NASA's Flyover Video of Pluto Suggests Planets in Horizons may be too Conservative !

Now, take the two videos you posted, one by Isokix in 2.1 and the other by Citrus6745 in 2.2. Note how detailed the terrain looks in 2.1, with sharp edges and craggy looking terrain features. In the 2.2 video you'll notice that terrain edges are softer, more rounded, and possess none of the alien looking crags or "sharp" terrain like the 2.1 video has. While these may be two different planets so a direct comparison isn't truly accurate, it still is indicative of what changed after 2.2 in planet terrain generation.
+1 (since it won't let me give you any more at the moment)
 
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Okay, the term "beigeification"is really an all encompassing term to include two things which 2.2 changed in the game:

  1. 98% of all HMC &MR worlds were changed to be almost completely beige, a rare few might have slight off shade colored spots, but it's extremely rare as of 2.2. Some still have canyon bottoms that are differing shades of beige.
  2. Planet terrain was "normalized" to reduce mesh errors which could get SRV's stuck or even make them fall through the planet. This effectively rounded most height changes in the terrain and reduced terrain variety, especially on (but not limited to) HMC & MR worlds. Craters, canyons, mountains, plateaus, all of them are now less extreme and "flatter" and rounded.

IMHO the term "beigeification" should only be used for item 1. Using it for item 2 as well is just confusing. So please find another term for that. Smoothification? Terrain homogenisation?
 
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while I'm as disappointed about the adjustments to the planets terrain as anyone else I can fully understand the technical reasoning behind it if SRVs were "falling" through the surface. I'd imagine FD dropped it so far to be very conservative, I'm hoping FD are dialling things up in testing to see what is the best trade off between interesting terrain and SRV viability.
 
In-game the terrain detail doesn't really kick in until a much lower altitude than in that video simulation. From that height in-game everything appears much softer than it will when you actually get close to the ground.

And Pluto is an icy planet, so should really be compared to icy planets in Elite, rather than rocky worlds.
 
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The star pop in as you jump has been fixed for the most part. It is not as good as pre 2.3 but it's ok. The star is a little blurry when it first pops in and becomes focused within a half second and in a smooth manner
 
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I saw this video last night, very awesome. Pluto is a far more interesting planet(oid) than I ever thought it would be.



Hardly! That's a great video though. Unfortunately it showcases exactly what was lost with the beigeification in 2.2 as Isokix recorded this in Elite 2.1. You'd be very hard pressed to find a planet with colors like that today in that much variety (I'm not even sure it's possible anymore), nor a canyon with that much detail to it's terrain.

If you wait though over half the planet is beige.
 
Now, take the two videos you posted, one by Isokix in 2.1 and the other by Citrus6745 in 2.2. Note how detailed the terrain looks in 2.1, with sharp edges and craggy looking terrain features. In the 2.2 video you'll notice that terrain edges are softer, more rounded, and possess none of the alien looking crags or "sharp" terrain like the 2.1 video has. While these may be two different planets so a direct comparison isn't truly accurate, it still is indicative of what changed after 2.2 in planet terrain generation. This is the terrain difference that the term "beigeification" refers to.

Yes Frontier has done a pass on extremely sharp features, but that is a good thing. The most 'interesting' terrain features whose loss people seem to lament were completely ridiculous and looked like crap. Until the time Frontier adds horizontal displacement to terrain generation it should remain that way.
 
Yes Frontier has done a pass on extremely sharp features, but that is a good thing. The most 'interesting' terrain features whose loss people seem to lament were completely ridiculous and looked like crap. Until the time Frontier adds horizontal displacement to terrain generation it should remain that way.

I'm ignorant about these things: what is "horizontal displacement"? Does that sharpen canyons, mountains?
 
I'm ignorant about these things: what is "horizontal displacement"? Does that sharpen canyons, mountains?

The terrain we have now is displaced "vertically", "horizontal" is an essentially perpendicular displacement on that terrain.

Here is an old shot of outterra from their blog showing on the left, vertically displaced terrain and on the right, vertical and horizontal displacement:

t105b.jpg
 
The height of mountains is a function of the differing density between the crust and the mantle Although it's doing it very slowly and appears solid the mantle is acutally working like a liquid over geological time, cooling by convection for example, if you find this hard to rationalise think of silly putty - quickly it acts like a solid (and bouces) sowly it acts like a liquid/plastic and flows or stretches.

The less dense crust then floats on the denser mantle.

If your crust is thin enough to have active tectonics - (many are too thick) when plates collide the crust is deformed up (creating mountains) and down (creating a root) the root acts like a boat, displacing the mantle and supporting the "mountain" the one under the himalayas is about 120km deep if I'm remembering it correctly from university. The maximum average height that can be supported on earth is about 4.5 km (The Tibetan Plateau) any higher and it just flows out sideways (look at the Himalayas and China).

How much of this is in Stellar Forge who knows but I'd like to think someone's thought about it. Considering it all the photos look surprisingly like some of the planets in ED to my eyes:)!

Of course you can also smash things around with commets and asteroids for a bit and create irregularities.

I'm not sure how much "geology" is included in the planet generating software - I'd like to think a fair amount although the continents on earthlikes don't really look like they've been created by continental drift.
 
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