Need some help setting up the Vive for Elite Dangerous

All right guys, I got the Vive working properly. Keep in mind that because of circumstances explained before, I do have a fresh Windows installation and the most recent AMD drivers.

Here are my settings:

3D: HMD (Headphones)
Setting: VR High

I changed the settings here one by one to see what effects it would have. I have everything maxed out, and it's running pretty well. There is still a little bit of headtracking judder, but only if you swing your head from side to side really fast (and for about the first 10-15 seconds after the game loads).

Now, I noticed the following:

Ambient Occlusion: Framerate good, but causes horrible, horrible judder. It seems headtracking really hates this option.
Supersampling: Framerate good, but again, horrible headtracking judder. These two specific settings seem to be a no-no, at least with the Vive.

Asides from that, like I mentioned earlier, everything is set to the maximum possible setting. Runs really great!

Although text is just... weird to read. Kinda difficult.

Once FD truly optimizes the game for the Vive, this should run really great with all options.

Question: The in-game graphics options resolution, does that change anything in the Vive? Or does the Vive automatically get the resolution it should have regardless of that setting?

Something else, supposedly Elite has a crossfire profile on newest AMD drivers. But if I try to set a custom profile for Elite, and use the "use pre-defined profile" the crossfire profile is not on the list at all. What's up with that? I set my crossfire mode to Optimize 1x1 for now.
 
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Not many other people I see on these forums seem to use AMD cards, so I'll tell you something I found recently made the text a bit more readable on my DK2, and the image a bit less terrible (compared to what I used to get before the changes that are causing the poor image quality issues for Vives as well). In the Radeon Settings application, force 4x or 8x (but not any of the "EQ" options) Antialiasing with the Edge-Detect filter, keep it set on Multisampling, and then enable Morphological Filtering. That last option is a blurry nightmare in every other circumstance I've ever tried, but in ED VR currently it seems to smooth things out just enough to counter the issues I've been seeing. In the DK2 at least... hopefully this will help Vive users as well...
 
Hi all. Finally have my Vive back at home and are looking forward to trying it out with ED to night. What kinda settings can I expect with 970 and stock i5 4690? Last time in January, I had to down tune the SS and gfx options to get DK2 running smooth. But back then the whole solution's was very hacky, have things changed now? And, can I use the in game settings to find the perfect balance between pc and fps? Thanks, commanders! o7
 
Just got my shipping notice. Looks like my promise of chocolate chip cookies for early Vive delivery got to someone in authority. :)

I'll let everyone know how it works once I convince the wife to screw a few holes in our living room walls for mounting the base units.
 
Just got my shipping notice. Looks like my promise of chocolate chip cookies for early Vive delivery got to someone in authority. :)

I'll let everyone know how it works once I convince the wife to screw a few holes in our living room walls for mounting the base units.
Just fix them up on vertically mounted shower rails that way you can move them if not happy.
 
Progress. :)

After some more testing of various configurations I've now got the tracking working smoothly.

It turns out that the Vive installation busted my NVIDIA drivers to the point where even the NVIDIA control panel was not working properly anymore.

I powered the Vive off with all it's components and removed the NVIDIA drivers from my system via one of the available removal tools to ensure it is gone entirely (Note: a simple uninstall did not do!)

After a re-install the NVIDIA drivers were in working order again. At this point all I had to do was disable SLI, it seems that headset tracking in elite (and only elite!) is seriously affected if SLI is enabled.

With the broken drivers before it told me SLI was off when in fact it wasn't. :) (re-enabling SLI also reliably breaks the tracking again)

Note: Installing the Vive drivers seems to mess with the NVIDIA driver installation. (I was able to replicate the issue multiple times).


The game now works and tracks smoothly with a stable frame-rate and stable tracking on regular high settings. Only on planets I have to go to medium or even Low / VR-High. (It is still smooth framerate wise but the tracking suffers which in turn makes me suffer)

I hope this will be helpful to some.

Additional Note:
The game tracks fine and looks okay (although resolution feels much worse then in any other VR / Vive title I've played), I just wish anti-aliasing would be better, the fonts are a terrible mess just now.
 
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