Need help with Combat

Everyone sucks at aiming, man.

At first.

They’re worth trying, even if it’s just a pair on the medium mounts. The Krait has prime hardpoint placement for them, if you ever decided to give them a go.
 
Plasma/Rails are what I use almost exclusively.

You could always try both, and see what works for you.

OP...

giphy.gif
 
You need to engineer your ship.
You can try plasmas, they are deadly, but you need to engineer them to long range so they go faster and further.
One hint, when you are at the crossing point of a joust match, pull up, press your vertical thruster up, and boost. Your ship will follow the enemy under his belly. In that position, if you wait a little until the enemy stalls after his boost, he will be exposed, with the target centered at his belly - a great opportunity to shoot those long range plasmas at his power plant.
 
Welcome to engineers. The new Gameplay is now to grind first before you get to do what you already did before the engineers.
I've decided to try Plasma weapons on the two medium points on my Krait II (they make a nice purple splash, right?) .... So I decided to engineer them ...... arghhh I needed Bromellite !

So I swapped for my mining Phantom and ...... finally ..... 49 tons of Bromellite, 1 more to go .... took a break for more limpets .... arrived at my spot ..... attacked by a pirate with hatch-breaker limpets ..... killed the Cobra and ended up chasing around re-collecting some of my Bromellite again before I could start on ..... that .... last ... one ton. In the end, I used the abrasion blaster to knock a piece off an ice rock, which brought my total up to 50.

But it felt like ....a .... long ... grind for the sake of a couple of plasma weapons !
 
This weekend I put a Huge PA on my FDL (I will git gud at this ONCE AND FOR ALL!). And I was like:
giphy.gif

In utter despair I put a pacifier in that class 4 instead. And I was like:
anigif_sub-buzz-26241-1543900031-1.gif

I really cant git gud with PAs :(


Sounds to me like you're just psyching yourself out.
Pacifiers aren't even that much faster than efficient PAs, projectile speed wise.

Practice more!
 
This weekend I put a Huge PA on my FDL (I will git gud at this ONCE AND FOR ALL!). And I was like:
giphy.gif

In utter despair I put a pacifier in that class 4 instead. And I was like:
anigif_sub-buzz-26241-1543900031-1.gif

I really cant git gud with PAs :(

I believe in you.
 
Sounds to me like you're just psyching yourself out.
Pacifiers aren't even that much faster than efficient PAs, projectile speed wise.

Practice more!
I agree it is psychological. But when I miss with frags its not so in my face insulting. The PA shot is lined up perfectly. The target moved into the line of fire perfectly. The glowy blob missed for some inexplicably reason and I see it gliding past the target into the darkness of space like balloon in the wind. Why did it miss?! (sob sob gasp)
 
I agree it is psychological. But when I miss with frags its not so in my face insulting. The PA shot is lined up perfectly. The target moved into the line of fire perfectly. The glowy blob missed for some inexplicably reason and I see it gliding past the target into the darkness of space like balloon in the wind. Why did it miss?! (sob sob gasp)
The problem with plasmas is that. Slow, unexpected results. You end up missing a lot, and that means a long fight, and more damage to you. If you are fighting a wing of 3 then, you need to make each and every opportunity count. And so plasmas become the weapon of the best, those few that can really hit with them, that can anticipate the enemy's position.
Of course, you can reduce that skill level a bit by modifying your plasmas to long range (faster). But they are still fixed weapons (A game choice only. Wouldn't understand why some space time weapon's company wouldn't build them gimballed, or turreted even)
Me? I prefer gimballed long range cannons and laser beams. They do the work with a lousy shooter that I am.
 
This weekend I put a Huge PA on my FDL (I will git gud at this ONCE AND FOR ALL!). And I was like:
giphy.gif

In utter despair I put a pacifier in that class 4 instead. And I was like:
anigif_sub-buzz-26241-1543900031-1.gif

I really cant git gud with PAs :(

It's the opposite for me. I can do well enough with PAs, but rarely find reason to use the pacifier.

Either my ship is too slow to make good use of it, or my ship is fast enough to get me into frag cannon range, then i usually seem to do better with regular frags. As many others seem to like the pacifier, it must be something specific on how i fly.

More focused on the thread: now that conversation about ship setup is going, i dare to ask the next thing: OP, how are your pips distributed in combat? Do you put four of them on your shields when you are under fire?

There's plenty to learn about pip management, but this is the most essential part: every point in shields reduces damage taken by 15%. So you can reduce damage taken by 60% just by putting four points there. That's a lot of survivability you can get from that. (In terms of combat endurance, it's not only a boost to shield capacity, but also to regeneration rate. The more damage you mitigate when taking fire, the less time your shields need to fully recover. )
 
There's plenty to learn about pip management, but this is the most essential part: every point in shields reduces damage taken by 15%. So you can reduce damage taken by 60% just by putting four points there. That's a lot of survivability you can get from that. (In terms of combat endurance, it's not only a boost to shield capacity, but also to regeneration rate. The more damage you mitigate when taking fire, the less time your shields need to fully recover. )
I usually put 4 pips to shields at the beginning of a joust face-off. Then I reset (2 pips to everything) and keep boosting until finding a good position.
And I agree. 4 pips to shields does A LOT, but your ship slows down. So you have to evaluate the situation. Face-off against an FAS or a Vulture, ok. Face-off against a conda or FDL? No way, better boost and try another chance at his back.
PS: If your ship is small, just... don't joust. Please.
 
That is an option (which I have used myself) but now you have a krait with no HRP and even weaker hull than before.
Well as always it boils down to personal preferences and flight style... Because of its perma-boost, Krait is perfect to boost in, deliver pain and then boost out, without giving the enemy a chance to lower down my shields. Chieftain OTOH is much better in orbiting, and I fill all her slots with MRPs and HRPs. Unlike FDL, Krait is a well rounded hybrid tank and you can build her however you want.
 
I used to fly a python, but then i got meself a Krait. And now, I don't care about big ships. Krait forever.
 
Back
Top Bottom