Hello Commanders!
So there are two types of mass-lock:
Full mass-lock occurs when you are two close to a large structure such as a starport. You need to clear a minimum safe distance before you can activate you Frame Shift Drive. There is a cockpit element currently above the sensor disc that informs you when you are mass-locked in this way.
You can also be partially mass-locked by ships that are the same size or larger than your own. When inhibited in such a way, the Frame Shift Drive will spool up, but takes longer to reach full charge (the bigger the vessel locking you, the longer the charge time). This is the most common cause of ship destruction, as the Frame Shift Drive generates significant heat whilst charging.
Again, you can move to a clear distance and re-initialise the Frame Shift Drive to avoid this time penalty.
At some point Soon(tm) we will get better mechanics (the penalty will be dynamic, meaning that it will reduce as you fly away from the locking entity) and better feedback in for when you are mass-inhibited (and likely overheating as well).
So there are two types of mass-lock:
Full mass-lock occurs when you are two close to a large structure such as a starport. You need to clear a minimum safe distance before you can activate you Frame Shift Drive. There is a cockpit element currently above the sensor disc that informs you when you are mass-locked in this way.
You can also be partially mass-locked by ships that are the same size or larger than your own. When inhibited in such a way, the Frame Shift Drive will spool up, but takes longer to reach full charge (the bigger the vessel locking you, the longer the charge time). This is the most common cause of ship destruction, as the Frame Shift Drive generates significant heat whilst charging.
Again, you can move to a clear distance and re-initialise the Frame Shift Drive to avoid this time penalty.
At some point Soon(tm) we will get better mechanics (the penalty will be dynamic, meaning that it will reduce as you fly away from the locking entity) and better feedback in for when you are mass-inhibited (and likely overheating as well).