Narcotics? How about Cannabis?

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Is it possible to petition the devs to add Cannabis as a commodity?
it would make sense and relate to any agricultural equipt we are buying and selling...the price could fluxuate according to demand or different varierties, (blueberry, skunk, og kush etc) and how and where they are produced and on what planets...

It seems like a long shot,..but with legalization going on all over the world, this would be a very interesting commodity on the market...imo.

Whats your thoughts?

Well, I don't really see the added value of it gamewise. I mean, narcotics as a commidity (or as a word for that matter) kinda has everything covered.
I think Fdev chose that word on purpose because of its broad meaning.


It is Cannabis...an entity of its own.
it has historical importance to human civilization.

Yeah, that last sentence kinda shows why you started the topic in the first place. For some people that statement you made is... well, let's call it 'up for debate'.
And it's that particular debate that the devs would probablywant to steer clear of. I can't blame them.

(for the record, I'm Dutch. So you can probably guess where I stand on that particular subject, but this is an international community. And if I were the developer, I would go out of my way to avoid specifying narcotics as a commodity. This isn't politics. It's a game.)
 
Thats exactly the mindset that made cannabis illegal in the first place.
it is NOT a narcotic. /QUOTE]

Its the very definition of a Narcotic. And while we can argue all day that classifying it as a schedule 1 drug was a mistake, it is still a narcotic. You wouldnt smoke it recreationally if it was not.

nar·cot·ic
närˈkädik/
noun
1.
a drug or other substance affecting mood or behavior and sold for nonmedical purposes.
 
Thats exactly the mindset that made cannabis illegal in the first place.
it is NOT a narcotic. /QUOTE]

Its the very definition of a Narcotic. And while we can argue all day that classifying it as a schedule 1 drug was a mistake, it is still a narcotic. You wouldnt smoke it recreationally if it was not.

nar·cot·ic
närˈkädik/
noun
1.
a drug or other substance affecting mood or behavior and sold for nonmedical purposes.



To satisfy the UN Narcotics Convention, some cannabis strains have been bred to produce minimal levels of tetrahydrocannabinol (THC), the principal psychoactive constituent.

https://en.wikipedia.org/wiki/Cannabis

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Well, I don't really see the added value of it gamewise. I mean, narcotics as a commidity (or as a word for that matter) kinda has everything covered.
I think Fdev chose that word on purpose because of its broad meaning.




Yeah, that last sentence kinda shows why you started the topic in the first place. For some people that statement you made is... well, let's call it 'up for debate'.
And it's that particular debate that the devs would probablywant to steer clear of. I can't blame them.

(for the record, I'm Dutch. So you can probably guess where I stand on that particular subject, but this is an international community. And if I were the developer, I would go out of my way to avoid specifying narcotics as a commodity. This isn't politics. It's a game.)

Classical Greeks and Romans were using cannabis, while in the Middle East, use spread throughout the Islamic empire to North Africa. In 1545 cannabis spread to the western hemisphere where Spaniards imported it to Chile for its use as fiber. In North America cannabis, in the form of hemp, was grown for use in rope, clothing and paper.[URL="https://en.wikipedia.org/wiki/Cannabis#cite_note-39"][39][/URL][URL="https://en.wikipedia.org/wiki/Cannabis#cite_note-40"][40][/URL][URL="https://en.wikipedia.org/wiki/Cannabis#cite_note-41"][41][/URL][URL="https://en.wikipedia.org/wiki/Cannabis#cite_note-42"][42][/URL] https://en.wikipedia.org/wiki/Cannabis
 
None of that shows why it should be included on its own as opposed to already being in any of the other categories, be it fruit and veges, narcotics, basic medicines, or natural fibres

What would it add to game play?
 
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We seem to be arguing semantics about the word narcotics.

