Nerf the npcs already.

If soloing a CZ it's best to go for Low CZ. Upon entering the CZ boost away from the big battle waging in the middle, get about 7 to 10km away. Only then select your preferred faction and fly back into the battlezone - less chance of being insta-ganked upon picking a side in a CZ that way. Stick close to your NPC allies and protect them, especially any Condas and Pythons because they have a better chance of drawing the enemy fire away from you.

What shields do you have? Bi-weave shields recharge the fastest but are also the weakest. Prepare your hull and utilities accordingly to make up for that.

Setting module power priorities is key so as not to lose power at crucial moments. Check out this guide on module priorities:

https://www.reddit.com/r/EliteDangerous/comments/31ylr5/useful_tip_set_your_shield_boosters_a_lower/

This is an older guide but it still checks out. It will give you the gist of what priorities you need to set for which types of modules - i.e. some modules are more important than others when in combat and you want to keep them from failing till last when the dookies start circling the fan.

Bi Weaves aren't the weakest. They're only 20% weaker than A rated, but they recharge 50% faster.
 
Been playing a while, NPCs are silly easy now. I've had to downgrade to a fixed weapon Viper and tackle Elite FDLs and Anacondas just to get anything approaching an interesting fight. If they got any easier I'd have to start ramming them with a Sidewinder.
 
NPC's aren't so much the issue here. They've been nerfed enough. It's when the enemies all tend to focus on the player in a CZ that seems to be the problem.

Stay out of the middle of the CZ, attack what other ships are attacking, and try joining the side that spawns the big ships (especially the capital ships). Posting a copy of your ship and loadout would help, too.
 
NPC's aren't so much the issue here. They've been nerfed enough. It's when the enemies all tend to focus on the player in a CZ that seems to be the problem.

Stay out of the middle of the CZ, attack what other ships are attacking, and try joining the side that spawns the big ships (especially the capital ships). Posting a copy of your ship and loadout would help, too.

You have to keep in mind not to do the most damage in CZ.

If you spike a lot of damage that can potentially agro all NPC's in range.
 
Been playing a while, NPCs are silly easy now. I've had to downgrade to a fixed weapon Viper and tackle Elite FDLs and Anacondas just to get anything approaching an interesting fight. If they got any easier I'd have to start ramming them with a Sidewinder.

Considering they scale (FDev confirmed) with loadout and engineering, it IS possible to create a ship loadout that beefs up NPC interdictors without increasing survival much. I beefed up a Python a while back that I never got around to finishing, that had Class 5 OC multicannons on every hardpoint, but that I couldn't actually deploy (didn't ever get the PP upgraded, and had other things hogging all the power). I got interdicted a few times by Elite 'Condas that hit like a truck and were too maneuverable to get behind without better dirty drive upgrades, and had a seriously hard time killing them with only 1 small and 1 large hardpoint powered up. I did have 850-ish shielding with about 50% resistances, but still ended up with 1 ring left. I could have run obviously or sacrificed shielding for more firepower, but in terms of difficulty in a fight, there are scenarios where they're not easy.

Full disclosure these encounters were while swapping ships during engineer upgrading of my fleet, so of course I had a 100+ ton hold of engineer commodities affecting my maneuverability somewhat. Obviously with less weight it may have been significantly easier to get behind 'em.

Only ever seen tough NPC's in a pirate interdiction though. Never in CZ's, RES's or anywhere else. They don't seem to be as custom-tailored to scale with your loadout and engineer mods.
 
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This game is becoming not fun when im just constantly get destroyed by 100% accurate god like npcs. Seriously regreting my horizans purchase. Cant even spend more the 10mins in a CZ without combat logging after getting my thrusters blown out by 2 shots from an npc. So frusturated.

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Go back to pre 1.4 npcs

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And why tf do my shields take 6 years to charge when the npcs turn back on in like a minute

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And why do my modules randomly say low power? Seriously bout to quit

Can you post a coriolis or such link to your CZ ship? And if you have any, just write what Engineered mods.

I have been in CZs ton of times in 5-6 different ships and I think I died just a few times but 90% because I rushed into the enemy pack like a madman. Sometimes I got too cocky and stuck around too long trying to finish off something and got blown away. Learned that lesson.

Also I dont mean anything by this but if you are not experienced in combat or just are not used to combat handling of your ship, try few normal REZ sites first to get a good grip on the ship and outfit you are flying. CZ can be chaotic. Some things to look out for:

- CZ Fray
Keep on the outskirts of the CZ, travel with the pack of allies and just do not rush into the fray.

- Attacking bigger ships with higher rank (Dangerous\Deadly Python, Clipper, Cutter, Corvette, FAS...)
Dont do it if you have smaller ship with not much firepower and no allies around. Those NPCs have engineered mods and weapons, shield banks, etc and can take you out quickly or just wear you down to force a escape.

- NPCs have some brain now
This is a good thing and makes combat more interesting. Dumb AI equals poor experience. 2.2 NPCs are great but hardly OP. Some can be a pain but killing them brings a lot of joy.

- Use the Engineers
This speaks of itself. There is a subforum here for all ships and you can either ask or look for builds there.

This is basically it. If you have a good equipped ship (No, it doesnt have to be Corvette\Cutter or Anaconda) you should be fine just by following these few pointers.

Hope it gets better.
 
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This game is becoming not fun when im just constantly get destroyed by 100% accurate god like npcs. Seriously regreting my horizans purchase. Cant even spend more the 10mins in a CZ without combat logging after getting my thrusters blown out by 2 shots from an npc. So frusturated.

