need landing lights

I <3 landing lights

i keep hitting or player and npcs comeing out of space stions cos thay blend in to well in dark systems

While I do not hit them very often I have had this problem too, especially with larger and slower trading vessels.

For me one of the main problems was, that there is a sort of curtain that prevents the inside of the station from rendering when you are still a little bit further away. I would like to get an option to make this pop distance further from the station.

But I still like the idea of landing lights that could signal through color coding if a vessel is currently allowed to approach a docking pad and thus will be going inside a station, or if they have been cleared for launch and are leaving it. Seems like a realistic feature to have.

And on a side note I would also like there to be some sort of explanation what the colors at the entrance/exit of a station are supposed to be there for. I don't see many players sticking to the green side of the porthole and NPCs are always using the middle.

Edit: Orthography :eek:
 
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i keep hitting or player and npcs comeing out of space stions cos thay blend in to well in dark systems

Asked for this a loooong time ago - https://forums.frontier.co.uk/showthread.php?t=39375

Basically put landing lights on when gear is down and/or when in no fire zone.

Give an option on the right system panel to turn them off if you wish.



But like yourself, even looking at the radar, I've nearly flown into ships simply because they're not lit up so hard to see.

Goodness know - if like most of these requests - if FD even read/consider them. They certainly don't acknowledge them as a rule :(

ps: Even FRONTIER had these elight!

NAVLIGHTPOSNS.JPG
 
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Ummm, don't want to sound thick but there are lights anyway aren't there? (Default key L).

A fine when they aren't used at all times in the station sounds a good way of encouraging this. I always turn them on when entering/ exiting a station having been smacked into twice - although I agree adding a top/ bottom red strobe would be helpful too. An indication on the HUD isn't a bad idea either, as the only way to tell if they are on is turn them on in the hanger?

Additionally, I try to keep to the left through the port, just because we drive on that side too ;)
 
Ummm, don't want to sound thick but there are lights anyway aren't there? (Default key L).

A fine when they aren't used at all times in the station sounds a good way of encouraging this. I always turn them on when entering/ exiting a station having been smacked into twice - although I agree adding a top/ bottom red strobe would be helpful too. An indication on the HUD isn't a bad idea either, as the only way to tell if they are on is turn them on in the hanger?

Additionally, I try to keep to the left through the port, just because we drive on that side too ;)


Most traffic is NPCs, and I think proper navigation lights would be better than them turning on their regular front lights.

It wouldn't be a lot of work I recon for FD to:-
1) Put some navigation lights on the craft.
2) Automatically turn them on/off within no fire zones. Maybe with landing gear too?
3) Have a system option to disable them.

The outcome would be quite a nice sight in/around stations, and also prevent some collissions too!
 
Never had that problem. You have your scanner to tell you if anything is right in front of you. Besides it is not that hard to see. I use the Oculus Rift 100% of the time when I play and the other ships entering and still visible.

That said, although I wouldn't advocate it being tied to your landing gear, I will now get into the habit of switching on the lights myself whenever I dock and i can see there are human players coming out. A little docking etiquette maybe.
 
Never had that problem. You have your scanner to tell you if anything is right in front of you. Besides it is not that hard to see. I use the Oculus Rift 100% of the time when I play and the other ships entering and still visible.
Scanner can get cluttered sometimes when the station is busy or when a lot ships are sitting out at the surface. Also, I suspect your oculus rift (of which I am VERY jealous) is skewing your perspective of this issue because you have the benefit of depth perception, which most of us don't. Without it, all we see is a dark shape on a dark background rather than a dark shape in front of a dark background, ya dig?
 
Scanner can get cluttered sometimes when the station is busy or when a lot ships are sitting out at the surface. Also, I suspect your oculus rift (of which I am VERY jealous) is skewing your perspective of this issue because you have the benefit of depth perception, which most of us don't. Without it, all we see is a dark shape on a dark background rather than a dark shape in front of a dark background, ya dig?

That's a fair comment. Having never played the game without my Rift since the early Betas when it was supported, I guess I could indeed have a skewed perspective (or the right one depending on your perspective ;-) ). I might, shock horror, play ED tonight using my monitor! How low tech of me! lol
 
That said, although I wouldn't advocate it being tied to your landing gear, I will now get into the habit of switching on the lights myself whenever I dock and i can see there are human players coming out. A little docking etiquette maybe.
How about a status panel setting for navigation lights:-
No fire zone - When in no fire zone, nav.lights are on.
Landing gear - When landing gear down, nav.lights are on.
On - Always on.
Off - Nav.lights never on.​

NPCs would be set to "no fire zone".
 
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How about a status panel setting for navigation lights:-
No fire zone - When in no fire zone, nav.lights are on.
Landing gear - When landing gear down, nav.lights are on.
On - Always on.
Off - Nav.lights never on.​

NPCs would be set to "no fire zone".

I'd agree with that although when would you have the landing gear down when not in a 'no fire zone'?
 
I'd agree with that although when would you have the landing gear down when not in a 'no fire zone'?

It's incase someone simpy want to control the landing lights themselves in an automatic way, rather than the station? Only an extra IF condition :)
 
Should be a different set of lights to the landing lights anyway. Red/white strobe running lights (that can be turned off, and go off in silent running) and separate landing lights that are also independently operated but can be slaved to the landing gear function.
I personally don't put my gear down until above the pad so the automatic function wouldn't help others see me unless we get running lights as well.
Plus, it means I can use another toggle on the throttle... :)
 
Should be a different set of lights to the landing lights anyway. Red/white strobe running lights (that can be turned off, and go off in silent running) and separate landing lights that are also independently operated but can be slaved to the landing gear function.
I personally don't put my gear down until above the pad so the automatic function wouldn't help others see me unless we get running lights as well.
Plus, it means I can use another toggle on the throttle... :)

Sorry don't follow? I'm treating navigation lights as the same as landing lights? Don't see any reason to treat them differently? ie: Red, green, white lights to give an idea of location/orientation.

If you want to be stealth, set them to only come on with landing gear down, or simply not at all by the suggestion status panel option.
 
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