Now in the Elite universe "narcotics" are legal in some systems and not in others. Just as Cannabis/Heroin and other drugs are legal in some countries and not in others.
In the real world "narcotics" refers as you say to mind/behaviour altering substances, however, i'd argue that it's only the US that refers to narcotics as "illegal". Check some medical journals and UK articles, there are many "narcotics" that are totally legal, indeed in many cases legality depends on intended use. Possibly that's the meaning Frontier were intending since they are a UK company not a US one as many seem to forget.

From this standpoint I'd simply argue that we could replace the word "narcotics" with the word "drugs" then it all fits and works fine. Some drugs are legal, some are illegal depending on system and usage. No need to add a whole new commodity.

Alternatively with a little imagination you can say that if you buy narcotics they could include Cannabis intending to be smoked when in illegal jurisdictions. If you buy Agri-medicines then that could includes cannabis where it's legal.

To me this personally seems like a silly arguement and you seem to be pushing an agenda (Please don't take this the wrong way, it's how it comes across to me). Elite is a game, I go there to escape real life and enjoy myself, Just because stuff happens in real life does not mean that Elite should mirror it!
 
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To me this personally seems like a silly arguement and you seem to be pushing an agenda (Please don't take this the wrong way, it's how it comes across to me). Elite is a game, I go there to escape real life and enjoy myself, Just because stuff happens in real life does not mean that Elite should mirror it!


I guess put that way, any suggestion of game change or addition could be looked at as an agenda.

I just figured, while enjoying my cannabis during game play, I was not the only one that uses it to enhance the experience.
perhaps im wrong...but my sense is that Im not. Im thinking atleast 50% of gamers use cannabis to enhance their game play...again, this is a personal estimation...made while under the influence...of Cannabis ;)
 
From this standpoint I'd simply argue that we could replace the word "narcotics" with the word "drugs" then it all fits and works fine. Some drugs are legal, some are illegal depending on system and usage. No need to add a whole new commodity.

Narcotics are already in the Larger group of Legal Drugs in game as is
 
Hmm it's a tricky one. If you want to add cannabis why not heroin and cocaine as well? Is that because you've made the political/moral/idealogical decision as to what is good and bad drugs?

The devs have made a lore/gameplay decision and they haven't shied away from depicting narcotics trafficking and use in their game world. As others have pointed out the market listings show legal drugs and narcotics with some substances being legal in some jurisdictions and not in others.

I suppose cannabis could be included but it is probably easier to allow players to assume it is being used 1000 years from now than have to waste time at some point in the future justifying why they put it in. It could be construed as some kind of political statement regarding its legality and that's probably not an issue that a computer game company wants to weigh in on.
 
...

What would it add to game play?

Just adding this 'magical weed' to the market wont make much difference, but I do wish there was a much much larger list of potential commodities. Seems very limited in current form, somewhat unrealistic to me. I would love to see 100s of different commodities, varying around the bubble based on locations etc etc .. Special missions to find some which wouldn't be rares as such but more difficult to find, moving locations, or limited supplies. Could tie in with the new materials and crafting where we could perhaps enhance commodities or use some to create other things .. but for that to happen I think you need a lot of variety.
 
I guess put that way, any suggestion of game change or addition could be looked at as an agenda.

I just figured, while enjoying my cannabis during game play, I was not the only one that uses it to enhance the experience.
perhaps im wrong...but my sense is that Im not. Im thinking atleast 50% of gamers use cannabis to enhance their game play...again, this is a personal estimation...made while under the influence...of Cannabis ;)

Fair enough. To be fair this thread caught my attention at a bad time with all the beta threads going on. Try not to take my negativity too seriously I need some sleep :p

I don't think the figure using cannabis is that high (joke fully intended), especially not in the Uk where I live but you are correct that some do use it. ;)
However, using the same arguement that some people enjoy many of the legal high's sold in the high-streets whilst gaming and therefore arguably we should/could add a commodity for each of them as well...

