Need option to disable avatar and chair

Hi, I just wanted to suggest that for Oculus Rift users that we have an option to disable the avatar and chair inside the ship. I find myself leaning back to take in the view only to have the chair or part of the avatar clip into my field of view. It not only ruins the view but can be kind of jarring too.
 
Hi, I just wanted to suggest that for Oculus Rift users that we have an option to disable the avatar and chair inside the ship. I find myself leaning back to take in the view only to have the chair or part of the avatar clip into my field of view. It not only ruins the view but can be kind of jarring too.
No the FOV needs sorting better, this will be vital when we get to walk around. I only have this problem when the tracking glitches.
 
The avatar is essential to that sense of presence, but it should move with you as far as possible. Obviously if you stick your head out of the window or through the back of the chair things are going to get glitchy, but there's no reason why if you turn around in your seat that your avatar can't do the same.
 
Proprioception (the sense of seeing self in an environment) is hugely important and the avatar/hands contribute greatly to the feeling of actually being there... It is particularly true since I have a saitek X52 Pro like the one rendered in game. Even if the fingers are not represented in game, and the occasional hand flexing animation (which btw, should be removed for rift users), it fools your brain completely.

Maybe with something like Leap Motion in a few years and we'll get true rendering of our actual hands in game... In the meantime, it is probably the best you can get.

If you don't have a x52 pro tho, I don't know how weird that is...
 
The simple solution would be to use an entire character rig for the pilot avatar, instead of a half-baked character rig for just the hands / wrist. Once that is done, you can parent the camera to the avatar "head". Then, the camera would not be able to be "removed" from the avatar.
 
yeah, need to rig the full player model, and the seat itself, so if you twist and spin around, the seat needs to be able to lean back to get out of your way. Similarly, when the accelerations shove you back in your seat, the seat should move (or just remove that annoying feature)
 
Rigging the entire model would just break when people start trying to get up and walk around.

Though perhaps limiting the movements of the camera to a constrained set that the whoel rigged body can achieve whiel seated could be an answer to that.

Myself I just 'reset' my camera when I'm leaned back fully in my chair, and then that becomes my default position. Solves the issue.
 
That's what rigging the camera to the body rig would do (tested and confirmed with a game I am designing). It limits the camera movements to normal kinematics. Without the ability for the avatar to stand, if the user stood while using the Rift, the camera would stay at the highest point possible according to the rig, and.. well.. the user won't do that again. Unless they have their VR legs, they would get motion sick. It's a trade-off, sure.

You would still need to have a "Reset Rift" option though to deal with IMU / Positional drift :\ Someone really should nerf the Earth's gravity and magnetic poles so it will stop doing that. Oh, as a side note, what happens when the poles go through their reversal and you were in the Rift?
 
Hi, I just wanted to suggest that for Oculus Rift users that we have an option to disable the avatar and chair inside the ship. I find myself leaning back to take in the view only to have the chair or part of the avatar clip into my field of view. It not only ruins the view but can be kind of jarring too.

Yes, a simple toggle should be no trouble. In other games I have seen the solution to be the avatar not having a head. Leaning back into the avatar is ridiculous and totally immersion breaking.
 
I like the the way the cockpit and avatar move with acceleration, But it can move too much which breaks the immersion ,but we need to be able to turn it down. especially the forward back movement.
 
Maybe I'm looking at it from a place of ignorance, but the best way would be to fix the viewpoint to the "head" of the avatar... it's pretty evident that, right now, it isn't.
 
On a similar note, can we get rid of the ninja tabi and put on some real Han Solo/Mal Reynolds style leather boots?

I'm a space cowboy trucking along doing the dirty merc jobs, not a space ninja.

Not so noticeable playing on a normal screen but in VR you see them quite alot.
 
On a similar note, can we get rid of the ninja tabi and put on some real Han Solo/Mal Reynolds style leather boots?

I'm a space cowboy trucking along doing the dirty merc jobs, not a space ninja.

Not so noticeable playing on a normal screen but in VR you see them quite alot.

My friend was wanting this last night too. She says she's a space trucker, she lives in her cockpit so why is it to clean and sterile. Cups! Coffee! Wrappers! Blankets! Make the cockpit look lived in.
 
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