my thoughts after playing a few days

@Telnets: "Really?!?". Really though, I'm sort of willing to say "Really, bro?" at your post...


Why should a videogame - something one plays in the spare few hours of everyday life - require tons of "work"? And, yes, the mission rewards for the most part really are giving next to nothing. Especially later on, when you're looking at moving up from a 3-mil specced Cobra onto, say, an Asp. Still think those 1000-credit courier missions, or those 5-10`000-credit trade missions are worthwhile "work"? Especially when fuel costs, damage costs, repairs all cut into the profits in a significant way, when you're looking at mission payouts.

And he's not wrong about that in any way. Missions so far are generally "dock, Bulletin-board, undock, jump, dock, bulletin-board (optionally undock, jump back, bulletin-board)". That IS boring. Especially when mission payouts make you do hundreds of them to earn anything notable. Why are you snarking about this?

Mining IS tedious. Well, unless you enjoy being constantly jumped on by pirates n the 'official' mining instances. Must be fun for the people who decide to do mining and not, you know, a pvp combat game...


Talk about unforgiving, eh... One stray shot (or even other players DELIBERATELY flying into the already-fired projectile stream to get a free warrant kill) and you're insta-wanted and hostile.


Oh god forbid that things would actually happen at a reasonable pace in a videogame! No no can't have that. Let's instead tune everything so that there's 90% of downtime and 10% of docking. Good 'game' for listening to podcasts/radio!


Riight, yes, that's exploration. Seeing the exact same 3 stations in 30 systems, with the exact same general wares and same price ranges (medium/low demand only, all the time), that's "exploration". yep. Gotcha.
I bet all the great real-world explorers spent a lot of time "exploring" their local hometowns' market stalls. Going round and round to the same market, finding the same wares. "Exploring" yep gotcha.

The problem is, the game does NOT give an indication that you've achieved anything.
Take this example - yesterday I spent 4-5 hours doing missions for an Empire faction in an independent system, trying to boost their influence. 4 hours (let's round this down so you're happy). Must have been near 20 missions, all successful. What do you think the result was? Faction's influence didn't budge one bit. Not at all. Not even a blue arrow at their influence bar in the system factions list.
Like - I was not expecting to singlehandedly make them 55%. I WAS, however, expecting to SEE at least SOME indication that I made a difference. AT LEAST show me "yeah, your work helped by 0.9%". The game doesn't say this, and I'm left wondering if I did anything at all, or if all my 4 hours of (largely not very profitable, because mission rewards are low) work amounted to 0.000% change.
This problem extends to all aspects of the game - it doesn't make you feel like you've managed to achieve something, even with a HUGE investment of time.
Go out, explore 10 unexplored systems. Might take a couple of hours. Go back, sell the data, and.. what changes in the galaxy? Nothing. What changes in the sectors you gave the data to? Nothing. What changes in the sectors you explored? Is there now more NPC activity? Is there any expansion going on? Nope. Nothing.
Fly around and jump into USS hunting pirates. Or at the resource extraction sites. Spend like 5 hours doing that. Kill hundreds of baddies. What changes? Nothing. Is the system safer for traders? Nope. Are there less pirates eventually? Nope. Do pirates start responding to your sustained attack campaign? Nope. What impact have your actions achieved on the game state? Budger all.
Spend a couple of hours raising your reputation with a minor faction. Say, from neutral to allied. Might take a couple of hours. Okay, at the end, their stations and ships have gone from orange to dark green. What changes because of that? Nothing. Do you get better prices in their stations? Nope. Do they jump into combat instances to help you? Nope. Do their ships in FSD cruising mode comm you, have a quick chat to an ally? Nope. Do they give you access to a "friends-only" private stock of modules, wares, weapons, sensors? Nope. What's the sum total of your work? Different colour scheme on the target hologram.

But apparently it's okay, because it's "working towards something".. So what is it that you're working towards? What is this big, grand, huge achievement that requires tens of hours to even SEE the SLIGHTEST indication of change? It better be something huge, mind, because during this time, you could have read a ton of new books, watched several (good) movies, or gone out and spent a jolly good day with friends. So, again, what is this thing that you're working towards that offsets all this?


No, YOU still have to show where PvP / space-battle centrism was meant. All of his points are about the PACING and FEEDBACK of the game mechanics (which, surprise surprise, are not set in stone and CAN be improved to be more fun), how does that in any way imply a necessity for more combat?

So.. In summary, "Really?!?"

You understood perfectly what i was saying. And i agree completely with what u said. Some people just start hammering on something i dunno why.. they fail to see my point completely. To those people that say i like instant gratification games, i was sponsored to play starcraft at mlg/dreamhack which is a difficult game to master. I dont like easy games and easy rewards. It's just that everything in this game is too tedious and badly designed. The reward vs work invested for missions is poorly balanced to say the least. It's like they just added some random numbers to these things. Game mechanics are terrible in some aspects.

