Neutron highway?

I have seen a video on Youtube where he uses a Neutron star to boost his FSD and get him to over 200 ly in one jump. He did not explain properly on how to do it, so how does is work? The reason for asking is that he mentioned that it can destroy your ship.

Also how do you know where to find these Neutron stars?
 
I have seen a video on Youtube where he uses a Neutron star to boost his FSD and get him to over 200 ly in one jump. He did not explain properly on how to do it, so how does is work? The reason for asking is that he mentioned that it can destroy your ship.

Also how do you know where to find these Neutron stars?

You can use the galaxy map to find them by filtering by star class. There's only a few in the bubble but they're much more common once you head out...

To 'scoop' a neutron you lower your speed to float through its emission tail until you get a message stating that you're supercharged. Then open the galmap and make your big jump...

It's dangerous because if you float off course into a neutrons exclusion zone and drop your ship is likely to get torn into pieces.

Personally I find neutron scooping a bit of a faff.
 
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^^Any excuse to post this fantastic visual guide ;)

+You can find neutron stars by looking on the galaxy map, and setting the filter to filter by star class and un-check everything except "non-sequence stars".
 
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I haven't tried it myself but I believe you have to enter the centre of the star at the correct angle to charge your FSD. There plenty decent diagrams of it kicking about on the net.

The site below is handy for plotting routes to neutron stars.

https://www.spansh.co.uk/

Hi, never at the center of the star, always towards the streams, and moving from the centre towards the edges. You start perpendicular to the streams and slowly turn parallel to them, trying to cross them with slow speed (I think it reduces the damage to the FSD). After 5 secs there will be a message "FSD is supercharged" and you'll have 4 times your maximum jump range for the next jump (which you'll have to plot manually). It's a great way to travel (I've used it to travel to Colonia, and SagA) but you have to have an AFMU to repair the FSD (it gets between 1-2% damage per charge...).

There are videos on youtube...
Safe journeys!
 
Hi, never at the center of the star, always towards the streams, and moving from the centre towards the edges. You start perpendicular to the streams and slowly turn parallel to them, trying to cross them with slow speed (I think it reduces the damage to the FSD). After 5 secs there will be a message "FSD is supercharged" and you'll have 4 times your maximum jump range for the next jump (which you'll have to plot manually). It's a great way to travel (I've used it to travel to Colonia, and SagA) but you have to have an AFMU to repair the FSD (it gets between 1-2% damage per charge...).

There are videos on youtube...
Safe journeys!

So is it any faster than just plotting a course? always seems to me that with the having to plot individual jumps and repair your ship it would be slower than just ... jumping
 
So is it any faster than just plotting a course? always seems to me that with the having to plot individual jumps and repair your ship it would be slower than just ... jumping
I wonder this too. After the faffing getting the boost (without dying), opening Galmap and replotting, how much time is actually saved than just normal FSD jumps?
 
I wonder this too. After the faffing getting the boost (without dying), opening Galmap and replotting, how much time is actually saved than just normal FSD jumps?

With the boost you get from a neutron star (200%+?), once you know how to do it pretty quickly you'll definitely save time, especially if you can jump straight to another neutron star.
Maybe not so much with white dwarfs, but at least there's a few in the bubble that new Commanders can practice with before going off to find neutron stars.
 
Copy of: https://forums.frontier.co.uk/showthread.php/370855-Neutron-Stars?p=5827274#post5827274

Bit more tailored to how to use the highway rather than how to neutron supercharge but others have explained that:

Guess I can field this one having used this extensively in recent times:
There are 3 Neutron stars in the bubble (at least to my knowledge). There's Beta Sculptoris, Jackson's Lighthouse and eta cassiopeiae.

The Neutron highway is for explorers and only really starts a few thousand LY North of the bubble. https://forums.frontier.co.uk/showthread.php?t=163816

Short answer is go to the co-ordinates listed in that thread or the system name given for it's centre and use Khaos526's advice about filtering the map. You should see a veritable "field" of neutrons and black holes. Pan around left/right/front/back/up/down and eventually you'll reach an "edge". There are many neutrons around that are not in the field but the fields are obviously good for well aligned jumps in the direction you want to go in and consistently hitting neutrons.

