Newcomer / Intro naval progress mission / black ops .... ended up being wanted!

Hi!

Ok, here what happened in short:
accepted the naval progression mission to kill some gen. dietz in some system.
I prepped my cobra, went there, found him and had a first encounter where he started immediatly firing at me.
We had some exchange and when I was down on 70% I left the battlefield to repair my ship. so far so good.
Then I searched him again, found him.. then I opened fire first. really a bad idea. I not only got a fine for attacking but
also went to status "wanted". I thought ok the fight is goin well, so I will take care of bein wanted later and kill him first, which
I managed to do. The mission was still there... it said nothing about bein accomplished - but the timer vanished.
I then barely managed to get to a station where I repaired my ship without being attacked again and paid the fine of 6.000 cr.
My status with feds went down quite a bit.. (red arrow pointing down).
I thought it was my mission to kill him? So.. was it wrong to fire first or is that a bug?
If its a bug.. can my reputation be restored somehow?

cheers,
Cmdr. MyHammer
 
The game is IMO broken in the current way it deals with reputation gain and loss. takes days to gain a rep rank and 1 failed mission to lose one.

I did my naval quests for the empire so not familiar with yours, but sounds like you should have used a kill warrant scanner first.
 
The whole game is setup for the player to have catastrophic failures, whether it's reputation, credits or ships.
Badly in need of an overhaul already.
All the beta testing did very little to test core game mechanics, a huge shame and waste of time.
 
The game is IMO broken in the current way it deals with reputation gain and loss. takes days to gain a rep rank and 1 failed mission to lose one.

I did my naval quests for the empire so not familiar with yours, but sounds like you should have used a kill warrant scanner first.

Unless you're a trader. I got allied at a station selling stuff to them no more than 10 times...
 
The game is IMO broken in the current way it deals with reputation gain and loss. takes days to gain a rep rank and 1 failed mission to lose one.

I did my naval quests for the empire so not familiar with yours, but sounds like you should have used a kill warrant scanner first.
a KWS will do nothing to get you off the hook if you open fire on an innocent. the system authorities don't care if that ship has been blowing up space buses worth of orphans in another system. if you shoot at it without your ship having confirmed it's wanted then you just broke the law

it's very black and white. if you do not see wanted you will get a fine for opening fire. even if you know it's a pirate and you know it will appear as wanted after the normal scan, if you pull that trigger while it still says scanning you will get a fine and a bounty on your head.

as for the mission, most of them warn you that any laws you break are your own problem. darn pen pushers have covered their rump on that and if we get a wanted status while doing their dirty work they will deny all knowledge of ever meeting us. so the trick is to let the mark fire first.

i believe what happened this time is a lack of continuity. when you leave an area any NPC's there will de-spawn. it seems FD were nice enough to not let an assassination target magically heal up if you leave and return, but i guess they didn't continue the aggression status between you two. in that respect it's probably worth a bug report. the fact you could do it in 2 sittings indicates to me that they want continuity, but they have missed a few aspects.
 
Hi!
I thought it was my mission to kill him? So.. was it wrong to fire first or is that a bug?
If its a bug.. can my reputation be restored somehow?

It's a bit of both actually. You were indeed wrong to fire first at a clean target - always scan first (basic auto-scan when you target a ship), if it's clean and you're not in anarchy system wait for them to open fire. On a side note, KWS can be used at any time prior to destruction of the target - you can do KWS scan and shoot simultaneously if you want to. Now the bug part is that killing a ship that belongs to a faction in a system that belongs to the same faction always drops your rep with that faction, even if that ship is wanted. Current workaround for rank missions is to pick that mission in a place where you have independent/anarchy/other primary faction systems nearby (i.e. not the faction you're doing mission for). That mission gives you 3 possible locations and with any luck one of those locations will be "across the border".
 
