Netcode

not thousands, but hundreds. And ED is capable of that: https://www.youtube.com/watch?v=tfa6ktnuEdo its an MMO.

Ok, yea that's impressive, so how come when I was taking part in the Guardian puzzles the game would frequently disconnect, then again this past weekend? (I get the number of players might have something to do with that*), but with the guardians there might only be 5 or 6 other ships / SRVs in the immediate vicinity. Also, with multicrew, won't that increase the workload on their 'netcode' causing a cascade effect on other players?

* Not sure why, and won't that issue become worse with the influx of PS4 players, or won't they affect PC?
 
Oh dear. Since many have asked:

- I run OBS and Chrome (YouTube for music) or sometimes spotify in the background, however, I do that with alot of games.
- I do not down or upload anything while gaming and have no Torrents active. Otherwise I wouldn't dare to complain.
- I obviously have the Windows Firewall active.
- My up- and downstream is fairly relyable and is quite fast, yet by far not the fastest but it is more than enough for Elite.
- I am not running anything resourxe demanding in the background and my drivers are usually up to date.

This whole explaination of why it *could* not work is boring for one single reason: Because it doesn't.
Fact is that Elite has one of the worst, if not the worst multiplayer stability and quality of all games I have ever played. I can take any given game at any given moment, play it right after or before Elite and will have a much more enjoyable experience due to higher quality and better stability.
Let alone every single shooter is better, after that all the RPGs shine more than Elite and then we have some Indie games that present us with a better multiplayer than Elite does.
I don't have to be a master of IT to recognize that Elite has its flaws since other games arw working perfectly fine.
 
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kind of a lie, it's not Massively Multiplayer - that would be a server with thousands (ie massive amounts) of players all sharing the same instance,

Umm... that doesn't happen in most MMOs either. Most MMOs would fall apart if that happened. EvE does it because it can slow the whole game down for everyone (not desirable in ED), other games handle it by dint of there never being so many people in the same region, with perhaps towns having dozens of people at once, perhaps hundreds, but those are point and click games where you can use lots of simple tricks to keep the network overhead down.
 
Umm... that doesn't happen in most MMOs either. Most MMOs would fall apart if that happened. EvE does it because it can slow the whole game down for everyone (not desirable in ED), other games handle it by dint of there never being so many people in the same region, with perhaps towns having dozens of people at once, perhaps hundreds, but those are point and click games where you can use lots of simple tricks to keep the network overhead down.

There is some sound advice in this thread concerning network gear, very sound. Talking of my own experiences...
I am no wonder kid in networking, but know my ways mostly. Suddenly some time ago I began having difficulties connecting to Elite, and only Elite, Could not solve it, not with the help of support either. Some 3 weeks later I could not connect at all to Elite...
Went through everything in my system, everything seemed normal, no luck at all, it was only Elite causing problems. I lost the rest of my hair :(
I did reset my router , twice in the process, but did not pay attention to that even when cleared and killed the UPNP setting remained, even though it showed as inactive and switched off..... I was not, when I finally did factory default reset, things worked again.
My router is a Technicolor tgn (former Thomson) thing supplied to me by ISP.... :rolleyes:
That thing is going out soon, useless piece of crap!!
Hve been recommended a Ubiquiti router instead, as being good and affordable.

Cheers Cmdr's
 
Hve been recommended a Ubiquiti router instead, as being good and affordable.

I've heard good things about Ubiquiti gear.

I personally use a Draytek 2860 VDSL router. Tad pricey but I've never known a router like it for being rock solid and hanging onto the line. It's had 1,000hr+ times between line retrains. My previous budget routers would last 2, maybe 3 days between line retrains.

(just logged onto it, and it's currently on 527hrs since last retrain. Three weeks. Not bad. )
 
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I've heard good things about Ubiquiti gear.

I personally use a Draytek 2860 VDSL router. Tad pricey but I've never known a router like it for being rock solid and hanging onto the line. It's had 1,000hr+ times between line retrains. My previous budget routers would last 2, maybe 3 days between line retrains.

(just logged onto it, and it's currently on 527hrs since last retrain. Three weeks. Not bad. )

My ISP can't even maintain a connection for that long, lol.
 
My ISP can't even maintain a connection for that long, lol.

Well that of course is another completely different problem. I live in Sweden, and infrastructure in 99 % of inhabited country is second to none. Fiber i now just common in villas and so, it has been so in apartment blocks for decades.
I dont think our uptime is below 99.9 % .

Cheers Cmdr's
 
Umm... that doesn't happen in most MMOs either. Most MMOs would fall apart if that happened. EvE does it because it can slow the whole game down for everyone (not desirable in ED), other games handle it by dint of there never being so many people in the same region, with perhaps towns having dozens of people at once, perhaps hundreds, but those are point and click games where you can use lots of simple tricks to keep the network overhead down.

Or they might actually be there, but are not rendered. Hideous LOD distances are a common thing in MMOs. But yes, either that or instancing.
 
So now you stoop to name-calling?
No? Like, not even obliquely? Are you sure you're even reading my posts?

I kind of figured out about eight posts back I wasting my time. But because I'm quite a nice person, I thought I'd give the benefit of the doubt, even more than once. But the kid gloves are off now.
Haha, did you imagine this sounding impressive as you typed it?