Narcotics are already in the Larger group of Legal Drugs in game as is

You are speaking a lot of sense tonight, i cannot rep you again :p
 
Just adding this 'magical weed' to the market wont make much difference, but I do wish there was a much much larger list of potential commodities. Seems very limited in current form, somewhat unrealistic to me. I would love to see 100s of different commodities, varying around the bubble based on locations etc etc .. Special missions to find some which wouldn't be rares as such but more difficult to find, moving locations, or limited supplies. Could tie in with the new materials and crafting where we could perhaps enhance commodities or use some to create other things .. but for that to happen I think you need a lot of variety.

There will be surface star port only commodities coming adding to the vareity.

As it is though, unless we broke down a lot of the commodities to smaller subgroups, it would not make sense just to add one for for the sake of it.
And if I remember from the early betas, things have moved the other way.
Wool and cotton and wood being combined into natural fibers for example

Animal Feed
Botanic drugs
Cotton
Ceramics
Energy Drinks
Glass
Leisure Equipment
Suppression Grenades
Water
Wood
Wool

Were all once individual commodities found on the market or in missions that have over time been subsumed into the groups we see today

I am not against variety, but it must be one way or the other not penny picked
 
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Is it possible to petition the devs to add Cannabis as a commodity?
it would make sense and relate to any agricultural equipt we are buying and selling...the price could fluxuate according to demand or different varierties, (blueberry, skunk, og kush etc) and how and where they are produced and on what planets...

It seems like a long shot,..but with legalization going on all over the world, this would be a very interesting commodity on the market...imo.

Whats your thoughts?
That this should be posted in the Suggestions thread.
 
I'm pretty sure cannabis is a narcotic, last time I checked. Usual pot head thinking, gotta have their drug over-glorified and worshiped. Stop being so vain, no traditional narcotic needs overglorifing over another, that is just biased thinking. Not everyone takes pot, some people might take other things. Shouldn't we consider making them have their own special cargo unit?

Weed is not the answer to life, nor does it need overglorifining and special treatment from Frontier Developments.
 
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I'm pretty sure cannabis is a narcotic, last time I checked. Usual pot head thinking, gotta have their drug over-glorified and worshiped. Stop being so vain, no traditional narcotic needs overglorifing over another, that is just biased thinking. Not everyone takes pot, some people might take other things. shouldn't we consider making them have their own special cargo unit?

Weed is not the answer to life, nor does it need overglorifining and special treatment from Frontier Developments.


Rope
Clothing
Paper
Shoes
Medicine
Food(Hemp seeds)

are other uses...its not JUST a drug.
It was the fuel for war and conquer via ship sails, without hemp, the world as we know it now and in the future would be a different place...im sure by 3300, people would have found other great uses for it....along with recreational mood altering at times...yes?
 
Rope - Could already be in the Natural Fibers commodity
Clothing - Could already be in the Natural Fibers or clothing commodity depending on if finished goods
Paper - Could already be in the Natural Fibers commodity
Shoes - Could already be in the Natural Fibers commodity or clothing commodity depending on if finished goods
Medicine - Could already be in the Basic Medicines commodity
Food(Hemp seeds) -Could already be in the Fruit and Veges commodity

Still no particular reason to add it as a new general commodity
 
Let's stick to the Lore and give us Arcturian Megaweed please.

On the semantics: narcotic = sleep inducing, whatever redefinition some ignorant lawmaker on the other side of the Atlantic Ocean may come up with.
 
Let's stick to the Lore and give us Arcturian Megaweed please.

On the semantics: narcotic = sleep inducing, whatever redefinition some ignorant lawmaker on the other side of the Atlantic Ocean may come up with.

Stop with your petty insecurities and U.S. hatred.
Narcotic = mind altering
Something that makes you hyper active or makes you see flying leprechauns is also a narcotic. Its a medical definition that has nothing to do with U.S. law. Lots of people take legal narcotics every day for legitimate medical problems.
Ever heard of adderall, ritalin, or ambien? All legal narcotics.
 
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