH WITH THE SMOOTH!

And before the people who dont like what I am saying here come in to say their bit, if your internet is [masked swearing redacted - please avoid this thank you]or of you are having a night of bad internet, then do not play open to risk it. The majority of people will be fine, and this will definatly stop combat logging, better to fight with a chance than no chance at all.

again, the devs even have a stickie on this: that is not as easily done as you imagine it to be

ED runs on a peer-to-peer basis, that means if you are in an instance with three players, you are sending information directly to those players
this is a good design choice for a very large game like E:D, since you would need incredibly powerfull servers too host instances for every system where players are
however, this also means that something like combatlogging and exploiting/cheating is way easier done

basically you have no hosting server between you and the other players to tell wether everyone obeys the rules, every client works for himself,
receiving from every client in the instance while simultaneously sending to each client in the instance (which is why the bandwidth needed equals x squared, where x is the number of players in an instance

tl:dr: acknowledging game design principles being good and actually hacking the stuff in are not equally easy:

1) in order to make an enemy player appear on your screen, though the other host stopped sending and receiving your packages, you would need to have a ghost of him on your screen

2) whatever you do to that ghost of a player has to reach the guy who disconnected in some way after he reconnects, however there is no server you can send that data to, since it is peer-to-peer,
and once your evil combat-logger logs in again, there is no way of telling his client that he has been destroyed while he was disconnected
 
#3 - The food chain. Agree to some extent with the OP. It is important that all three pieces of the chain can have a healthy income.
The problem is that pirating doesn't pay off. The trader and bounty hunter get their money from the game - sell cargo, collect bountys. The pirate only gets what he can "persuade" other players to give him. There is no perceivable game mechanism that could change the minds of other players, to make them "want" to give cargo or money to the pirate. Noone wants to be mugged, and will do whatever they can to avoid it. The life of a pirate will always be meager.

I think FD should introduce some sort of "pirate salary" or reward, where the pirate gets paid by stations the same way traders and BH's does. The pirate would earn more than the trader lost and may be less inclined to kill the trader.
Example: Buff the rewards of those "we need stolen goods" missions, and have "stolen" really mean stolen. Or vastly increase the black market price for stolen goods. Or just simply get paid for mischief by those "pirate lords", who should have no shortage of money judging from the ships they fly.
It could be abusable among friends, but a time limit on how often you'd get paid for pirating a single commander could stop that.

tl;dr: influx of money to pirates from the game, and not only from their victims.
 
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