n00b question here

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but, aren't they omni-directional? our radar is... is there a graphical representation of the "shape" or our sensor arc?

Is that the sound of the other shoe dropping?

If you're asking why omnidirectional sensors have a "wide angle" mod', it's because they can detect ships omnidirectionally but they can only complete a scan when you're pointing the nose of your ship roughly toward your target.

Still not sure what that has to do with the FSS though. :unsure:
 
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I only used D/LW for a long time.

Switching to LR on combat ships was eye opening, esp when trying to find/resolve targets in a RES.

With A rated LR sensors I can scan ships inside stations from outside the fire zone, and they generally can't see me.
 
Is that the sound of the other shoe dropping?

If you're asking why omnidirectional sensors have a "wide angle" mod', it's because they can detect ships omnidirectionally but they can only complete a scan when you're pointing the nose of your ship roughly toward your target.

Still not sure what that has to do with the FSS though. :unsure:

These "omni-directional sensors" are not as omni-directional as people think. They do have some omni-directional functionality, such as the registering of ships on your radar display, but the "targeting scan" that allows you to acquire a weapons lock and firing solution DOES have a limited arc and range, which is what these modifications modify.

I've not done the math - I'm just not that interested, but for the sake of discussion, if a normal, unmodified sensor has a detection arc of 50 degrees, it will allow you to detect and lock on to a ship within that arc. If you modify that sensor arc with a Wide Angle, it may reach 75 degrees, allowing you to lock on to something that would otherwise be outside the sensor arc.

I'm not defending anything here, just pointing out what things are. There are a number of things about Elite that sound one way on paper, or here in the forums, that are different in practice, so I guess I'm just use to it.
 
So ships have emissions (generally speaking, heat). Higher grade sensors allow you to get a target box on them sooner, and thus, lock on for scanning or gimbal/turret attack. Cooler ships, like Diamondbacks, can be trickier to get a lock on because they run so efficient. Likewise, "silent running" mode reduces your emissions (heat, by building up and storing it within the ship -- ie: not venting it to space) so that you become "invisible" to standard sensors. You'll note if your target dumps a heatsink, you will often lose lock on them. This is why.

Sensors can pickup blips in all directions, but you can only "scan" and thus lock on to targets within an angle/arc (facing them within 25-30* usually).

Lightweight engineering lowers the weight of the module, increasing thrust/jump distance. This generally comes at the cost of nerfing your emission range or scan angle. Integrity is often lowered for that kind of engineering as well (ie: the module breaks quicker in combat).

In other words, you can lock on from further away and at wider angles. Wider angles is better for ships that turn poorly and fight closer to a target. Long range scans, the angle is less important because you can keep them inside it because they are... further away.

Agile ships wouldn't care so much about scan angle because they can overtake whatever they are scanning.

I find both range and angle to be marginal and often opt for lightweight because jumping and thrust are more important to me. If you opt for fixed weapons it's not quite as important either, just for that initial scan. It's really a preference thing -- im not sure the values altered are all that significant, but I guess it depends if you fly a quick ship or a slow one, or spend a lot of time target scanning. If weight is not much of an issue for you (bigger ship), lightweight probably won't help all that much. Lighter ships take big hits on extra tonnage so lightweight helps them tremendously.
 
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Sensors are relatively heavy.
8B sensors are 256T so engineering as light weight makes a huge difference for the bigger ships especially if you’re worried about jump range.

As others have mentioned, wide arc and long range are pretty well covered.

It comes down to what you want to do with your ship, whether you PvP, or otherwise a min-max kinda pilot.
Horses for courses.

If you are not into combat, PvE or PvP, there’s really only one choice...D rated, light weight.
D-Rated are 40% the weight of an E, C or A rated Sensor and 25% the weight of B Rated.

Clicker
 
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Is that the sound of the other shoe dropping?

If you're asking why omnidirectional sensors have a "wide angle" mod', it's because they can detect ships omnidirectionally but they can only complete a scan when you're pointing the nose of your ship roughly toward your target.

