Newcomer / Intro my thread - ongoing q and a

excellent many thanks. does being in wing affect ur chances to complete a mission involving a uss? i been in wing to try and find another pirate lord...cant find him for liek 2 hours now....
There are bugs in the assassination missions where sometimes - sometimes - the target just never spawns for you. They can also be spawned into an Orca on occasion, and while it's fun killing the same guy over and over again in a laughably easy manner (seriously, killing Orcas is like bullying 4 year olds) the mission will never complete.
 
why is it that some npcs can shoot at u without getting wanted status? i just dropped in on a uss killed two wanted targets. third was clean but open fire on me and did not recieve wnated status.

edit nevermind just checked my status and im wanted for some reason lel
 
Last edited:
Heheh. >.<

Always be sure to let the basic scan finish, before you start shooting. You will get a bounty on your head if you shoot a ship that is still under scan (aka you're not sure whether it's wanted), even if it turn out to be wanted, afterwards.

Also when you engage a wing, some members can be clean and some wanted. You have to be careful.
 
ok so i think i have fully upgraded my cobra. i am posting the fit here (exported from edshipyard.com) in the hopes that any veterans would pls give me advice or maybe some constructive criticism? Maybe some other ideas to think about?

[Cobra Mk III]
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1E/G Beam Laser
S: 1E/G Beam Laser
U: 0B Kill Warrant Scanner
U: 0A Shield Booster


BH: 1I Military Grade Composite
RB: 4A Power Plant
TM: 4D Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 3A Power Distributor
SS: 3D Sensors
FS: 4C Fuel Tank (Capacity: 16)


4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Shield Generator
2: 2E Cargo Rack (Capacity: 4)
2: 2E Cargo Rack (Capacity: 4)
2: 2B Shield Cell Bank
---
Shield: 150.69 MJ
Power : 11.36 MW retracted (73%)
15.58 MW deployed (100%)
15.60 MW available
Cargo : 40 T
Fuel : 16 T
Mass : 265.8 T empty
321.8 T full
Range : 20.55 LY unladen
18.00 LY laden
Price : 6,678,510 CR
Re-Buy: 333,926 CR @ 95% insurance



this is a combat/trade vessel. basically the idea behind it is to pick up your goods from station get to the nav or preferebly RES in system earn about 300 - 750k in bounties. move to destination system. again stopping at nav or res then drop the cargo at the station. pick up the new cargo and do the same in reverse.
 
Last edited:
this is a combat/trade vessel. basically the idea behind it is to pick up your goods from station get to the nav or preferebly RES in system earn about 300 - 750k in bounties. move to destination system. again stopping at nav or res then drop the cargo at the station. pick up the new cargo and do the same in reverse.
You'll want to turn in your bounties before you leave the system, in order to claim the local-system bounties, so better to leave picking up a cargo until then - first because extra weight will affect your ship's performance, and second because if something goes wrong while you're hunting, you won't then lose a valuable cargo as well as your ship.
 
i realsie there is risk carrying the cargo. but it also attracts pirates who cargo scan you which you then kill. also it makes the whole process faster. time is money after all
 
i realsie there is risk carrying the cargo. but it also attracts pirates who cargo scan you which you then kill. also it makes the whole process faster. time is money after all
Carrying cargo makes no difference as to whether or not they scan you, as they don't know you're carrying it until after they scan you. That's pretty much the whole point of the cargo scanner.

If you're happy with your ship's performance fully loaded, go for it - but it will perform significantly better without the extra weight. Especially as you're already weighing yourself down with armour.
 
does anyone know a place close to gilgamesh or skollung where i can get a dropship?

edit - nevermind found it
 
Last edited:
ok ive read on these forums that its better to sell all your modules before selling ur ship. doing a little math it seems to be a negligible gain. am i wrong?
 
ok ive read on these forums that its better to sell all your modules before selling ur ship. doing a little math it seems to be a negligible gain. am i wrong?

You don't lose any money on modules but you lose 10% of a ships value when you sell it.

If you have an 8 mil cobra with components you lose 800000 selling it via ship yard. If you sell the modules first and sell the stock cobra you lose 32000.

It's a big difference dependent on ship type and how you upgraded it.
 
i realsie there is risk carrying the cargo. but it also attracts pirates who cargo scan you which you then kill. also it makes the whole process faster. time is money after all
The issue here is that trading is a much more reliable cr/hr generator. Aside from interdictions and the varying supercruise dropout points, there isn't that much variety at all in timing.

A poor RES instance, on the other hand, has a much lower cr/hr than a good one.

You also only need 1t of cargo the entice the pirates to shoot. This isn't necessary, however, as the pirates are always wanted once you scan them. Not carrying any cargo mitigates against being embroiled in two fights when a second pirate scans you and starts firing before you've finished the first.

Basically, carrying cargo into a RES is a risk you don't need to take. Just do trading for a while, then switch up to BHing to break the monotony. That will also make you money the fastest.
 
Last edited:
@ distance - thanks for explaining it clearly.

@ 100thmonkey - that makes multipurpose ships a bit useless tho doesnt it?
 
Last edited:
and when u successfully interdict sum1 how do u prevent the structure damage u take from suddenly dropping out of sc?
 
@ 100thmonkey - that makes multipurpose ships a bit useless tho doesnt it?
The advantage of multirole ships is that you can adapt them to a variety of different roles. They're not meant to be able to cover all roles at once.

- - - - - Additional Content Posted / Auto Merge - - - - -

and when u successfully interdict sum1 how do u prevent the structure damage u take from suddenly dropping out of sc?
In short, you don't. Interdiction forcibly drops both you and your target out of supercruise, unless your target chooses to submit. The minor damage is the cost of doing business.
 
You don't. It's part of the mechanic.

WRT your comment on multi-role ships, I think you misunderstand me - you can do it if you want, but it's a risk you don't need to take.

Weight, in the form of cargo in your case, makes your ship more sluggish if you don't have A-rated thrusters (and sometimes even if you do.) To bounty-hunt most effectively, you want a ship that's nimble, fast, has good shields and hits hard.

Dragging around 60t of goods reduces two of those four - speed and maneuverability - whle also adding to the potential cost of being toasted.

A multi-role vessel can be good at several roles, but it doesn't mean you necessarily have to do them all at the same time. Instead, I interpret it to meanthat it can do them all with minimised costs. If you want to switch from bounty-hunting to trade, you don't have to reconfigure the whole ship or buy a new one. The Viper is more effective in combat than the Cobra and a T6 is a better trader. I wouldn't go bounty-hunting in a T6 or trading in a Viper - I'd have to buy a whole new ship for that.
 
Last edited:
thats it i deman a refund for the ~1M credits i just lost. i had bounty on me for accidently shooting a clean npc at a res. so im headed back to the station and request to dock. an npc system security opened fire on me but it was ok i made it in and docked. i payed my bounty and left the station.

npc outside is still feeling trigger happy so starts shooting again. broadcasting light profanities as he did so. i turn around and head back towards the station requesting to dock.

npc took my shields down and damaged my thrusters. sending me spiralling off course and into the side of the station.

i lost roughly 500k in bounties owed by empire and had to pay 500k sor my ship.

:(

100thmonkey does having a full cargohold really affect perfomance that much. with all my pips in engines both empty and laden i had 398 and 406 speed respectively in the cobra...
 
I can't say - I'm not at my PC. Compare the performance of the ship fully loaded and empty to see if there's a difference and whether you find it acceptable.

Your unfortunate accident illustrates my previous point - imagine you were running with a hold full of gold or even silver. Death can come at any time from any angle in this game.
 
Last edited:
Back
Top Bottom