Unless you're a trader. I got allied at a station selling stuff to them no more than 10 times...

yes with a station, but Im friendly with the entire empire, every station and ship is green to me over there and it would only take 2 fines for them to be hostile to me.

a KWS will do nothing to get you off the hook if you open fire on an innocent. the system authorities don't care if that ship has been blowing up space buses worth of orphans in another system. if you shoot at it without your ship having confirmed it's wanted then you just broke the law

it's very black and white. if you do not see wanted you will get a fine for opening fire. even if you know it's a pirate and you know it will appear as wanted after the normal scan, if you pull that trigger while it still says scanning you will get a fine and a bounty on your head.

as for the mission, most of them warn you that any laws you break are your own problem. darn pen pushers have covered their rump on that and if we get a wanted status while doing their dirty work they will deny all knowledge of ever meeting us. so the trick is to let the mark fire first.

i believe what happened this time is a lack of continuity. when you leave an area any NPC's there will de-spawn. it seems FD were nice enough to not let an assassination target magically heal up if you leave and return, but i guess they didn't continue the aggression status between you two. in that respect it's probably worth a bug report. the fact you could do it in 2 sittings indicates to me that they want continuity, but they have missed a few aspects.

the idea is you use the kill warrant scanner before firing, then go into contacts and check if the ship is wanted elsewhere.
 
"The game is IMO broken in the current way it deals with reputation gain and loss. takes days to gain a rep rank and 1 failed mission to lose one."

:rolleyes: no kidding. I made the mistake of accepting a black ops mission, spent hours scouring a system for him, and still didn't find him. the only thing I achieved was collecting a bunch of low level bounties that barely paid for the ammunition. Certainly didn't make up for the time loss. Hopefully they fix that soon. Even the "kill a bunch of pirates" missions are a huge pain at the moment. Ya scan someone in a zone, he's wanted, you kill him, but he doesn't count as a pirate. What's up with that?

Oh, and my rep took a kicking too. Nuts


 
This is not a bug. The targets that you need to destroy taking this type of rank progression missions are clean. So naturally if you attack them first - you become wanted. Wait until you are being hit and your target becomes wanted.
 
Still doesn't explain the randomness of reputation... I mean, I just did the kill 5 pirates mission for a faction that was 100% Federation and my rep went down. And no, I didn't hit any system authority vessels by accident and didn't get a bounty. Besides that, I was friendly with feds couple of days ago, took a 5-6h break and when I came back the rep was back to neutral again. Stuff like that.
 
same occured here i always run with do not report crimes against me OFF !!
i forgot to turn to ON when i see he was clean but shooting at me
Aleksej he remained clean while hitting me
 
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This is not a bug. The targets that you need to destroy taking this type of rank progression missions are clean. So naturally if you attack them first - you become wanted. Wait until you are being hit and your target becomes wanted.

thanks for all your comments! to give you an update: after coming back to the station were I received the mission I could finish it, I got some reputation gain and I also moved up in ranks (petty officer). so next time, I will just wait until I get attacked! now back to hauling for the moment - much more stressless ;)
 
the idea is you use the kill warrant scanner before firing, then go into contacts and check if the ship is wanted elsewhere.
even if they are wanted in another system you will still get a bounty on your head for opening fire in that system. a KWS does not give you kill rights. only the system authorities can give you kill rights and the only way you get that is if the targets main display says wanted. your advice is great for anarchy systems, and for getting a bit of extra cash on regular wanted targets, but it does not help you in a normal system if the target shows as clean

This is not a bug. The targets that you need to destroy taking this type of rank progression missions are clean. So naturally if you attack them first - you become wanted. Wait until you are being hit and your target becomes wanted.
the OP did this in the first fight, waited to get shot at then returned fire. then the OP retreated to a station to repair. when the OP found their target again the target still had the hull damage done from the previous fight, but the target was clean again. that bounty should have stayed between instances just as the hull damage had, which is why i believe it's worth a bug report.
 
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