Natural Path Markers?

Those would be better as a building tool. We could then line paths ourselves, but could also line flower beds and other stuff. [...]
Yeah, a "fence system" in fact [big grin]

I'm convinced they thought about it ! I do not know if it's on the list, but I am 100% sure they have already discussed this subject.
 
Keep the markers as this is a theme park game. Theres no place for some lazy teens not bothering to go around killing the grass while making shortcut. Here even "natural" paths should be pre-designed. It's not like people wouldn't place their own sunken stones around in anyway. Keep it (though having more interesting options would be nice like in Nemmie's examples)
 
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Keep the markers as this is a theme park game. Theres no place for some lazy teens not bothering to go around killing the grass while making shortcut. Here even "natural" paths should be pre-designed. It's not like people wouldn't place their own sunken stones around in anyway. Keep it (though having more interesting options would be nice like in Nemmie's examples)
Is anyone said "remove the curbs" ? [uhh] We just ask two new paths without it.
 
My point is that we should have all paths with some kind of visible boarder. Not just for logic sake (it's not a darn kindergarten playground) but also for the gameplay's sake (so we could easily spot the shapes of paths from every distance). There is really no use for the boarderless pathing here. People would make the boarders anyway.
 
My point is that we should have all paths with some kind of visible boarder. Not just for logic sake (it's not a darn kindergarten playground) but also for the gameplay's sake (so we could easily spot the shapes of paths from every distance). There is really no use for the boarderless pathing here. People would make the boarders anyway.

What you don't find use in, others do. I would like to have the option of removing the markers for certain situations.
 
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My point is that we should have all paths with some kind of visible boarder. Not just for logic sake (it's not a darn kindergarten playground) but also for the gameplay's sake (so we could easily spot the shapes of paths from every distance). There is really no use for the boarderless pathing here. People would make the boarders anyway.

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