Have I experienced issues? Yes.
All the time? No.
Half the time? No.
A quarter of the time? No.
An eighth? A sixteenth? A two-hundred fifty-sixth? Not that I recall.

In the past nine months I can count on one hand the number of times I have experienced issues and still have a finger or two left.
So you admit that even with all your 30 years experience and professional grade equipment you still encountered problems? Sounds like there could be some issues with the game itself.

So you tell me, since you clearly know a lot more than I - I'm guessing you have at least 2 PhD's and over 50 years experience, to vastly overshadow my mere 30 years as a network administrator for 5 Fortune 50 companies. I implore you, impart us all with your divine insight.
Tell you what? You kind of trailed off into self-aggrandisement before you finished that thought.

Or just walk away and leave it be. If you can.
Oh no! I responded to you after you hinted that not letting you have the last word would be a sign of weakness. I've blundered into your badly constructed rhetorical trap, whatever shall I do? [up]
 
Could it be you? It could. Your OS or Environment might be less that optimal. Maybe you're running AVG, Norton, and McAfee all at the same time, behind a ZoneAlarm Firewall and Windows Firewall.
Can't rep you again, but this is one of the largest causes of slowdowns. Competing programs trying to do the same thing at the same time.

More people need to learn how to turn things off in MSCONFIG.
 
After over 2 years how can you not admit the netcode is trash,and it gets broken every patch.The infrastructure they built the game on is trash P2P.The solution is a complete new game,the graphic engine and sound is good but everything else is crap.
 
After over 2 years how can you not admit the netcode is trash,and it gets broken every patch.The infrastructure they built the game on is trash P2P.The solution is a complete new game,the graphic engine and sound is good but everything else is crap.

Maybe because those who know what they are talking about have way less issues than those who go around yelling "LOL iz @ll crap!!!?!?!!". Because if everything were 'crap', everyone would have massive issues. :)

"This soup is garbage, I cant eat it with my fork."
"Maybe its the fork?"
"Nonsense, I can eat fries, and carrots and pies fine. Its only soup that doesnt work with my fork!"
 
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Maybe because those who know what they are talking about have way less issues than those who go around yelling "LOL iz @ll crap!!!?!?!!". Because if everything were 'crap', everyone would have massive issues. :)

"This soup is garbage, I cant eat it with my fork."
"Maybe its the fork?"
"Nonsense, I can eat fries, and carrots and pies fine. Its only soup that doesnt work with my fork!"

Whatever dude,Ive been playing on and off for over 2 years, its getting worse every patch you can say whatever you want the truth is out there.
 
Whatever dude,Ive been playing on and off for over 2 years, its getting worse every patch you can say whatever you want the truth is out there.

Oh, if you say your experience is getting worse and worse I have no reason to doubt you. And if you say you cannot grasp that other people experience different things than you I also have no reason to doubt you.
 
Oh, if you say your experience is getting worse and worse I have no reason to doubt you. And if you say you cannot grasp that other people experience different things than you I also have no reason to doubt you.

Its fine if you only explore and take screenshots yes.If you try multiplayer it breaks apart like its held by rubber bands.
 
Its fine if you only explore and take screenshots yes.If you try multiplayer it breaks apart like its held by rubber bands.

Again, please try to understand other people have different experiences. As an expat many of my friends live in a different country. Two of them play ED. Connection is fine. Last session was a three hours of MC with zero disconnects. In a wing we usually experience little to no issues either. It helps that in western europe pretty much everyone has first-world connections, which are unfortunately not always available to many others (eastern Europe, north America etc).
 
Its fine if you only explore and take screenshots yes.If you try multiplayer it breaks apart like its held by rubber bands.
I've done all of the CG's for the last two months on various accounts and had no problems with 10 CMDR instances, multicrew or Wings.

I appreciate you are having issues, but if no one else is seeing what you are seeing then the fault probably lies with your PC, OS, ISP or router. Here's where to start:

https://support.frontier.co.uk/kb/faq.php?id=78

Turn on advanced logging and submit the info to Support as a ticket.
 

https://en.wikipedia.org/wiki/Netcode

Of particular importance: "Latency is an unavoidable fact of online games, caused by not only network latency, which is largely out of a game's control, but also latency inherent in the way game simulations are run"

https://en.wikipedia.org/wiki/Latency_(engineering)

"Online games are sensitive to latency since fast response times to new events occurring during a game session are rewarded while slow response times may carry penalties (for instance in a first person shooter a slow response time may leave a player in the line of fire for longer periods of time)."

Or, as is more often the case here, the Latency between one Peer and another Peer creates a number of issues, causes disconnections, or other out-of-sync problems.

And what causes Peer Latency?

I don't want the last word - but wouldn't mind a simple "that makes sense".

And again - I've never once said there aren't or can't be issues with the Cobra Engine's networking components - I've not had a reason to do any traffic analysis, so I can only speculate that it makes heavy use of UDP, so it very well could have some problems with error control, flow control or datagram routing. Though I, like so many others, believe if this were the case, the issues resulting from this would be far more widespread, that is, everyone would have them, most or all of the time.

---

"But this other game runs perfectly..."

And is probably less demanding, at least in terms of network traffic. Less precision required, less information to update per tick, see the above articles.
 
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