- - - Updated - - -

Go back to pre 1.4 npcs

- - - Updated - - -

And why tf do my shields take 6 years to charge when the npcs turn back on in like a minute

- - - Updated - - -

And why do my modules randomly say low power? Seriously bout to quit

What ship do you use to do this and config? please. Sometimes we use the wrong ship and outfit to do some request.
 
This game is becoming not fun when im just constantly get destroyed by 100% accurate god like npcs. Seriously regreting my horizans purchase. Cant even spend more the 10mins in a CZ without combat logging after getting my thrusters blown out by 2 shots from an npc. So frusturated.

- - - Updated - - -

Go back to pre 1.4 npcs

- - - Updated - - -

And why tf do my shields take 6 years to charge when the npcs turn back on in like a minute

- - - Updated - - -

And why do my modules randomly say low power? Seriously bout to quit

Get an FDL. Get some engineered shield resistance boosters. Use a bi-wave shield, engineered if you can.
 
Personally, I like the NPCs the way they are. If they just tinkered the railgun accuracy so that they weren't perfect shots all the time, they'd be fine. Otherwise I can't really complain. Combat is now challenging. It wasn't prior to 1.4.
 
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@OP: Post your ship build, then people might be able to offer some advice.

Things which well help, sans any information about your build or tactics.
- B-class modules. They have much higher integrity and will last a lot longer.
- A-class life support. Blown canopy is basically a countdown to disengagement, and A-class life support gives you 30 minutes, which is plenty of time to stay in the fight and take down lots more ships.
- Hull reinforcement packs + military grade armour. This is more beneficial if your fighting style is not agility focused, and you're using a multiclass ship (like an Asp or Python, with lots of extra slots) or non-shield-focus ships like the FAS/FGS.
- On Hull Reinforcement, it's a great safety-net on shiled-based ships if you aren't a good fighter. I certainly don't rate myself highly, but a vulture with top-class shields and the rest of the slots decked with HRPs will give you a lot more control over when you need to bail out.
- If you join a side instantly in a CZ, then there can be issues with getting ganked by everyone (before they've had a chance to lock onto other NPCs). Wait 10-15 seconds and gunfire to start before picking your side.

I can last over an hour, sometimes two solo in a Vulture, Asp or Python by following these tips (can even take out capships). Maybe they just suit my style, but at least it works.
 
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Npcs are trash what game are you playing. You know this isn't a game where you're the dragonborn and can take on the whole world by yourself with magical feats? Pick your fights wisely and dont try to solo a high intensity conflict zone in a vulture.
 
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No they still pretty brain dead, I am going to go and make some strange builds just because I can to provide myself a challenge that way. I have to admit a high speed courier with plasmas was fun in a CZ.

No they are not brain dead. They are however zero challenge to any multibillionare with 400 hours of Engineering behind their ship. NPCs cannot miss with rail guns and the ships do not have to pay attention to the built in constraints that players do. Even with a Dirty Drive mod installed you are almost always required to joust an NPC regardless to the ship.

The spam chaff constantly and when you are master and above they always have shield cell banks. They never run out of chaff either. Its really amazing. They dont have to worry about heat and never need to use heatsinks. I have never found a heatsink on an NPCs subsystems. They never have to stop firing their energy weapons and somehow they can keep up with you.

So for people who dont want to grind for 1000 hours to become multibillionares with the most over engineered ship possible, the NCPs can be a bit of a challenge sometimes.
 
'cept for the fact that:

1. They do use heat sinks.
2. They eventually run out of chaff. I've had battles with NPCs long enough for them to do so before.
3. Believe it or not, some ships can sustain fire for energy weapons for a decent amount of time.
 
No they are not brain dead. They are however zero challenge to any multibillionare with 400 hours of Engineering behind their ship. NPCs cannot miss with rail guns and the ships do not have to pay attention to the built in constraints that players do. Even with a Dirty Drive mod installed you are almost always required to joust an NPC regardless to the ship.

The spam chaff constantly and when you are master and above they always have shield cell banks. They never run out of chaff either. Its really amazing. They dont have to worry about heat and never need to use heatsinks. I have never found a heatsink on an NPCs subsystems. They never have to stop firing their energy weapons and somehow they can keep up with you.

So for people who dont want to grind for 1000 hours to become multibillionares with the most over engineered ship possible, the NCPs can be a bit of a challenge sometimes.

At least a good part of it is not true.
NPC-s do suffer from heat damage, and if they overheat too much they will even get hull damage.
Also, did you ever let any npc to live long enough to exhaust 10-20 chaff charges or 4-6 SCB-s? They may have them unlimited, but does it really matter?
 
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If you can't handle the NPC's in their current standards, then you don't deserve to play the game.

Git gud, or git gone. You deserve to see the rebuy screen

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No they are not brain dead. They are however zero challenge to any multibillionare with 400 hours of Engineering behind their ship. NPCs cannot miss with rail guns and the ships do not have to pay attention to the built in constraints that players do. Even with a Dirty Drive mod installed you are almost always required to joust an NPC regardless to the ship.

The spam chaff constantly and when you are master and above they always have shield cell banks. They never run out of chaff either. Its really amazing. They dont have to worry about heat and never need to use heatsinks. I have never found a heatsink on an NPCs subsystems. They never have to stop firing their energy weapons and somehow they can keep up with you.

So for people who dont want to grind for 1000 hours to become multibillionares with the most over engineered ship possible, the NCPs can be a bit of a challenge sometimes.

Nothing but excuses. Git gud son
 
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The reason you are getting killed is you are not putting pips to systems as this increases your shield strength (hence low power on modules).
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The fact you have been playing since pre 1.4 an you still cannot be bothered to learn the game mechanics and expect frontier to make the game easier is terrible.
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