Things that are great though are the navigation, graphics, flying etc the universe its all really cool and well done.
 
Totally agree, but what else is there to play ?
thing that gets me is all the beta testers got to exploit rare trading to earn millions for cool ships while newbies are stuck on a now much longer yawn age of grinding.

honestly I will be the first to use any money exploit I can just to experience flying a real ship, but at 200 million buy in... This game won't hold my interest long enough for that, I just don't have the play hours.

new players got totally shafted, and it's not like someone can help you out if they were feeling generous , I suppose maybe drop a few canisters ? But are jettisoned canister end classed as stolen?

Some very generous Commander did this for me and no, the canisters are not considered "stolen".
 
Well, I started with my KS cobra, and last time I looked have only made maybe 100k Cr from trading - so not all earlier backers have benefited from exploits. I do remember the grind from sidewinder being very painful last time I tried (10k Cr easy, 50k took forever), and I was hoping that would have been made a little more engaging at release (not tried it recently, waiting for a 2nd save slot first). Credit gain ought to be exponential, so the 2nd 100k Cr will be easier than the first.

I agree with the OP - there is nothing really compelling unless you like to role-play your character. Maybe the storyline will provide what is missing, or the details of the various mechanics improve - but at the moment we just have a framework. What is worse, some of the mechanics are too 'clever', obscure and likely not quite working as designed.

I think its really hard to predict if it will be any better in 6 months time or not, but I would say it is worth coming back to eventually.
 
Last edited:
You understood perfectly what i was saying. And i agree completely with what u said. Some people just start hammering on something i dunno why.. they fail to see my point completely. To those people that say i like instant gratification games, i was sponsored to play starcraft at mlg/dreamhack which is a difficult game to master. I dont like easy games and easy rewards. It's just that everything in this game is too tedious and badly designed. The reward vs work invested for missions is poorly balanced to say the least. It's like they just added some random numbers to these things. Game mechanics are terrible in some aspects.

Things that are great though are the navigation, graphics, flying etc the universe its all really cool and well done.

Right, so it goes back to the fact that ED, right now, is not YOUR cup of tea.. not that IT is a bad game,,
 
After playing the original to death when I was younger and now thinking of buying it, although after hearing the same info about the game has me holding back. I watched this video from IGN and it hit home how tedious it was when playing the c64 ver all them years ago, just a huge grind of boredom with nothing much to do except shoot the same pirates with the same combat tactics, trading back an forth.

Now it is just fancy gfx mixed with the same empty gameplay.
 
After playing the original to death when I was younger and now thinking of buying it, although after hearing the same info about the game has me holding back. I watched this video from IGN and it hit home how tedious it was when playing the c64 ver all them years ago, just a huge grind of boredom with nothing much to do except shoot the same pirates with the same combat tactics, trading back an forth.

Now it is just fancy gfx mixed with the same empty gameplay.

I loved the original Elite. But to get to 'Elite' it was an awful grind. BUT I was addicted, nay compelled to play. The missiles fascinated me, and I think my imagination and bored Sunday afternoons made up the rest.

The game as it stands has some excellent underpinning mechanics but the bulletin board and higher level mechanics are very empty. I would leave it for a bit and come back later if you hated the Elite grind. I quite liked it so will keep playing and watch the features as they are added.
 
I agree about mining, it's horrible without a tractor beam, chasing rocks for 20 mins pfff no way.

Meh adding a tractor beam would make it like one of those horrible cut scenes you get in a game where you just button mash to make something happen. I want to do more than just have to press a button for mining.
 
so far, I find earning money is horrible to start. I've made maybe 120k credits mostly from exploring. my thoughts so far:
missions - biggest waste of time ever. assassinations - can't be done short of having a viper or other really expensive ship. "finding" things is horrible on ESS, mission log doesnt update so once you find stuff it's like "ok, he talked but I don't understand what is next". lastly the "pirates" you can't identify between wanted and normal craft.
exploration: yeah it makes money if you want to spend an hour or more scanning a unknown system and flying randomly. advanced discovery is way too expensive to start.
trade: yeah I did it... and flying from station to station guessing and then jumping stuff between systems for ONLY 2-3k in profit after nearly 2-3 hrs of your time is beyond stupid.

I like the game play but really... I feel like earning is just crap. I can see this as a "I spend hour and hours grinding... for nothing" type game. I hope there is a revamp to a reward system of some kind because to even afford a decent ship or weapons is crazy slow. I can't even imagin someone flying a anaconda or something of that nature for 80 mil creds, that's like multi-year grind.... only to loose it randomly.
 
Back
Top Bottom