As most players involved in powerplay know, soontill relics are VERY powerfull tool for generating merits (and more importantly control points). I'm talking about around 15k merits PER TRIP. This alone causes every other activity to be ineffective when compered to trading relics. It's not issue of the game itself because supply works as intended but the issue lies in too high supply and price to merit ratio. Whole thing creates huge disadvantage for smaller powerplay figures and those without bonus. also makes 50 new acquisition (not a joke) weekly a casual thing instead of big event, which just feel wrong.
That's why i would like to suggest few ways to nerf relics without making trading them obsolete
(because i think relics are not bad themself but heavly unbalanced right now)
Idea 1: Supply min-max cap for rares
This idea revolves around creating cap on rares, For this example i'll use soontill relics (numbers might not be accurate but it doesnt matter that much for this example). currently, defult supply is 40, boom is around 80-120, however when civil liberty starts supply skyrocket to 400-600 ,which is why relics are so overpowered. So to create cap that is both rewarding (for doing bgs activieties and in powerplay) cap has to be high but not too high. I suggest max cap to be around 200, because it seems like both good amount to trade for merits and enough to engage in bgs work to proc states needed for it
Idea 2: Make all rares have fixed supply
it's simillar to idea 1 but it's about setting fixed supply for rares regardless what it is instead just changing cap. It means that rare X would have the same supply as rare Y. for amounts i would make default to be 40 and it would increase 80 for every positive state (boom, civil liberty, etc.) and go down by 10 every negative (bust, civil unrest, etc.) It would work just as 200 cap does but every rare would benefit for this change.
Idea 3: Make rares give the same amount of merits regardless of price (NOT IDEAL ALONE but makes other rares viable, works good only if combined with idea 1 or 2)
This idea is not ideal alone but as i wrote it's IMO great idea when combined because it would make other systems more bgs active, still rewarding AND MOST IMPORTANT other rares would get any purpose in powerplay other than just looking cool (sorry fdev but that's harsh truth) (and of course merits would get bonus from powerplay ethos)
Bonus:
-make rares undermining activity
(i don't have to explain this)
That's pretty much everything i could think to contribute to fix this balanse issue, However if you (the person reading this) have anything that could contibute to the list please comnent it and i might add it here
. Thank you for reading it all <3
That's why i would like to suggest few ways to nerf relics without making trading them obsolete
(because i think relics are not bad themself but heavly unbalanced right now)
Idea 1: Supply min-max cap for rares
This idea revolves around creating cap on rares, For this example i'll use soontill relics (numbers might not be accurate but it doesnt matter that much for this example). currently, defult supply is 40, boom is around 80-120, however when civil liberty starts supply skyrocket to 400-600 ,which is why relics are so overpowered. So to create cap that is both rewarding (for doing bgs activieties and in powerplay) cap has to be high but not too high. I suggest max cap to be around 200, because it seems like both good amount to trade for merits and enough to engage in bgs work to proc states needed for it
Idea 2: Make all rares have fixed supply
it's simillar to idea 1 but it's about setting fixed supply for rares regardless what it is instead just changing cap. It means that rare X would have the same supply as rare Y. for amounts i would make default to be 40 and it would increase 80 for every positive state (boom, civil liberty, etc.) and go down by 10 every negative (bust, civil unrest, etc.) It would work just as 200 cap does but every rare would benefit for this change.
Idea 3: Make rares give the same amount of merits regardless of price (NOT IDEAL ALONE but makes other rares viable, works good only if combined with idea 1 or 2)
This idea is not ideal alone but as i wrote it's IMO great idea when combined because it would make other systems more bgs active, still rewarding AND MOST IMPORTANT other rares would get any purpose in powerplay other than just looking cool (sorry fdev but that's harsh truth) (and of course merits would get bonus from powerplay ethos)
Bonus:
-make rares undermining activity
(i don't have to explain this)
That's pretty much everything i could think to contribute to fix this balanse issue, However if you (the person reading this) have anything that could contibute to the list please comnent it and i might add it here
Last edited: