Man just can't get over a multi role load out not being able to wreck a combat load out. I'm cracking up over here
This is Elite tough choices are a part of the game. Now you wanna Fight with the big boys then put on your big boy pants and get a similar loadout.
otherwise stick to your multi role ship and pick your battles mate.
Ignoring large ship disparities, I don't see it as a simple case of having
1. Player Multi-role loadout
2. Player Combat loadout
Shield Cell Banks, in their current "health potion" implementation, are so immensely powerful that you have:
1. Player Multi-role loadout
2. Player Combat loadout with no SCB
- Capable of tangling with most NPCs
- Effective against players with Loadout #1
3. Player Combat loadout with 1 x SCB
- Effective against players with Loadout #2
- Totally outclasses players with Loadout #1
- Totally outclasses most NPCs
4. Player Combat loadout with 2 x SCB
- Effective against players with Loadout #3
- Totally outclasses players with Loadout #1-2 and NPCs
5. Player Combat loadout with 3 x SCB
- Effective against players with Loadout #4
- Totally outclasses players with Loadout #1-3 and NPCs
6. Player Combat loadout with 4 x SCB
- Effective against players with Loadout #5
- Totally outclasses players with Loadout #1-4 and NPCs
Nothing else in the game's OUTFITTING options escalates like this. Nothing.
It encourages "srs player vs player" types into a narrow "SCB arms race" loadout, which in turn drives them into limiting gameplay paths.
Ironically, in my opinion, it
reduces their likelihood of "gudfites", because any player NOT riding the bleeding edge of "SCB arms race" (a) won't put up any kind of fight, and (b) chances are, they won't even fight - they will just leave the area.