#justiceForPlutoPluto is not a planet....
#justiceForPlutoPluto is not a planet....
#justiceForPluto
+1 (since it won't let me give you any more at the moment)Now, take the two videos you posted, one by Isokix in 2.1 and the other by Citrus6745 in 2.2. Note how detailed the terrain looks in 2.1, with sharp edges and craggy looking terrain features. In the 2.2 video you'll notice that terrain edges are softer, more rounded, and possess none of the alien looking crags or "sharp" terrain like the 2.1 video has. While these may be two different planets so a direct comparison isn't truly accurate, it still is indicative of what changed after 2.2 in planet terrain generation.
Okay, the term "beigeification"is really an all encompassing term to include two things which 2.2 changed in the game:
- 98% of all HMC &MR worlds were changed to be almost completely beige, a rare few might have slight off shade colored spots, but it's extremely rare as of 2.2. Some still have canyon bottoms that are differing shades of beige.
- Planet terrain was "normalized" to reduce mesh errors which could get SRV's stuck or even make them fall through the planet. This effectively rounded most height changes in the terrain and reduced terrain variety, especially on (but not limited to) HMC & MR worlds. Craters, canyons, mountains, plateaus, all of them are now less extreme and "flatter" and rounded.
Was I the only one that imediately started looking for landing areas for the fly over videos?
Simon
Was I the only one that imediately started looking for landing areas for the fly over videos?
Simon
NASA said:The topographic relief is exaggerated by a factor of two to three times in these movies to emphasize topography; the surface colors of Pluto and Charon also have been enhanced to bring out detail.
#justiceForPluto
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The star pop in as you jump has been fixed for the most part. It is not as good as pre 2.3 but it's ok. The star is a little blurry when it first pops in and becomes focused within a half second and in a smooth mannerForum rule 11
11) You are one person; you are allowed one forum account.
Additional accounts will result in all additional accounts to be terminated.
I saw this video last night, very awesome. Pluto is a far more interesting planet(oid) than I ever thought it would be.
Hardly! That's a great video though. Unfortunately it showcases exactly what was lost with the beigeification in 2.2 as Isokix recorded this in Elite 2.1. You'd be very hard pressed to find a planet with colors like that today in that much variety (I'm not even sure it's possible anymore), nor a canyon with that much detail to it's terrain.
Now, take the two videos you posted, one by Isokix in 2.1 and the other by Citrus6745 in 2.2. Note how detailed the terrain looks in 2.1, with sharp edges and craggy looking terrain features. In the 2.2 video you'll notice that terrain edges are softer, more rounded, and possess none of the alien looking crags or "sharp" terrain like the 2.1 video has. While these may be two different planets so a direct comparison isn't truly accurate, it still is indicative of what changed after 2.2 in planet terrain generation. This is the terrain difference that the term "beigeification" refers to.
Yes Frontier has done a pass on extremely sharp features, but that is a good thing. The most 'interesting' terrain features whose loss people seem to lament were completely ridiculous and looked like crap. Until the time Frontier adds horizontal displacement to terrain generation it should remain that way.
I'm ignorant about these things: what is "horizontal displacement"? Does that sharpen canyons, mountains?