Yesterday I finally tried Elite with the Oculus DK2.
I'm writing down my experiences just to add another data point for those interested.
Some background info: I've been eyeing the DK2 and reading a lot about it for a long time now. I didn't want to buy before trying it and finally I found a simulator gaming company nearby who had a DK2 and also Elite.
I went with a friend who is also a simulator fan. We both are susceptible to motion sickness in moving vehicles, e.g. can't look down at a map or phone screen without getting a little nauseated, can't travel facing backwards, such things. We have never tried any kind of VR system before.
I did the testing with the travel training mission.
So my first impressions:
Sitting in the cockpit, docked
Take off
After this my friend took over, and to my surprise he was rolling happily all over the place. No nausea.
Conclusion:
Definitely try before you buy!
You can't know in advance if you'll get sick or not. My friend who does get car-sick like me had no problem. Meanwhile I still feel a bit weird 24 hrs later, having spent mere 15 minutes in VR.
So now I'm half sad, half glad. I certainly I won't be enjoying VR any time soon (if ever), but at least now I don't have to figure out how to scrape together the money for a new gaming rig and a DK2, haha. Had I not gotten so sick from it, I would have ordered a DK2 for sure.
I'm wondering if future developments in VR can help at all with this simulator sickness I've experienced. I have a feeling that no amount of improvement around resolution or tracking precision will help with the fact that there is a fundamental disconnect between the visual input and the stimulus of the inner ear.
CMDR faluc signing off, back to exploring the Milky Way on my suddenly-all-too-flat screen.
I'm writing down my experiences just to add another data point for those interested.
Some background info: I've been eyeing the DK2 and reading a lot about it for a long time now. I didn't want to buy before trying it and finally I found a simulator gaming company nearby who had a DK2 and also Elite.
I went with a friend who is also a simulator fan. We both are susceptible to motion sickness in moving vehicles, e.g. can't look down at a map or phone screen without getting a little nauseated, can't travel facing backwards, such things. We have never tried any kind of VR system before.
I did the testing with the travel training mission.
So my first impressions:
Sitting in the cockpit, docked
- The positional tracking felt perfect for me already with the current technology. Looking around, leaning, looking behind me was very natural. I did feel I'm really in the pilot's seat. The sense of space around me was very real.
- The resolution of the display: Yes, you can very much see the black grid between pixels. No, it was not bothering me at all. A higher resolution display will certainly help with text readability, but the game looked totally playable to me as it was.
Take off
- OK, now the ship is moving in a straight line. Going up the elevator, still all feels fine. Liftoff, approaching the slot, need to align the ship, rolling ... ooohh boy!
That was weird. Felt like I'm falling off the seat. So it turns out, rolling the ship even slightly upsets my sense of balance a lot! Outside the planet felt properly huge. I did a close flying around the station, that was fun. Hyperspace jump, arriving to a star was awesome! Now to dock at the other station. In the end I did not even manage to land. I had to roll the ship left and right to align with the pad, I ended up yanking the DK2 from my head, cold sweat all over...
After this my friend took over, and to my surprise he was rolling happily all over the place. No nausea.
Conclusion:
Definitely try before you buy!
You can't know in advance if you'll get sick or not. My friend who does get car-sick like me had no problem. Meanwhile I still feel a bit weird 24 hrs later, having spent mere 15 minutes in VR.
So now I'm half sad, half glad. I certainly I won't be enjoying VR any time soon (if ever), but at least now I don't have to figure out how to scrape together the money for a new gaming rig and a DK2, haha. Had I not gotten so sick from it, I would have ordered a DK2 for sure.
I'm wondering if future developments in VR can help at all with this simulator sickness I've experienced. I have a feeling that no amount of improvement around resolution or tracking precision will help with the fact that there is a fundamental disconnect between the visual input and the stimulus of the inner ear.
CMDR faluc signing off, back to exploring the Milky Way on my suddenly-all-too-flat screen.