My problem with Odyssey graphics...

This kind of stuff has generally been the norm for me too ever since odyssey released. Minecraft textures popping in and out throughout approach to a planet. Sometimes bits and pieces of the surface resolve nicely at certain distances, sometimes it all stays ugly until touchdown; every once in a while things look like they should look all the way through approach to landing, but it’s rare.

It’s the kind of thing where if you want to take a good screenshot, there are usually individual moments where everything looks good, but the overall minute to minute experience is one of shifting changing surfaces and visual artifact mess.

I’ve had problems with Horizons’ planet rendering from time to time, but they were the exception rather than the rule, and on the whole looked great at every stage without tiling or awkward distracting transitions. Odyssey still hasn’t fared so well even after the revisions and updates.

Seems like the only people who even have a chance of non-buggy graphics are folks who have machines well in excess of recommended specs, with every setting turned to the max, and even then it’s a bit of a coin toss.
 
After messing with settings a number of times I have come to the conclusion that nothing I change will ever make landables look good from orbit or at altitude. They will always look pixelated until I land and on-foot rendering kicks in. The non-landables look fine though. Here is a comparison of a landable versus a not-landable...
This made all the difference for me

Terrain Checkerboard Rendering: OFF
 
This is something the really annoys me in the new planetary tech. I generally prefer the new planets up close, but from orbit they are horrible. The terrain morphing and object pop up is equally bad.

Still some work to do on those, maybe fdev will finally fix it.
I find the Horizons planet tech more pleasing and stable with the rendering mostly done even before landing.
Where in Odyssey the rendering never stops, driving around the landscape constantly rendering.
Rocks,plant life popping in as you just drive around just a few meters away.

There is very little immersion with Odyssey because of constant rendering, in Horizons I can get totally immersed driving around feeling like I am exploring a distant planet in VR.
 
I just flew over an atmosphere planet.

On a 1080 gtx, mostly with ultra settings. Fsr off. Checkerboard off. Work per frame maximum. It was achieving my 60fps with very little popping.

I'm happy with it.
 
I find the Horizons planet tech more pleasing and stable with the rendering mostly done even before landing.
Where in Odyssey the rendering never stops, driving around the landscape constantly rendering.
Rocks,plant life popping in as you just drive around just a few meters away.

There is very little immersion with Odyssey because of constant rendering, in Horizons I can get totally immersed driving around feeling like I am exploring a distant planet in VR.
I'm also not a fan of the popcorn ceiling mountain expanses, which seem common in many of the "My planets look amazing!" screenshots. But that's just me.

iu
 
What your ice supergiants look like? Here is one I stumbled upon... I play with med/hight settings to have quite stable fps rate on my spec, first I thought it is because of my lowered settings but no... I adjusted all terrain/textures setting to ultra, reloaded the scene and got almost the same quality of terrain. Hurts my eyes to be honest. Is this the way Odyssey is rendering large planets? Nevertheless all smaller planets look pretty all right, problem is with big ones.

K0QwvXe.jpg


more here Source: https://imgur.com/a/Z4dbPhq
 
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