Neutron star, a navigational hazard!!!

I'm surprised nobody in this thread has brought this up. When I am exploring, I zoom in on the star in the Galaxy map and when selected it will show you where the stellar bodies are, including distance and position in relation to your entry vector. This way you can know if it is "safe" to hyper into the system from your current system. Doesn't anyone else use this method to avoid "dangerous" binary mishaps?

Doesn't always work - the star map sometimes doesn't like rendering the extra stars.
 
1st, I have never seen it
2nd I read that it doesn't help much anymore as you now appear in system from a random direction
3rd a close binary is so rare, and a dangerous close binary rarer than rocking horse doodoo, it's not worth the time
 
Doesn't always work - the star map sometimes doesn't like rendering the extra stars.

Interesting, I've never had an issue as long as the star was selected. I guess I'll have to watch.

Regarding Dommarraa's point #2: If this is the case, likely I'll just use the method to identify those rare close binary pairs and just avoid the system if I see it. Lots of other systems for me to explore. Shouldn't be too hard for me to test this out while exploring tonight and see if I can corroborate what you've read.
 
This, even more than contact binaries, is why you should zero the throttle BEFORE you exit the jump. There is absolutely NO margin of error with Neutron stars.

I don't actually understand this. People say to throttle down during the count down. But when I try that nothing happens -- I am still at full throttle. So I always hit my full-stop button as soon as exiting hyperspace. But I recently discovered even that isn't necessary as the game stops my thrust as soon as I leave hyperspace all by itself. So I am not sure what is going on.
 
I don't actually understand this. People say to throttle down during the count down. But when I try that nothing happens -- I am still at full throttle. So I always hit my full-stop button as soon as exiting hyperspace. But I recently discovered even that isn't necessary as the game stops my thrust as soon as I leave hyperspace all by itself. So I am not sure what is going on.

Nothing happens as you count down but it will automatically when you exit hyperspace. It's just a good habit to get into
 
I'm surprised nobody in this thread has brought this up. When I am exploring, I zoom in on the star in the Galaxy map and when selected it will show you where the stellar bodies are, including distance and position in relation to your entry vector. This way you can know if it is "safe" to hyper into the system from your current system. Doesn't anyone else use this method to avoid "dangerous" binary mishaps?
This was long considered the "truth" but it is obviously false if you stop to think about it. For one thing you don't jump in a straight line (just think how often your next jump is behind your entry point...) so the entry vector aspect is bogus. Secondly, if there is more than one secondary star (or group of secondary stars) they are always opposite each other. So clearly the positioning of them cannot be an accurate (or even meaningful) representation. Finally, the relative distance between the main & secondary stars as shown is frequently misleading - there are countless systems where they appear incredibly close but in reality are perfectly safe and some where they look very safe but are actually close.
 
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If you are seeing your throttle "automatically" set to zero upon leaving hyperspace, then it is working exactly as we are suggesting. By pressing zero throttle during countdown to jump, you wont see the action until the other side of the jump. You can push the zero throttle button anytime in hyperspace to have it automatically go to zero upon arrival.
 
I'm surprised nobody in this thread has brought this up. When I am exploring, I zoom in on the star in the Galaxy map and when selected it will show you where the stellar bodies are, including distance and position in relation to your entry vector. This way you can know if it is "safe" to hyper into the system from your current system. Doesn't anyone else use this method to avoid "dangerous" binary mishaps?

I've nearly 4000 systems visited and I've never done this, and I've never had a problem due to close binaries. I'm not saying it doesn't happen ever, I just think its very very very rare. Throttle to zero, run cold. BTW I'm running an Asp with an A rated PP, which may help.
 
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Yeah I jumped INTO a Black Hole on my first run in with one.

I stopped my ship and realized I was right at the event horizon and was looking almost out of the lens.
 
I'm surprised nobody in this thread has brought this up. When I am exploring, I zoom in on the star in the Galaxy map and when selected it will show you where the stellar bodies are, including distance and position in relation to your entry vector. This way you can know if it is "safe" to hyper into the system from your current system. Doesn't anyone else use this method to avoid "dangerous" binary mishaps?

Don't count on that. Distance among the stars as being shown on galmap can give you (rough) picture what to expect, but relative position of stars is completely random.
 
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