This came up in the pre-Horizons livestream. I think I heard the developer responsible for ship balance stating that FD were intending to get all the ships out and then do a balance pass on the whole lot of them at once. The rationale was that this was important in order to balance them properly.By that extension to make broadsides viable you would have to either rework the weapon hierarchy completely or do a serious revision on the balancing of turrets at the higher classes.
Right now it breaks down as follows
Fixed > Gimballed >> Turrets.
Turrets don't offer nearly enough of an advantage in targeting to compensate for their 3rd class damage - all other things being equal (weapon type and class).
The limited FOV in some (not all) ships also would have to be re-worked or the UI would have to be to be to denote when you have a firing solution with what weapons - and if there were friendlies in the way.
"Broadside" type gameplay is best served with a side of 3rd person view. Think Homeworld or that new dreadnought game. But I don't know if you want to open that can of worms.
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