Nerve Agents getting on my nerves

Tried EDDB and Inara, all the high supply bases are basically out of this thing and I cannot complete a trading mission. I even checked out a place for which I had to fly 250kls.
Kinda upset.

Any ideas? I am running out of time.

Edit:

I ran out of time and lost millions of credits of the cargo I handed over.
I think I will submit a ticket, this is nonsense.
 
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Any planetary refinery has them.

In small quantities, yes. I flew to those having high stock, the place that was 250kls away had 1400 tons according to EDDB (5 days ago), upon arrival they had exactly seven tons.
I suspect loads of other players have got the same mission and depleted all stocks...

Failing a mission after wasting hours is one thing. Actually losing significant amount of credit is another, I submitted a ticket.
 
1) Nerve Agents are a low production good, and planetary refineries will tend to be relatively small economies
2) Nerve Agents have a ~12 day restock period, which is pretty slow
3) Due to issues with the CAPI, EDMC - the most popular market data updating tool - no longer updates market data to EDDN and then through to EDDB. This means that EDDB data is even more out of date than usual.

I don't think there's any actual issues here - just lots of inter-player competition for the same resources, and victory going to the quickest (or the least dependent on unreliable tools)
 
1) Nerve Agents are a low production good, and planetary refineries will tend to be relatively small economies
2) Nerve Agents have a ~12 day restock period, which is pretty slow
3) Due to issues with the CAPI, EDMC - the most popular market data updating tool - no longer updates market data to EDDN and then through to EDDB. This means that EDDB data is even more out of date than usual.

I don't think there's any actual issues here - just lots of inter-player competition for the same resources, and victory going to the quickest (or the least dependent on unreliable tools)

Again, I can live with that. But in such cases, the player should be refunded with the money spent on buying the goods.
I lost at least 7 million.
 
Again, I can live with that. But in such cases, the player should be refunded with the money spent on buying the goods.
I lost at least 7 million.

By who and why? You gambled on a hard to acquire asset in search of high profit. This time you lost. Next time you see that too-good-to-be-true mission, you'll know better. I tend to avoid missions for high quantitues of Reactive Armour - lesson learned.
 
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As long as other missions don't impose you a penalty for not succeeding, I don't see why trade missions should be any different. Besides, can you imagine such a contract in the real world, like if you can't finish construction in time you should walk away getting nothing for the house that is half-built? Nonsense.

On top of it, at my home station most of the time missions are either deliveries to Colonia, or wing missions, so it wasn't a gambling rather than a choice of least bad option. If I were grinding that bad, I'd go for well documented "exploits" like Robigo.
 
As long as other missions don't impose you a penalty for not succeeding, I don't see why trade missions should be any different. Besides, can you imagine such a contract in the real world, like if you can't finish construction in time you should walk away getting nothing for the house that is half-built? Nonsense.

On top of it, at my home station most of the time missions are either deliveries to Colonia, or wing missions, so it wasn't a gambling rather than a choice of least bad option. If I were grinding that bad, I'd go for well documented "exploits" like Robigo.

Other missions do penalise you. Transport missions (Take X goods to Y) will penalise you for failure, and it can be hefty, especially for wing missions.

Other missions have no goods requiring collateral, but rep/inf losses can be significant. Conversely, ship loss is the potential cost for some of those missions as well.

RE: Your house example... totally can imagine such a contract. Especially depending on the contract. Last construction works I had on my house, it worked with milestones for when I'd pay them. If they did a bunch of work between milestones, but failed to reach a milestone, they wouldn't get a cent for the partial work they'd done which I hadn't paid for, because they failed to reach the next payment milestone.

The contract in this case is all or nothing, which is entirely legitimate.
 
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Other missions do penalise you. Transport missions (Take X goods to Y) will penalise you for failure, and it can be hefty, especially for wing missions.

Other missions have no goods requiring collateral, but rep/inf losses can be significant. Conversely, ship loss is the potential cost for some of those missions as well.

RE: Your house example... totally can imagine such a contract. Especially depending on the contract. Last construction works I had on my house, it worked with milestones for when I'd pay them. If they did a bunch of work between milestones, but failed to reach a milestone, they wouldn't get a cent for the partial work they'd done which I hadn't paid for, because they failed to reach the next payment milestone.

The contract in this case is all or nothing, which is entirely legitimate.

Nope, playing for over three years, I was never penalized so badly. Losing ship is optional, rep can be recovered easily - and otherwise not affect my ability to play the game.

In construction, you do have indemnity. But if you miss a deadline, under no sane contract is the builder obliged to forego both the work AND the building materials, this is ridiculous. This is not all or nothing, but all or empty your pockets. Especially in a such a vis maior case, when not completing the mission was not my fault, it happened that all places I visited were out of stock.
 
Again, I can live with that. But in such cases, the player should be refunded with the money spent on buying the goods.
I lost at least 7 million.

Why?

It's a competitive market place. You took on a job to supply a scarce resource and were unable to complete it because you over reached and couldn't find enough supply.

Doesn't sound like anything is wrong at all to me.
 
As long as other missions don't impose you a penalty for not succeeding, I don't see why trade missions should be any different. Besides, can you imagine such a contract in the real world, like if you can't finish construction in time you should walk away getting nothing for the house that is half-built? Nonsense.

Not nonsense at all. That is pretty much what happens in many circumstances when you fail to deliver on a contract in the real world.
 
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