Native 0.7.0.0 and 0.8.0.0 Oculus Runtime Functionality?

It was too good to last. :(

Latest SteamVr update broke the compositor connection to the Oculus. Now getting error: IPCPipe: Failed to GetOverlappedResult after event was triggered, error 109 - and a black screen on the Oculus. Things is, it was working fine just before the update, and there is no way to roll back ;(

Guess we now have to wait for Steam to fix it. ;(
 
In Elite itself, in the graphics option

oh, ok, ive tried that already with no success. thanks anyways. i think this is simply a rare issue with some dk2 users who also use runtime 8.0. from what ive read so far, direct mode for elite uses OVR (open vr i believe its called) which in a dk2 users case uses files from the 8.0 runtime to function properly. the virtual desktop workaround didnt help either. i guess for now ill play normally or go back to an older runtime where i can use extended mode.
 
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how did you get the refresh rate to go higher than the monitor? i got a panasonic tv hooked up via hdmi and the refresh only goes up to 59.xx.

Using steam VR, I had to change the refresh rate of the HMD in the graphics settings. It defaulted to 0 (God only knows what it was actually runing at. less than 60, maybe about 25-30?) Once I changed it to 75hz it was smooth.
I'll add that my monitor only supports 60hz, so this was better than the workaround posted on reddit.

*EDIT* if you land at a surface port, CLOSE YOUR EYES for about 20 seconds. The judder there is initially insane and almost made me feel nauseous.
 
SteamVR is not needed and likely makes it worse. The trick is to properly position your camera and then be dead center of it when stating the game. Also, do not change the display settings in game. Just leave them alone they don't affect HMD and they do increase system load and cause judder if you set them to anything other than windowed 1280X768 which is what they default to when turning on HMD. Seating and camera position are crucial as it seems openvr calculates FOV on startup.

That's all there is too it. Butter smooth on 4790K and GTX970.
 
SteamVR is not needed and likely makes it worse. The trick is to properly position your camera and then be dead center of it when stating the game. Also, do not change the display settings in game. Just leave them alone they don't affect HMD and they do increase system load and cause judder if you set them to anything other than windowed 1280X768 which is what they default to when turning on HMD. Seating and camera position are crucial as it seems openvr calculates FOV on startup.

That's all there is too it. Butter smooth on 4790K and GTX970.

im not saying this is untrue but i feel like having the camera in the perfect postition would be a ridiculous requirement for any vr title. especially since ive played many other vr programs with no issues regarding sensor placement. as long as the hmd is within range and within sensor bounds ive never had any problems. like i said though, im not dismissing this as a solution just yet. maybe ill take some time tome reposition my sensor.
 
Best 0.8 supported game yet, playing at 2x super sampling maxed everything, freakin gorgeous!

Finally can enjoy my favorite VR Space Sim. The wait has been long but worth it!
I have your video card. What drivers are you using and how did you do this? I have to turn everything to low settings just to get 75fps and it dips down to about 60 sometimes. I have I7 4790k 16gigs ram and a r9 295x2.
 
Here's my experience that I can add to this discussion. Win10, amd r9 290, 24 gb ram, 480 samsung ssd, core i7 920(that last is a classic), .8 rift sdk.

Just ran Horizons with this setup and it work without any crazy tricks like turning this or that off or sett the main resolution differently

The downside is that I'm still an AMD user and Frontier hates me for that. So maybe someone i can play this game again. Sorry for the inconherency. Some sleeping pills are kicking in.
 
I'm having absolutely no luck. I've got latest 0.8 runtime, and have latest beta Steam VR. When i set elite to use HMD (Headphones), nothing appears in the rift. My monitor displays a blackscreen with the elite dangerous version/server details in the bottom left hand corner. Nothing i do seems to get it to work. Used to work brilliantly not that long ago when i was using extended mode on 0.6 but the latest drivers its all direct to rift.
 
why are people loading steam VR ?????

Guys, dont open Steam at all, download the horizons launcher, fire it up, select HMD headphones if loading onto monitor, restart with rift on, it has full oculus support with the 0.8SDK, steam VR was nothing to do with it working in the first instance.

Edit: The Horizons Steam Key allows you to select 'Open in VR' as an option in steam utilizing the SteamVR SDK instead of Oculus 0.8SDK. So yes, it loads up with both 0.8SDK solely, and SteamVR solely.
 
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why are people loading steam VR ?????

Guys, dont open Steam at all, download the horizons launcher, fire it up, select HMD headphones if loading onto monitor, restart with rift on, it has full oculus support with the 0.8SDK, steam VR was nothing to do with it working in the first instance.

Edit: The Horizons Steam Key allows you to select 'Open in VR' as an option in steam utilizing the SteamVR SDK instead of Oculus 0.8SDK. So yes, it loads up with both 0.8SDK solely, and SteamVR solely.

Ok, Rich - tell me this: Do you have to do anything special to get ED Horizons to run on the Oculus? What do you need to do in the EDH configuration screen, if anything? I don't have it yet, and my only frame of reference if Elite Dangerous, not the Horizons version. That program will not run on the Oculus with 0700/0800 runtimes.

Any help is appreciated!

And yes, I could plunk down the 60 bucks for it, but I already have 80 into ED and now I cannot use it :/ I don't want to throw more money into it on a guess.
 
agree with Rich, this is what i have done. For any judder set you monitor to a resolution where you can display 75hz, when you are in the game client you will then need to set the screen to borderless from windowed if you find you cant move your mouse on the whole screen. SteamVR now a read herring as far as i am concerned.
 
why are people loading steam VR ?????

Guys, dont open Steam at all, download the horizons launcher, fire it up, select HMD headphones if loading onto monitor, restart with rift on, it has full oculus support with the 0.8SDK, steam VR was nothing to do with it working in the first instance.

Edit: The Horizons Steam Key allows you to select 'Open in VR' as an option in steam utilizing the SteamVR SDK instead of Oculus 0.8SDK. So yes, it loads up with both 0.8SDK solely, and SteamVR solely.

Sorry to tell you Rich_hard1 but you need to have SteamVR installed for this to work. While you can start Elite in VR mode without having to start SteamVR, it still needs to be installed. For proof, uninstall it from Steam-Tools and start Elite. You will find that the only 3D options at that point are side by side and anaglyph with no activation at all on the Oculus.

So, while you do not need to load StreamVR (already stated multiple times) you do need to have it installed for Elite to access the HDM.
 
When SteamVR is active the SteamVR connection status window opens to let you know both headset and tracker are active.
Steam is completely closed whilst opening the Elite Horizons Launcher, Steam stays closed, no SteamVR connection window is open whilst Elite Horizons is running in VR.
I'm not saying your theory is untrue, but how can you undeniably prove that SteamVR is driving Elite Horizons through the dedicated Launcher instead of via Steam?
 
I'd love to know how to get my frame rates better. Running on my machine (Win 10 Pro, i7-4770K, 32GB RAM, 2x980Ti SLI, Samsung SSD) in 0.8 I can't get it to maintain 75fps except on the lowest of settings and then its really only 72-74FPS. On the same machine with 0.5 I can run with all settings turned all the way up on Ultra and maintain 75fps everywhere.
 
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