V'larr, I am genuinely sorry that I've personally offended you. It's not what I'm about and I normally enjoy our discussions. Thank you for engaging politely in this thread, notwithstanding.
Concerning the post in your thread that upset you, I posted it immediately after reading your exchange with @Frenotx, whose contributions to this forum I admire greatly. I did come on again later with a view to retaining the forcefulness of my phrasing whilst making it a bit 'kinder' but by then you had already said you were going to report me for slander, so I left it exactly as it was.
The apology is nice and all...but, eh. When the post has, amongst other things, in-bold "NOBODY PAY ATTENTION TO THIS GUY", I have no regrets about making it clear I'm going to report that.
I have given both you and Frenotx many a reputation in various places on the forum with good reason, it's been a real shame to me that meaningful discussion went out the window despite my efforts to the contrary in that thread.
About the Courier discussion, as well - I admitted what I was wrong about, and I stuck to my guns that other builds besides the Enh. Perf. Thruster fully-min/max-ed loadout are viable and that HRP/MRP builds on ships like that can be effective. I see that as a difference of perspective, not choosing to be irresponsible.
Referring to your Cytoscrambler research, why not point that out from the get-go and share the impressions you've had so far about the weapon and compare that & what you would do to fix the weapon, to the conclusions I drew in my list? Surely that's more constructive than labels and disdain?
Regarding frag cannons, I have tested them since then, and I still see little reason to use them given the other choices available. Hence I feel totally validated in proposing changes to frag cannons, though I'll be honest and admit that off the top of my head I don't even remember which discussion that was a part of.
JGM may be a special guy for his work on coriolis, but I don't see how that suddenly means me & my own view on frag cannons is suddenly completely invalid. My viewpoints are just as valid as yours, his, and any other player's or poster's.
The game being complex and the danger of far-reaching changes should, if anything, be more motivation to openly carry on discussions, such as about what's contained in my list, rather than tell anybody off who doesn't get your permission first. That would benefit the developers the most, in the end, as well.
Moving on to that meaningful discussion:
Now, concerning MRP's:
My own tentative view that the pendulum has swung too far comes from a number of things, including these:
I PvP'd for months in a FAS before MRP's were introduced. The FAS is a Swiss cheese, with very exposed internal modules including PD and PP. I regularly received and delivered heavy module damage.
Hence in Beta 2.2.03 I used three MRP's at first (2 D class, 1 E class). Eventually I dropped to two MRP's, then one. At no stage in many fights did I take significant internal module damage, with or without AFM. Most of SDC I think are using only one MRP on their PvP FAS's, which were in use last week at the CG I was at.
Interesting. So what's the benefit, exactly, of larger MRPs...? Higher capacity for soaking damage, I'd guess? But from what you're saying it's largely superfluous, at least for 1v1 PvP.
A few days ago I went to Cleve Hub to spar with Adle's Armada. Two Cmdrs duelled in quad-plasma FdL's. (Plasma of course being very damaging to modules.) Iirc it took 10-15 minutes before a hybrd shield/HRP FdL with 1 x MRP lost that one MRP.
Well, they are FDLs...most of that fight, I'd imagine, was spent chewing through shields, and I don't honestly know much about which ships have good module shielding - does the FDL have good module protection?
I wonder how that would have gone with a plasma FDS/FAS/FGS duel?
PvE-wise, yesterday I held a gimballed beam on the exposed Powerplants of a number of 'military' NPC's while firing two rails into the PP. Module damage was pretty non-existent, to the point that in every case I eventually desisted and fired only at the hull.
You know, lately, I too have noticed some difficulty in taking down NPC modules - I didn't think of them using MRPs though! So it's not just incompetent combat on my part....
Alright, I'll get on board with taking a closer look at MRP balance then. I wonder how easy that would be at the same time as changes to bulkhead and HRP strength & resistances though...can we get a dedicated beta test, eh, Fdev???
In fairness, if we drew a curve of hit points and vulnerability from small ships to huge ships, I personally would reduce the hit points and increase the vulnerability of the huge ships the least.
So, I don't think we disagree as much as you might think.
I know this was in response to another poster, but taken differently, that's saying you'd increase the power gap between small ships and huge ships?
I suppose so long as there's exponential increases in effectiveness the larger things get & Fdev intends things to be like that, that's going to be inevitable, but *ideally* I'd want to even up the peaks and valleys of the playing field.
One of my greatest concerns is the one touched on in the OP, that the ability of the pilot to influence the outcome has been dampened so terribly by hit point inflation.
I think this is exactly right. More hitpoints directly correlates into combat moving towards "sustained DPS is king", and away from risky tactics. I'm sure nobody wants it go too far in either direction, but yeah, this "DPS meta" gets a bit stale.
I feel like the raw quantity of kills a player must achieve to rank up combat is partly to blame for this, though - individual kills after a while start becoming a blur, practically meaningless on their own; I myself rarely pay attention to how many kills I get anymore, when doing combat, and only glance over to see how many millions of bounties I've collected. And at the same time, with how tanky ships can be, each of those kills feel like time-consuming chores.
Out of all the activities I've done in Elite, combat is the most
*boring* to me, because of the hitpoint inflation.
I almost want to give myself a good hard stare for how bizarre that sentence sounds....
If individual kills were more rewarding (and probably more challenging to compensate), I think less folks would be concerned with being as survivable (and hence, sustainable) as possible - which I see as the reason SCBs, HRPs, shield boosters, MRPs, and so on were thought up in the first place.
There are pilots like the legendary BreakfastMelon who could win a hull tank v hull tank duel in 2.0 almost before the other guy had deployed his hardpoints, killing him with 80% plus hull via module sniping.
Well, there I think we see exactly why I was cautious about hearing MRPs have gone to the other end of the spectrum! Still, whichever end it's at, extremes are undesirable and I hope a middle ground can be found.