The "highway" is the term given to using the neutron stars as fast travel between 2 points, the common ones are Sol->Sag A*, Sol->Beagle Point and Sol-> Colonia
https://forums.frontier.co.uk/showthread.php/281825-2-2-Building-the-Neutron-Highway-Grid

As in the above thread there is a plotter tool that will try and route you via neutron stars: https://www.spansh.co.uk/
This is fantastic but works using EDSM so only routes you via neutrons that are recorded into EDSM, there may be a more optimum route it misses because it doesn't know. It works more than fine for the average traveller looking for a boost but isn't great for people like the Buckyball racers.
Neutron stars damage your FSD so you will want an AFMU as otherwise it'll malfunction below 80% module health. Neutrons also require manual plotting on the galaxy map each jump. This means if you can copy/paste in from Spansh or elsewhere you can plot fairly quickly, if not you are panning around looking for a suitable next jump.
The latter takes a long time, even with the neutron stars giving +300% to your range (400% total) it won't boost you too much because of the sheer amount of time finding a suitable system will take. It will save some time but not be incredible.
On the other hand if you have a copy/paste route it can lead to insane speed. I recently did Sol->Sag A*->Beagle point. 2h 25m to Sag A* and a further 4h 10m to Beagle for a total Sol-BP time of 6h 35m. Average 10Kly/hr. To do that I started with Spansh and then manually flew the route 3 times editing it with all the neutrons that I could see that Spansh didn't know about.
 
Cannot overstate enough, ALWAYS be pointed AWAY from the star when you're in that cone, as it spins you around drunkenly, and you do NOT want to hit the star while you're inside the cone.
 
hmm, can we neutron boost and fuel boost at once? (combining elements in the inventory for fuel boost) that could make for some interesting long range jumps..
 
Can one scoop nutrons? That would really be some high grade fuel to keep on hand.

You can get the supercharge but no you can't get fuel. If you arrive at the system with an empty tank you will be calling the Fuel Rats :)

hmm, can we neutron boost and fuel boost at once? (combining elements in the inventory for fuel boost) that could make for some interesting long range jumps..

No, the synthesis boost does not stack. It's a 1 or the other thing. Maximum boost you can get to jump range is from a neutron star.

Engineer bonus to FSD does stack so say your stock FSD does 30ly and you get a +50% bonus from engineers. That's 45Ly. With synthesis you can get a maximum +100% to turn that into 90Ly OR with Neutrons you can get a +300% turning the 45Ly into 180Ly. The 180Ly is the maximum you can get with a 45Ly FSD.
 
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Experimented with this yesterday...

It's not that difficult, you just have to approach the cones as if you were going in to land on a planet... if you go in too steep or too fast, you bust your hull and are caught in the tumble dryer.... till you die. I did get overzealous on one of my approaches last night trying to scan the star and still enter the cone... came in too steep... insurance payment. :|

Once supercharged.. the galaxy map only draws the distances as if your FSD was at max boost, not supercharged. You can go farther, but it doesn't draw the jump lines past the max boost point. I was initially confused by this.. but at the bottom of the column on the left tells you how far you can actually go.. it's just up to you to manually map it.

That brings me to the other and maybe the more difficult part: actually finding neutron stars on the galaxy map. I filtered everything else out and found myself scrolling around, zooming in-out, just trying to spot the little dots on the map that were within the proper jump-distance away. I suppose you could bookmark them in advance and that might make getting around easier. Too bad we can't assign special symbols to bookmarks.

There's also the issue of scooping fuel.. you'd have to mix in some scoopable stars into your route to make sure you keep your tank full. And as far as I can tell.. supercharged jumping uses supercharged amounts of fuel.
 
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Ok... I've been using the neutron highway as a means to get from Colonia to Sag A...

So far so good. Some are trickier than others as it's hard to gauge their distance while you approach. They apparently come in different densities and some you come flying up on quickly while others are easier. Anyway, I aim for the cone and try to come in at a shallow angle to spend enough time in there to get my supercharge. If I get tossed out too early, I just loop around and go through the end of the cone again.

I was wrong about fuel usage.. it doesn't seem to use more fuel than using a fully boosted FSD.

Is it faster than just jumping? It is if neutron stars are easy to find on the map. I happen to be in a pretty abundant layer of neutrons at the moment so, it's pretty easy to select the next one and keep jumping. I've also been taking my time and scanning each one.. for some reason.. they take a long while to scan.

I looked at the neutron trip router at https://www.spansh.co.uk/ It's definitely handy.. but it's kind of tedious typing in system names over and over. At least while my neutrons are abundant and easy to find.. maybe once they run thin, I'll resort to that tool.

It definitely make longs distance travel more exciting than the ol' jump-scoop-scan-repeat.
 
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