Still not sure what that has to do with the FSS though. :unsure:
because prior to the latest build, long ranging a sensor affected how far away you could scan a celestial body (FSS is now infinite), thus making the long range essentially useless, unless it affected the scan range of ships in normal space (but only the emission range, which seems a bit counterintuitive in the way of description, but that is actually the overall question... isn't it?). Wide angle used to mean you didn't have to turn your under thrusted Conda all the way to your target to scan it, long range meant you didn't have to travel all the way to it. But since FSS was introduced, neither of these are useful… UNLESS, it actually somehow affects the normal space scans of ships. Which again, Here is your shoe, is what I asked BEFORE the edit, and prior to your senseless rambling, which HAS to be trolling, because there is NO WAY you are this stupid!
 
These "omni-directional sensors" are not as omni-directional as people think. They do have some omni-directional functionality, such as the registering of ships on your radar display, but the "targeting scan" that allows you to acquire a weapons lock and firing solution DOES have a limited arc and range, which is what these modifications modify.

I've not done the math - I'm just not that interested, but for the sake of discussion, if a normal, unmodified sensor has a detection arc of 50 degrees, it will allow you to detect and lock on to a ship within that arc. If you modify that sensor arc with a Wide Angle, it may reach 75 degrees, allowing you to lock on to something that would otherwise be outside the sensor arc.

I'm not defending anything here, just pointing out what things are. There are a number of things about Elite that sound one way on paper, or here in the forums, that are different in practice, so I guess I'm just use to it.
This too answers my question, thank you. When you say "lock-On"... are you meaning missiles? or gimbals? or just "Lock-On Target"?
 
because prior to the latest build, long ranging a sensor affected how far away you could scan a celestial body (FSS is now infinite), thus making the long range essentially useless, unless it affected the scan range of ships in normal space (but only the emission range, which seems a bit counterintuitive in the way of description, but that is actually the overall question... isn't it?). Wide angle used to mean you didn't have to turn your under thrusted Conda all the way to your target to scan it, long range meant you didn't have to travel all the way to it. But since FSS was introduced, neither of these are useful… UNLESS, it actually somehow affects the normal space scans of ships. Which again, Here is your shoe, is what I asked BEFORE the edit, and prior to your senseless rambling, which HAS to be trolling, because there is NO WAY you are this stupid!


No, scanner /= sensors.


ADS = advanced discovery scanner.
No mods were ever avail for that(iirc), and that was replaced by the FSS.
DSS(canner) has the expanded radius now, but that had the LR etc.

Sensors are the core module, and that was unaffected the the addition of the FSS.
 
I should add that the FSS is now integrated into all ships and does not take up a slot, whereas the ADS used to be an optional internal module.
 
No, scanner /= sensors.


ADS = advanced discovery scanner.
No mods were ever avail for that(iirc), and that was replaced by the FSS.
DSS(canner) has the expanded radius now, but that had the LR etc.

Sensors are the core module, and that was unaffected the the addition of the FSS.
forgot about the DSS engineering.. this is where my confusion was derived from.
 
because prior to the latest build, long ranging a sensor affected how far away you could scan a celestial body (FSS is now infinite), thus making the long range essentially useless, unless it affected the scan range of ships in normal space (but only the emission range, which seems a bit counterintuitive in the way of description, but that is actually the overall question... isn't it?). Wide angle used to mean you didn't have to turn your under thrusted Conda all the way to your target to scan it, long range meant you didn't have to travel all the way to it. But since FSS was introduced, neither of these are useful… UNLESS, it actually somehow affects the normal space scans of ships. Which again, Here is your shoe, is what I asked BEFORE the edit, and prior to your senseless rambling, which HAS to be trolling, because there is NO WAY you are this stupid!

You're asking why there's a long-range mod' for sensors when the FSS has infinite range and I'm the one who's trolling?
 
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