I thought I'd share my Anaconda build for your viewing pleasure.
I find it gives me the best balance between playing for fun and effectiveness in grindy endeavors.
My playstyle is solo PvE, it involves trading and smuggling while doing missions to gain naval ranks and permits.
What the build is good for: trading, BB missions, assassinations(!)
What it is not good for: extended RES/CZ farming, PvP
[coriolis] [edshipyard]
Q: Why the double plasmas and 6 multicannons?
A: 1. The Huge PA is awesome, I must have it. 2. The class 3 and 4 hardpoints at the bottom have good convergence, I can hit small ships with both PAs easily. It is most satisfying to one-shot the confused AI pirates in their Eagles who keep interdicting me. I don't have time for their crap, I have 400 tons of slaves to deliver, you know!
Also during assassinations I can usually surprise the target with two quick double shots from the PAs, then switch to 4 SYS and 1 or 2 WEP and fire the multis forever. Plus multicannons sound great!
Q: Why no pulse lasers? They have the best Damage per Energy! Snipe powerplants like no tomorrow!
A: I used to be a min-maxer like you, then I took a cancer to the ear from the constant pewPEWpewPewPEWpew.
Q: Why the 7A PP and PD?
A: 1. 8As are too expensive and heavy 2. I can share the 7As with my Python when I fancy some RES or CZ combat.
Q: You can't use the shield cell bank with weapons deployed.
A: In extended fights with multiple tougher opponents I switch off one of the plasmas after the initial strike.
Q: Why carry an interdictor? You are losing ~4% profit on each trading run!
A: I like to look for high ranked wanted NPCs during my trading runs and blast them for extra fun. Extra fun >> 4% profit
Q: Docking Computer? Learn to fly space dust!
A: Yes I am lazy, sue me. Actually I prefer to boost into the slot, then emergency brake and let the DC find the pad. I rarely use it to do the full sequence as it just wanders around too much outside of the station.
I find it gives me the best balance between playing for fun and effectiveness in grindy endeavors.
My playstyle is solo PvE, it involves trading and smuggling while doing missions to gain naval ranks and permits.
What the build is good for: trading, BB missions, assassinations(!)
What it is not good for: extended RES/CZ farming, PvP
[coriolis] [edshipyard]
[Anaconda]
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 2F/G Multi-cannon
L: 2F/G Multi-cannon
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
U: 0I Chaff Launcher
U: 0I Chaff Launcher
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
BH: 1I Lightweight Alloy
RB: 7A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 7A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)
7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Shield Generator
4: 4A Shield Cell Bank
4: 4C Frame Shift Drive Interdictor
2: 1E Standard Docking Computer
---
Shield: 820.55 MJ
Power : 21.95 MW retracted (73%)
29.85 MW deployed (100%)
30.00 MW available
Cargo : 416 T
Fuel : 32 T
Mass : 809.6 T empty
1,257.6 T full
Range : 26.08 LY unladen
17.45 LY laden
Price : 298,134,686 CR
Re-Buy: 14,906,734 CR @ 95% insurance
H: 4A/F Plasma Accelerator
L: 3B/F Plasma Accelerator
L: 2F/G Multi-cannon
L: 2F/G Multi-cannon
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
U: 0I Chaff Launcher
U: 0I Chaff Launcher
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
BH: 1I Lightweight Alloy
RB: 7A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 7A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)
7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Shield Generator
4: 4A Shield Cell Bank
4: 4C Frame Shift Drive Interdictor
2: 1E Standard Docking Computer
---
Shield: 820.55 MJ
Power : 21.95 MW retracted (73%)
29.85 MW deployed (100%)
30.00 MW available
Cargo : 416 T
Fuel : 32 T
Mass : 809.6 T empty
1,257.6 T full
Range : 26.08 LY unladen
17.45 LY laden
Price : 298,134,686 CR
Re-Buy: 14,906,734 CR @ 95% insurance
Q: Why the double plasmas and 6 multicannons?
A: 1. The Huge PA is awesome, I must have it. 2. The class 3 and 4 hardpoints at the bottom have good convergence, I can hit small ships with both PAs easily. It is most satisfying to one-shot the confused AI pirates in their Eagles who keep interdicting me. I don't have time for their crap, I have 400 tons of slaves to deliver, you know!
Also during assassinations I can usually surprise the target with two quick double shots from the PAs, then switch to 4 SYS and 1 or 2 WEP and fire the multis forever. Plus multicannons sound great!
Q: Why no pulse lasers? They have the best Damage per Energy! Snipe powerplants like no tomorrow!
A: I used to be a min-maxer like you, then I took a cancer to the ear from the constant pewPEWpewPewPEWpew.
Q: Why the 7A PP and PD?
A: 1. 8As are too expensive and heavy 2. I can share the 7As with my Python when I fancy some RES or CZ combat.
Q: You can't use the shield cell bank with weapons deployed.
A: In extended fights with multiple tougher opponents I switch off one of the plasmas after the initial strike.
Q: Why carry an interdictor? You are losing ~4% profit on each trading run!
A: I like to look for high ranked wanted NPCs during my trading runs and blast them for extra fun. Extra fun >> 4% profit
Q: Docking Computer? Learn to fly space dust!
A: Yes I am lazy, sue me. Actually I prefer to boost into the slot, then emergency brake and let the DC find the pad. I rarely use it to do the full sequence as it just wanders around too much outside of the station.