Hey everyone,
I'm having severe performance issues with ED - VR and despite being pretty good with IT / tech (former software dev) I can't for the life of me figure out a solution.
I've been playing this game for a long time, but took almost a year break from it and now it seems to be even worse than it was in terms of the fps I'm getting (possibly due to the updates in between)
My rig has a GTX 1080 and a Ryzen 1700x along with 16 GB of ram and the game on an SSD and it's running Windows 10 x64. I'm using an Oculus Rift with the recommended Inateck (fresco logic chip) usb expansion slot and 3 sensors, it works without problems in every other VR game.
I remember back when I used to play there was a certain Nvidia driver version that Oculus recommended (was it 388.59? can't remember) since Nvidia broke their VR support so I used to be running that downgraded driver, but a few months ago I did a clean DDU and updated to the latest one and have been updating it since, as it seemed Nvidia and Oculus became 'friends' again (at least the latest driver works well for other VR titles that used to have problems)
So here's the thing.. I'm running at a low shadows and mid to high graphics settings with supersampling and HMD quality both set to the default 1.0 and ASW is almost always on except when out alone in deeps space... if I disable it then in stations I get around ~45-70 fps, in deep space or supercruise it hits and settles on 90 quite often, however it's literally unplayable in almost any combat scenario.. I'm getting horrible unplayable fps in even the least populated resource extraction sites to where it's just not enjoyable and causes sickness.
Now.. here comes the kicker... I would be totally okay with that and acknowledge that maybe my system isn't powerful enough to handle it, if that were actually the case... but as it stands in any of these circumstances my CPU is running at a whopping 20% load (no individual cores overloaded, load split evenly between all 16 threads so my hat's off to EDs multi-threading capabilities) and my GPU spikes at 50-60%... Memory usage is around 50% with everything running... Disk I/O is minimal.. Network activity is also minimal (although these fps values are all in a Solo / Private group setting so I can't imagine how it would run with lots of players around)..
If I use the performance hud it shows me that I have thousands of application frames dropped.. barely any compositor frames dropped ever.. and my performance headroom is jumping constantly in the negative from -30% all the way to -80% occasionally...
Has anyone experienced similar issues and maybe figured out the magic trick to make it work? I'd really appreciate some help.
Thanks!
I'm having severe performance issues with ED - VR and despite being pretty good with IT / tech (former software dev) I can't for the life of me figure out a solution.
I've been playing this game for a long time, but took almost a year break from it and now it seems to be even worse than it was in terms of the fps I'm getting (possibly due to the updates in between)
My rig has a GTX 1080 and a Ryzen 1700x along with 16 GB of ram and the game on an SSD and it's running Windows 10 x64. I'm using an Oculus Rift with the recommended Inateck (fresco logic chip) usb expansion slot and 3 sensors, it works without problems in every other VR game.
I remember back when I used to play there was a certain Nvidia driver version that Oculus recommended (was it 388.59? can't remember) since Nvidia broke their VR support so I used to be running that downgraded driver, but a few months ago I did a clean DDU and updated to the latest one and have been updating it since, as it seemed Nvidia and Oculus became 'friends' again (at least the latest driver works well for other VR titles that used to have problems)
So here's the thing.. I'm running at a low shadows and mid to high graphics settings with supersampling and HMD quality both set to the default 1.0 and ASW is almost always on except when out alone in deeps space... if I disable it then in stations I get around ~45-70 fps, in deep space or supercruise it hits and settles on 90 quite often, however it's literally unplayable in almost any combat scenario.. I'm getting horrible unplayable fps in even the least populated resource extraction sites to where it's just not enjoyable and causes sickness.
Now.. here comes the kicker... I would be totally okay with that and acknowledge that maybe my system isn't powerful enough to handle it, if that were actually the case... but as it stands in any of these circumstances my CPU is running at a whopping 20% load (no individual cores overloaded, load split evenly between all 16 threads so my hat's off to EDs multi-threading capabilities) and my GPU spikes at 50-60%... Memory usage is around 50% with everything running... Disk I/O is minimal.. Network activity is also minimal (although these fps values are all in a Solo / Private group setting so I can't imagine how it would run with lots of players around)..
If I use the performance hud it shows me that I have thousands of application frames dropped.. barely any compositor frames dropped ever.. and my performance headroom is jumping constantly in the negative from -30% all the way to -80% occasionally...
Has anyone experienced similar issues and maybe figured out the magic trick to make it work? I'd really appreciate some help.
Thanks!