I don't think that's the case, though. They've redesigned things. If all you care about is mat gathering, then it's probably a negative design decision on FDEV's part, because it's going to take longer. But mat gathering is just one part of the equation. The new design enhances the overall planetary experience, and makes exploration and exobiology more interesting (imo).
I could make a pretty long list of design decisions FDEV has made that I disagree with. This one, I like.
I mentioned this before, although I didn't really go anywhere with it.
I genuinely don't have a clue what's involved with "exobiology" in ED, or what makes it fun and challenging.
All I know is what I've heard from listening to a couple of podcasts.
I guess that, if you're having your fun by searching planets for the "stuff" they have, it'd probably be a bit of a buzzkill if every planet had POIs you could navigate down to in order to find that stuff.
Trouble is, I guess, that the stuff FDev are now using as objectives in a "treasure hunt" is the same stuff players need for engineering - on an almost industrial scale.
On my original account, I was pretty much
finished with engineering completely.
I have 2 fleets of 30-odd ships and they're all G5-engineered.
Even my alt-account, even though I only have a couple of ships, had enough mat's that it's taken me until
now to discover this.
If you're an "established" player, who's just hunting mat's for engineering the odd module every so often, you're probably not going to be too concerned about the new system.
For somebody who's still in the process of building ships, or somebody who gets their jollies from building new ships, the new system is (as far as I can see) a really, really bad change.
Just to put things in perspective, I've just gained enough fed' rank to unlock the Corvette so I've blown 75% of my alt-account's credits on buying and outfitting one.
I've spent today gathering enough mat's to complete a G5 mod' to it's FSD and make a G4 mod' to it's thrusters.
Doing that (in Horizons) was fairly enjoyable
and was a fairly "organic" process, although the fact that I've already made the effort to bookmark sources of mat's (which any player can do with a bit of savvy) means that success is assured.
That's just one completed module (maybe closer to one and a half) after a day of play, though.
There's 30 modules on my Corvette which I want to engineer so, playing a couple of hours a night and weekends, it's probably going to take me a
month to finish the build.
In Horizons.
Doing stuff that I consider to yield a reasonable reward for the amount of time I invest.
If Odyssey is significantly
worse than that, that's just a show-stopper.
I get my jollies from building ships and if it's going to take me more than a month to build one, ED is no longer the game for me.
Seems like what FDev need to do is find a way to separate the process of engineering from any of the other new stuff they've put into Odyssey, either by creating new sources of mat's which players can collect for engineering or by revising the stuff needed for engineering so it doesn't overlap with any other activity.
Fundamentally, what they need to be looking at is how long it takes to complete the engineering of a module, in EDH, and then come up with a system that can either allow for similar achievements in Odyssey or, if they feel inclined, improve on them.
I spent 2 years driving around planet surfaces in an SRV, looking for mat's and it was, by far, the lousiest thing I've ever done in ED.
If FDev want that to become a thing again, I'm out.
Don't get me wrong.
I realise all this "doom" is contingent on the new system being as lousy as it appears to me.
If it
isn't - if it's possible to reliably collect 20-odd of a
specific high tier mat in an hour - then I'll live with it.
If doing
that involves simply trundling around planet surfaces in an SRV for an hour, waiting for the RNG to do it's thing, I won't
enjoy it but I'll live with it.